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Commit Graph

62855 Commits

Author SHA1 Message Date
Bartłomiej Dach
e314913aeb
Handle null texture case 2023-09-27 11:18:38 +02:00
Dean Herbert
d0456908cd
Merge branch 'master' into SR/BPM-Display-fix 2023-09-27 18:17:50 +09:00
Dean Herbert
a639e51ddb Fix value not updating after missing beatmap is imported 2023-09-27 18:17:25 +09:00
Dean Herbert
175cf68bd6 Avoid re-fetching WorkingBeatmap 2023-09-27 18:13:07 +09:00
Dean Herbert
a7237e48aa Merge branch 'master' into fix-storyboard-skin-textures-lookup 2023-09-27 17:17:51 +09:00
Dean Herbert
3705c4c8d5 Avoid potentially incorrect size adjustment when texture doesn't change 2023-09-27 17:16:45 +09:00
Dean Herbert
2481c0b64b Don't show replay import "missing beatmap" notifications during stable import
Closes https://github.com/ppy/osu/issues/24926.
2023-09-27 17:04:43 +09:00
Dean Herbert
3708e79577 Adjust logging to still expose the underlying exception 2023-09-27 16:55:03 +09:00
Dean Herbert
c44cca2c23 Fix skin version being incorrectly set to 1.0 when skin is missing skin.ini
Closes https://github.com/ppy/osu/issues/24939.
2023-09-27 16:50:03 +09:00
Dean Herbert
84682b4227 Add test coverage of incorrect version on missing skin.ini 2023-09-27 16:50:01 +09:00
Dean Herbert
0a208a5a47
Merge pull request #24932 from smoogipoo/spinner-od-based-max-rpm
Cap maximum spinner RPM based on OD
2023-09-27 15:56:27 +09:00
Bartłomiej Dach
e1d52134ae
Merge pull request #24930 from peppy/adjust-mania-barlines
Adjust osu!mania "major" barlines to be less visually distracting
2023-09-26 19:39:22 +02:00
Dean Herbert
b9c9cba6d5
Merge pull request #24935 from bdach/fix-flaky-editor-beatmap-creation-test
Fix flaky editor beatmap creation test
2023-09-27 01:09:01 +09:00
Bartłomiej Dach
12585c9f27
Fix flaky editor beatmap creation test
Came up as a failure when locally running tests for
ppy/osu-framework#6001 - but the test is actually a previously-known
flaky that I couldn't reproduce the failure of until the aforementioned
PR.

This appears to be a simple race; the test scene queries the track
length from update thread, but the length is actually set on the audio
thread. So it's not unreasonable that given unlucky timing, the length
will not be set by `TrackBass` before it is queried.

To fix, switch assert to until step. I'm generally not really willing
to give this more time of day until this change is proven insufficient.
2023-09-26 16:42:59 +02:00
Dean Herbert
9d8c3f0f5c
Merge pull request #24779 from smoogipoo/split-legacy-scoring-attribs
Split legacy scoring attribs into its own table
2023-09-26 22:35:38 +09:00
Dan Balasescu
05c9f0f9cc Fix bonus requirement not considering number of normal ticks 2023-09-26 18:11:27 +09:00
Dan Balasescu
19a442a32a Fix incorrect change in taiko score simulator 2023-09-26 17:46:03 +09:00
Dean Herbert
40a548d372 Adjust new test scene to not be super broken 2023-09-26 17:30:49 +09:00
Dan Balasescu
859155dda1 Cap maximum spinner RPM based on OD 2023-09-26 17:20:20 +09:00
Dean Herbert
3b85a636b2
Merge pull request #24706 from frenzibyte/limit-gameplay-sprite-dimensions
Add maximum dimensions limit to skinnable gameplay elements
2023-09-26 17:15:55 +09:00
Dean Herbert
9949480ccd Add minor edge smoothing to fix flickering of barlines
In most cases.

Closes https://github.com/ppy/osu/issues/15184.
2023-09-26 17:06:52 +09:00
Dean Herbert
5150c5a643 Adjust osu!mania "major" barlines to be less visually distracting
Applies to both "triangles" and "argon" skins.
2023-09-26 17:06:27 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
b1561b650f Rename test scene, add xmldoc and increase scale factor to something absurdly high 2023-09-26 16:39:36 +09:00
Dean Herbert
ae31a8fadf Reduce delay before loading beatmap after selection change at song select
This was originally set high because of performance concerns. We have
since improved things quite drastically. Even with a very low debounce
my song select is amazingly smooth.

This is about as low as we can got unless we want chaos when key
repeating left/right arrows (it's not as bad as you think, maybe worth
testing during review and see if it feels more expected?).

Of note, stable has key repeat disabled on left/right arrows and zero
debounce.

Addresses concerns in https://github.com/ppy/osu/discussions/24916.
2023-09-26 16:21:09 +09:00
Dean Herbert
0dcf7a2fa9
Merge branch 'master' into split-legacy-scoring-attribs 2023-09-26 15:52:27 +09:00
Dean Herbert
d1d82d2b49 Improve notification display when score import fails 2023-09-26 15:00:56 +09:00
Dean Herbert
567bc8fcd3 Ensure DrawableStoryboardSprite's texture size propagates corectly on skin change 2023-09-26 14:13:51 +09:00
Dean Herbert
2ca1c684bb
Merge branch 'master' into fix-storyboard-skin-textures-lookup 2023-09-26 14:05:27 +09:00
Bartłomiej Dach
72c61c3a6a
Update osu! scoring tests to match updated formulae 2023-09-25 19:16:31 +02:00
Bartłomiej Dach
57c00e728b
Update classic scoring algorithm to closer match stable score V1 2023-09-25 19:16:18 +02:00
Fabian van Oeffelt
2040dcabe0 Improve Code Quality 2023-09-25 17:51:39 +02:00
Fabian van Oeffelt
2a3391d83b Remove unused namepace 2023-09-25 16:56:34 +02:00
Fabian van Oeffelt
59d3143645 Fix SR/BPM Display in Playlist rooms 2023-09-25 16:53:40 +02:00
Dan Balasescu
81130eacd1
Merge pull request #24897 from peppy/fix-oauth-refresh-no-connection
Fix OAuth refresh attempt when no network available causing full logout
2023-09-24 14:06:04 +09:00
Dean Herbert
3c62521e69 Fix OAuth refresh attempt when no network available causing full logout 2023-09-24 10:50:07 +09:00
Salman Ahmed
7d7fc09dbc
Merge pull request #24889 from Fabiano1337/master
Fix game crash when using "Bubbles" mod on a beatmap with no hit circles
2023-09-24 03:02:10 +03:00
Salman Ahmed
734ee0e68b Simplify code 2023-09-24 02:22:50 +03:00
Fabian van Oeffelt
7c40072c47 Get first Spinner,Slider or HitCircle instead of only HitCircle
Fixes bug
2023-09-23 13:18:49 +02:00
Dean Herbert
d019cb5167 Update in line with framed clock changes 2023-09-22 22:02:18 +09:00
Dean Herbert
251a85db43 Fix StopUsingBeatmapClock not transferring time and running state 2023-09-22 16:22:36 +09:00
Dean Herbert
faa0481fc6 Fix editor operating directly on track rather than decoupled clock 2023-09-22 16:22:36 +09:00
Dean Herbert
c40bd74138 Update usages of GameplayClockContainer not using an adjustable source 2023-09-22 16:22:36 +09:00
Dean Herbert
a3e4d19933 Update tests which were not using an IAdjustableClock as GameplayClockContainer source 2023-09-22 16:22:36 +09:00
Dean Herbert
8367bb6bee Don't apply decoupling to SpectatorPlayerClocks
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
6629a47ed3 Fix FramedBeatmapClock's source not being processed 2023-09-22 16:22:35 +09:00
Dean Herbert
3cb928fe6f Add note about test not calling ProcessFrame 2023-09-22 16:22:35 +09:00
Dean Herbert
bf08fbe196 Set source directly in FramedBeatmapClock ctor
This isn't required, but avoids creating a temporary `StopwatchClock`
and generally just makes debug easier with less state changes.
2023-09-22 16:22:35 +09:00
Dean Herbert
586311d508 Fix souce clock not always being transferred to FramedBeatmapClock in time 2023-09-22 16:22:35 +09:00
Dean Herbert
59d6e67512 Add missing TestManualClock.Reset implementation for safe measure 2023-09-22 16:22:35 +09:00