smoogipoo
e78ef05fcf
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-21 17:11:14 +09:00
smoogipoo
fb848f7544
Rename to MasterGameplayClock
2021-04-21 16:33:14 +09:00
smoogipoo
ec080fcb32
Move seekOffset back to MasterGameplayClockContainer
2021-04-20 18:25:46 +09:00
smoogipoo
a683e5ec34
Seek using local method
2021-04-20 17:40:11 +09:00
smoogipoo
97fb90d9f4
Move clock processing to base.Seek()
2021-04-20 17:35:59 +09:00
smoogipoo
3d6d26039a
Remove unused usings
2021-04-20 14:09:54 +09:00
smoogipoo
88ded95e75
Ensure clock is set in GCC.Start()
2021-04-20 13:56:13 +09:00
smoogipoo
8dd9134e3d
Move source clock adjustment application to Start()
2021-04-20 13:09:49 +09:00
smoogipoo
a92ae8ce76
Fix Reset() potentially not resetting to the intended start position
2021-04-20 13:01:42 +09:00
smoogipoo
acbf4580a4
Only set initial source in Reset()
2021-04-19 19:57:00 +09:00
smoogipoo
c7183f92f7
Rename Restart() -> Reset()
2021-04-19 19:57:00 +09:00
smoogipoo
c8d38f9983
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:51:00 +09:00
smoogipoo
314b1646bd
Add xmldoc to MasterGameplayClockContainer
2021-04-16 20:47:09 +09:00
smoogipoo
3a78c19f96
More refactoring/xmldocs
2021-04-16 20:33:29 +09:00
smoogipoo
6301111fa3
Remove ClockToProcess, always process underlying clock
2021-04-16 20:17:21 +09:00
smoogipoo
a7aa3cb263
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:16:26 +09:00
smoogipoo
f98ffbb1b3
Remove ClockToProcess, always process underlying clock
2021-04-16 20:15:42 +09:00
smoogipoo
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
smoogipoo
65a6f9f8a4
Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen
2021-04-16 18:26:46 +09:00
Dan Balasescu
a19f3bac35
Merge pull request #12408 from peppy/hide-top-right-elements-as-part-of-hud
...
Hide top-right HUD overlay elements as part of HUD visibility
2021-04-15 23:29:55 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
...
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
smoogipoo
fe3ba2b80e
Implement IAdjustableClock on GameplayClockContainer
2021-04-15 19:07:25 +09:00
smoogipoo
7993c2b880
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-15 14:23:12 +09:00
smoogipoo
f56125bd68
Update clock from base class
2021-04-14 21:15:14 +09:00
smoogipoo
54643f53e3
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-14 19:56:58 +09:00
smoogipoo
18c69cdaf7
Split out files
2021-04-14 19:50:22 +09:00
smoogipoo
b53b30c1a9
Fix incorrect offset due to another intermediate Decoupleable clock
2021-04-14 19:33:55 +09:00
smoogipoo
2935f87e70
Fix IsPaused not being bound
2021-04-14 18:29:34 +09:00
smoogipoo
1aa36818df
Abstractify GameplayClockContainer
2021-04-14 17:47:11 +09:00
Dean Herbert
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
...
Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
Dean Herbert
6044083cf7
Speed up the fade of the HUD a touch
2021-04-14 14:25:16 +09:00
Dean Herbert
65a1270f9a
Hide top-right HUD overlay elements as part of HUD visibility
2021-04-14 14:16:18 +09:00
smoogipoo
5b53a2b211
Merge branch 'master' into multiplayer-spectator-screen
2021-04-13 20:07:56 +09:00
Dean Herbert
2c1f20a38f
Merge branch 'master' into fix-editor-alt-scroll
2021-04-13 19:36:25 +09:00
Salman Ahmed
36510309d1
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
Dean Herbert
273099d53c
Don't store online IDs from score submission responses for now
...
Closes remaining portion of https://github.com/ppy/osu/issues/12372 .
2021-04-13 14:31:44 +09:00
Christine Chen
f66306a81a
Remove IsLowBattery
2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad
Refactor PowerStatus (now called BatteryInfo)
2021-04-12 10:52:52 -04:00
smoogipoo
c531e38a36
Rework to create a derived tracked user data instead
2021-04-12 22:00:27 +09:00
Dean Herbert
0eab9daf13
Update existing overlay containers to not block scroll input
2021-04-12 16:41:36 +09:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master
2021-04-11 10:19:16 +03:00
Christine Chen
08311abc5e
Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene
2021-04-10 00:00:21 -04:00
smoogipoo
950e4e05ef
Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen
2021-04-09 18:30:21 +09:00
smoogipoo
7cbc8f2695
Add some xmldocs
2021-04-09 18:29:02 +09:00
smoogipoo
bb15baf118
Add initial multiplayer spectator leaderboard
2021-04-09 17:31:14 +09:00
Dean Herbert
51fee79ef1
Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:18:02 +09:00
Christine Chen
59d13b0dd3
Fixed indentation
...
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
493c095535
Fixed code style
2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6
Use DI to implement battery detection, add BatteryCutoff property
...
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
smoogipoo
709016f0d6
Add initial multiplayer screen implementation
2021-04-08 22:07:00 +09:00