We are already manually calling `base.UpdateSubTree` when we need to.
Changing this flag is doing nothing and just adds to the complexity of
the implementation.
Closes https://github.com/ppy/osu/issues/24061.
The gist of this change is that if the `LegacyReplaySoloScoreInfo`
bolt-on is present in the replay, then it can (and is) used to recompute
the accuracy, and rank is computed based on that.
This was the missing part of
https://github.com/ppy/osu/issues/24061#issuecomment-1888438151.
The accuracy would change on import before that because the encode
process is _lossy_ if the `LegacyReplaySoloScoreInfo` bolt-on is not
used, as the legacy format only has 6 fields for encoding judgement
counts, and some judgements that affect accuracy in lazer do not fit
into that.
Note that this _only_ fixes _relatively_ new lazer scores looking wrong
after reimport.
- Very old lazer scores, i.e. ones that don't have the
`LegacyReplaySoloScoreInfo` bolt-on, obviously can't use it
to repopulate. There's really not much good that can be done there,
so the stable pathways are used as a fallback that always works.
- For stable replays, `ScoreImporter` recalculates the accuracy of
the score _again_ in
15a5fd7e4c/osu.Game/Scoring/ScoreImporter.cs (L106-L110)
as `StandardisedScoreMigrationTools.UpdateFromLegacy()` recomputes
_both_ total score and accuracy.
This makes a _semblance_ of sense as it attempts to make the accuracy
of stable and lazer replays comparable. In most cases it also won't
matter, as the only ruleset where accuracy changed between the legacy
implementation and current lazer accuracy is mania.
But it is also an inaccurate process (as, again, some of the required
data is not in the replay, namely judgement counts of ticks
and so on).
For whatever's worth, a similar thing happens server-side in
106c2948db/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs (L319)
- However, _ranks_ of stable scores will still use the local stable
reimplementation of ranks, i.e. a 1-miss stable score in osu! ruleset
will be an A rather than an S. See importer:
106c2948db/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs (L237)
(it's the same method which is renamed
to `PopulateLegacyAccuracyAndRank()` in this commit).
That is all a bit of a mess honestly, but I'm not sure where to even
begin there...
Closes https://github.com/ppy/osu/issues/26370.
As was noted in the issue thread stable does not attempt to account for
such maps, and the maps are impassable in stable without No Fail.
Nevertheless that seems like a pretty anti-player behaviour and I
honestly believe that it is fine to change this in lazer.