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Commit Graph

541 Commits

Author SHA1 Message Date
Dean Herbert
b1f3e98045 Fix incorrect usage of ID in TestSceneMultiplayerResults 2021-11-24 13:05:51 +09:00
Dan Balasescu
a521d1b835 Wait for ready button to be enabled first 2021-11-23 17:09:38 +09:00
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
10bd7176e0 Fix potential test failure in TestSceneMultiplayerReadyButton
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800,
but I found a similar issue via:

```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@

 using System;
 using System.Linq;
+using System.Threading;
 using System.Threading.Tasks;
 using NUnit.Framework;
 using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)

                         await Client.ToggleReady();

+                        Thread.Sleep(1000);
+
                         readyClickOperation.Dispose();
                     });
                 }
```
2021-11-23 14:07:55 +09:00
Dan Balasescu
f64d20ed71 Fix APIRoom queue mode not updated on change 2021-11-22 13:46:01 +09:00
Dan Balasescu
cad6d1d25d Adjust test to match new logic 2021-11-22 11:20:19 +09:00
Dan Balasescu
53dbbd6d64 Compare playlist item IDs instead in tests 2021-11-22 11:17:32 +09:00
Dan Balasescu
4e625b78e2 Update queue mode names 2021-11-19 18:28:43 +09:00
Dan Balasescu
a6a786b167 Remove namespacing of queue tests 2021-11-19 15:43:11 +09:00
Dean Herbert
0c289bf8e5 Remove pointless namespace 2021-11-19 14:46:53 +09:00
Dan Balasescu
1dacc50ecb Merge branch 'master' into multi-queueing-modes 2021-11-18 15:16:27 +09:00
Dean Herbert
2d125893fc Add tests and disable selection on invalid items 2021-11-16 17:23:52 +09:00
Dan Balasescu
29d0d5badf Rename QueueModes -> QueueMode 2021-11-16 14:53:10 +09:00
Dan Balasescu
6fb2ccbb86 Add failing test ensuring room is updated after join 2021-11-13 02:32:00 +09:00
Dan Balasescu
060b4fa526 Fix failing multiplayer player test 2021-11-13 02:01:48 +09:00
Dan Balasescu
3b24ec3643 Merge branch 'master' into multi-queueing-modes 2021-11-12 22:16:04 +09:00
Dean Herbert
692e846acd Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634 Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
Dan Balasescu
5c8c121446 Update behaviour to match server (removing playlist items) + tests 2021-11-11 23:39:15 +09:00
Dan Balasescu
07a7b4bcdc Merge branch 'master' into multi-queueing-modes 2021-11-11 22:19:30 +09:00
Dan Balasescu
4db2ad1cb3
Merge branch 'master' into rename-ef-model-properties 2021-11-11 19:12:54 +09:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11 Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface 2021-11-11 17:19:46 +09:00
Bartłomiej Dach
f38d6ef8db
Add failing test steps 2021-11-11 09:01:50 +01:00
Dean Herbert
52c740b377 Add failing test showing team display display failure 2021-11-10 13:44:31 +09:00
smoogipoo
c716051530 Merge branch 'master' into multi-queueing-modes 2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
smoogipoo
7bbb2a7a67 Fix post-merge issues 2021-11-05 15:57:32 +09:00
smoogipoo
e6deb0c873 Merge branch 'master' into multi-queueing-modes 2021-11-05 15:57:25 +09:00
Dean Herbert
9c926e5514 Remove BeatmapSetInfo.OnlineInfo and all usages 2021-11-04 15:23:04 +09:00
Dean Herbert
66f4516eee Allow creating sample API models without specifying a ruleset 2021-11-04 15:23:04 +09:00
Bartłomiej Dach
6e33fa088f
Add test case for drawable room with too long beatmap name 2021-11-03 17:32:53 +01:00
Dean Herbert
1bfa1365a0 Rename "null user" tests to better explain purpose 2021-11-02 17:13:37 +09:00
Dean Herbert
e472656b37 Add test coverage of room participants updating on room join 2021-11-02 17:13:37 +09:00
smoogipoo
887fa54988 Add FFA queueing mode tests 2021-11-01 19:25:47 +09:00
smoogipoo
1564048d8d Add one more test 2021-11-01 18:55:42 +09:00
smoogipoo
3db199292f Fix queue mode not passed from room to settings overlay 2021-11-01 18:52:57 +09:00
smoogipoo
7c6b3cb080 Rename test scene 2021-10-29 16:45:40 +09:00
smoogipoo
2408011c81 Don't replace identical playlist items 2021-10-29 16:44:51 +09:00
smoogipoo
e667ef4eea Add basic tests 2021-10-29 15:44:48 +09:00
smoogipoo
746f4a49c1 Add base test scene 2021-10-29 13:56:07 +09:00
smoogipoo
f076b72fbe Merge branch 'master' into multi-queueing-modes 2021-10-29 10:48:16 +09:00
smoogipoo
2b3e63470d Merge branch 'master' into always-unique-test-online-ids 2021-10-28 18:23:45 +09:00
Dean Herbert
8076e22e70 Replace weird import handling 2021-10-28 17:27:16 +09:00
smoogipoo
0e293471c2 Clean up multiplayer-screen tests by removing intermediate screen 2021-10-28 14:29:49 +09:00
smoogipoo
1213c5553a Remove forgotten attribute 2021-10-28 13:16:50 +09:00
Bartłomiej Dach
cd04ca1240
Remove unused using statement 2021-10-27 20:35:19 +02:00
smoogipoo
72bb72a559 Fix a case of missed base.SetUpSteps() 2021-10-27 20:56:11 +09:00
smoogipoo
a87d8d0359 Fix dependency missing in a few TestScenes
Hopefully these are rather temporary cases until a better solution is
found for these dependency-loading screens.
2021-10-27 20:47:40 +09:00
smoogipoo
48f280440c Fix incorrect clearing of room 2021-10-27 19:36:43 +09:00