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Commit Graph

853 Commits

Author SHA1 Message Date
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-13 20:17:57 +09:00
Dean Herbert
26a1e40d24 Fix storyboard outro during fail test not being lenient enough 2021-10-13 13:48:57 +09:00
Bartłomiej Dach
8dcfc3dd7e
Replace no-op seeks with wait steps 2021-10-12 18:31:20 +02:00
Bartłomiej Dach
b1ad3161dd
Add failing test case for frame stable clock direction flip scenario 2021-10-11 21:25:02 +02:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dan Balasescu
bece807857
Merge pull request #14980 from peppy/difficulty-move-to-beatmap
Copy `BaseDifficulty` to `Beatmap<T>` and move the majority of write operations across
2021-10-07 18:43:44 +09:00
Dean Herbert
697f53c445 Fix test failure due to reference of Player.Mods 2021-10-07 15:00:47 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
d6f25e07cc Add assert coverage of non-downloadable states 2021-10-06 05:49:18 +09:00
Dean Herbert
31c0c7a888 Remove pointless (and incorrect) click step 2021-10-06 05:49:04 +09:00
Dean Herbert
777763a550 Add more comprehensive (and failing) test coverage of replay download button 2021-10-06 05:29:00 +09:00
Dean Herbert
98fef6ece2 Handle judgement reverts with actual display updates 2021-10-05 19:08:30 +09:00
Dean Herbert
0859c336de Also dim counter during initial calculation phase 2021-10-05 17:24:36 +09:00
Dean Herbert
04538a69e4 Add assert tests 2021-10-05 17:10:24 +09:00
Dean Herbert
eeb5f3d519 Add basic test scene 2021-10-05 16:51:43 +09:00
smoogipoo
86df4919f7 Fix skin fallbacks test 2021-10-05 11:06:26 +09:00
smoogipoo
031c5a441e Merge branch 'master' into realtime-pp-display 2021-10-04 20:19:37 +09:00
Dean Herbert
853cf6feaa Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
smoogipoo
4e3d9da22d Increase test lenience 2021-10-01 22:58:40 +09:00
Dan Balasescu
625711e6d2
Merge pull request #14776 from peppy/fix-pause-with-audio-offset
Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
2021-09-28 18:44:22 +09:00
Dean Herbert
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
Bartłomiej Dach
761548e533
Merge branch 'master' into 14470-ur-not-updating 2021-09-20 22:07:33 +02:00
sh0ckR6
93ca615c02
Add tests for clearing HitErrorMeter
Works with both `BarHitErrorMeter` and `ColourHitErrorMeter`
2021-09-19 14:15:22 -04:00
Opelkuh
366dbf5c3d Add test for time jumps 2021-09-19 15:35:03 +02:00
Opelkuh
761da45f6a Revert af4c3727d77a16e2534df9bbf452336b5c544342 2021-09-19 14:00:56 +02:00
Opelkuh
1d7d779f66 Merge branch 'master' into add-legacy-star-particles 2021-09-19 04:34:35 +02:00
Opelkuh
3f8454cb76 Remove abstract from ParticleSpewer 2021-09-19 03:19:16 +02:00
Opelkuh
ef530ed87c Normalize particle velocity based on max duration 2021-09-18 23:45:58 +02:00
Opelkuh
846cde53b3 Add RelativePositionAxes support 2021-09-18 22:54:12 +02:00
Dean Herbert
45caeb84d3 Fix incorrect type specification when restoring bindable value 2021-09-17 16:28:47 +09:00
Dean Herbert
2c071a4d22 Add test coverage of pausing with a large audio offset 2021-09-17 15:43:38 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
2df4073946 SpawnParticle -> CreateParticle (and set time outside of virtual call)
Allows easier overriding (no need to call the `base.CreateParticle` call
and worry about overwriting the time value.
2021-09-16 16:52:46 +09:00
Dean Herbert
a2dcef7c0a Use local (or barebones BeatmapInfo) where feasible 2021-09-15 13:40:05 +09:00
smoogipoo
4b3ab42ffd Ensure beatmap is populated 2021-09-15 13:18:46 +09:00
Opelkuh
b009772206 Fix code inspect failure 2021-09-13 21:44:28 +02:00
Opelkuh
224244801f Remove Particles namespace 2021-09-13 21:44:27 +02:00
Opelkuh
7327603fc8 Fix outdated test step description 2021-09-13 21:44:26 +02:00
Opelkuh
cfcb46034c Remove ParticleJet 2021-09-13 21:44:23 +02:00
Opelkuh
328c9a5dd0 Change ParticleSpewer.Active to a Bindable 2021-09-13 21:44:18 +02:00
Opelkuh
1a60ce164e Add ParticleJet 2021-09-13 21:44:16 +02:00
Dean Herbert
9cf79a80c2 Replace many more calls to CreateAllMods with more specific calls 2021-09-10 12:04:55 +09:00
Dean Herbert
cf633973a9 Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
Dean Herbert
766d789845 Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
Dean Herbert
d587dc6203 Populate new approach rate where required 2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Dean Herbert
4dd60e3299 Merge branch 'master' into taiko-drum-refacor 2021-08-30 14:12:52 +09:00
Dean Herbert
f078a9d2bf Fix incorrect step type 2021-08-26 17:17:39 +09:00
Dean Herbert
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00