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Commit Graph

317 Commits

Author SHA1 Message Date
ekrctb
ac5c55bd2c Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be Move FruitVisualRepresentation namespace 2021-06-07 13:59:17 +09:00
Dean Herbert
b81dbfc192 Move shared implementation to a named function 2020-12-14 13:56:46 +09:00
ekrctb
5b5e883904 Remove EffectiveXBindable (setting Value was not handled)
And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
2020-12-14 13:39:07 +09:00
ekrctb
0ad256a762 Fix comment 2020-12-14 13:18:32 +09:00
ekrctb
d96399ea42 Revert "Remove X setter from CatchHitObject"
This reverts commit 7cbbd74d
2020-12-14 13:18:14 +09:00
ekrctb
7cbbd74df2 Remove X setter from CatchHitObject 2020-12-14 11:38:07 +09:00
ekrctb
f621d977fc Add some more doc comment 2020-12-14 11:32:34 +09:00
ekrctb
36529bdd1b Use OriginalX for CatchHitObject.X instead of EffectiveX
And explicitly implement IHasXPosition interface to prevent use of the X property.
It should be preferred for beatmap conversion purpose.
2020-12-14 11:26:05 +09:00
ekrctb
089f3bebf5 Add doc comments to catch hit object X properties 2020-12-14 11:15:49 +09:00
ekrctb
cd2db59900 XBindable -> EffectiveXBindable in catch DHO 2020-12-14 11:05:26 +09:00
ekrctb
96f3e0dad8 Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
ekrctb
c1f3f1c231 Obsolete X getter 2020-12-14 11:03:10 +09:00
ekrctb
8da502da44 Separate asymmetric CatchHitObject.X to EffectiveX and OriginalX 2020-12-14 11:03:03 +09:00
Dean Herbert
c0d20d8ce4 Add some spacing to interface class 2020-12-11 16:43:00 +09:00
ekrctb
2634c6b8d9 Combine DisplayRadius and Scale to DisplaySize 2020-12-10 20:43:01 +09:00
ekrctb
e097b6e61c Add ScalingContainer back
Don't want to set DHO.Scale or DHO.Rotation because because DHO may be transformed by mods.
DHO.Size is also assigned for drawable visualizer
2020-12-10 19:42:01 +09:00
ekrctb
775c4bad97 Remove unneeded lifetime assignment 2020-12-09 10:47:04 +09:00
ekrctb
da2f3d4473 Move classes to separate files 2020-12-09 10:40:42 +09:00
ekrctb
b80204642e Revert rename error 2020-12-09 10:25:35 +09:00
ekrctb
1212ffd24f Rename to CopyStateFrom, and add comment 2020-12-08 23:35:24 +09:00
ekrctb
5ca98b0033 Add doc comments a bit 2020-12-08 23:11:22 +09:00
ekrctb
749d5380ca Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00
ekrctb
a32dac00dd Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
004c705aa9 Remove ScaleContainer and flatten the Drawable tree of catch DHO 2020-12-08 20:37:08 +09:00
Dan Balasescu
1757b9c3e7
Merge branch 'master' into fruit-piece-in-place 2020-12-08 17:42:34 +09:00
ekrctb
cb76a2d7b5 Restore catcher state on revert judgement result 2020-12-08 15:03:03 +09:00
ekrctb
b2e5658d23 Merge branch 'master' into fruit-piece-in-place 2020-12-07 18:57:42 +09:00
ekrctb
c1d39b6401 Don't inherit Fruit from Banana 2020-12-07 14:10:17 +09:00
ekrctb
7f1ad1040d Don't inherit DrawableFruit from DrawableBanana
- A banana cannot be hyper
2020-12-07 14:08:50 +09:00
ekrctb
b8f1c499a4 Allow PulpFormation to update formation dynamically
Pulps are lazily allocated but never deallocated for a DrawableFruit
2020-12-07 13:56:22 +09:00
ekrctb
0d73bf8488 Refactor catch default piece to allow reuse
But Fruit in-place update is still incomplete,
as child drawables are recreated when reused.
2020-12-07 13:14:00 +09:00
ekrctb
d51d2c5331 Don't recreate pieces when catch DHO is reused 2020-12-07 12:59:03 +09:00
ekrctb
d18397acad Adjust namespace 2020-12-07 12:35:24 +09:00
ekrctb
b4b9312e0f Move piece files of Catch ruleset 2020-12-07 12:34:38 +09:00
Dean Herbert
aa24890aff
Merge branch 'master' into caught-object-refactor 2020-12-04 14:12:33 +09:00
Dean Herbert
0134ac94a7
Merge pull request #11055 from ekrctb/catch-stateless-rng 2020-12-04 13:08:30 +09:00
ekrctb
873f2363c1 Simplify the fruit stacking code
It is now more clear that
the expression of distance checking is probably unintended (a bug)
2020-12-03 16:44:36 +09:00
ekrctb
2e8195e059 Use transformation to set fruit rotation 2020-12-03 12:13:14 +09:00
ekrctb
fdcfa81e46 Make RandomSeed a property, not a bindable 2020-12-02 20:53:47 +09:00
ekrctb
08848e49de Set banana combo colour using random seed 2020-12-02 17:12:30 +09:00
ekrctb
8b6161a51c Use deterministic randomness in catch hit object 2020-12-02 16:54:18 +09:00
ekrctb
e7c0e9834f Introduce RandomSeed in catch DHO 2020-12-02 16:53:01 +09:00
smoogipoo
946613e803 Fix bananas not playing sounds 2020-12-02 15:22:54 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
smoogipoo
6b4a6c12c8 Fix bad equality comparer implementations 2020-12-01 18:13:53 +09:00
smoogipoo
199710b941 Implement equality comparers for HitSampleInfo 2020-12-01 16:04:08 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
ekrctb
70628235e3 Use hit object pooling for BananaShower. 2020-11-30 19:22:40 +09:00