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Add some more doc comment
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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </summary>
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/// <remarks>
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/// This value is the original value specified in the beatmap, not affected by beatmap processing.
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/// It should be used instead of <see cref="EffectiveX"/> when working on a beatmap, not a gameplay.
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/// </remarks>
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public float OriginalX
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{
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@ -32,6 +33,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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float IHasXPosition.X => OriginalX;
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/// <summary>
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/// An alias of <see cref="OriginalX"/> setter.
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/// </summary>
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public float X
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{
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set => OriginalX = value;
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