mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 16:12:54 +08:00
Allow PulpFormation to update formation dynamically
Pulps are lazily allocated but never deallocated for a DrawableFruit
This commit is contained in:
parent
0d73bf8488
commit
b8f1c499a4
@ -1,30 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public class BananaPiece : PulpFormation
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{
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public BananaPiece()
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{
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InternalChildren = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(SMALL_PULP),
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Y = -0.3f
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_4 * 0.8f, LARGE_PULP_4 * 2.5f),
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Y = 0.05f,
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},
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};
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}
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}
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}
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@ -18,6 +18,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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public FruitPiece()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new FruitPulpFormation
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{
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AccentColour = { BindTarget = AccentColour },
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VisualRepresentation = { BindTarget = VisualRepresentation }
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},
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BorderPiece = new BorderPiece(),
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HyperBorderPiece = new HyperBorderPiece()
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};
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}
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protected override void LoadComplete()
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@ -29,41 +40,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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var fruit = (DrawableFruit)DrawableHitObject;
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VisualRepresentation.BindTo(fruit.VisualRepresentation);
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}
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VisualRepresentation.BindValueChanged(_ => recreateChildren(), true);
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}
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private void recreateChildren()
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{
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ClearInternal();
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AddInternal(getFruitFor(VisualRepresentation.Value));
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if (DrawableHitObject != null)
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AddInternal(BorderPiece = new BorderPiece());
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if (HyperDash.Value)
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AddInternal(HyperBorderPiece = new HyperBorderPiece());
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}
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private Drawable getFruitFor(FruitVisualRepresentation representation)
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{
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switch (representation)
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{
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case FruitVisualRepresentation.Pear:
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return new PearPiece();
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case FruitVisualRepresentation.Grape:
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return new GrapePiece();
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case FruitVisualRepresentation.Pineapple:
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return new PineapplePiece();
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case FruitVisualRepresentation.Raspberry:
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return new RaspberryPiece();
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}
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return Empty();
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}
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}
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}
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@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public class FruitPulpFormation : PulpFormation
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{
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public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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VisualRepresentation.BindValueChanged(setFormation, true);
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}
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private void setFormation(ValueChangedEvent<FruitVisualRepresentation> visualRepresentation)
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{
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Clear();
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switch (visualRepresentation.NewValue)
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{
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case FruitVisualRepresentation.Pear:
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Add(new Vector2(0, -0.33f), new Vector2(SMALL_PULP));
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Add(PositionAt(60, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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Add(PositionAt(180, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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Add(PositionAt(300, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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break;
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case FruitVisualRepresentation.Grape:
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Add(new Vector2(0, -0.25f), new Vector2(SMALL_PULP));
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Add(PositionAt(0, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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Add(PositionAt(120, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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Add(PositionAt(240, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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break;
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case FruitVisualRepresentation.Pineapple:
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Add(new Vector2(0, -0.3f), new Vector2(SMALL_PULP));
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Add(PositionAt(45, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(135, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(225, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(315, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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break;
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case FruitVisualRepresentation.Raspberry:
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Add(new Vector2(0, -0.34f), new Vector2(SMALL_PULP));
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Add(PositionAt(0, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(90, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(180, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(270, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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break;
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case FruitVisualRepresentation.Banana:
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Add(new Vector2(0, -0.3f), new Vector2(SMALL_PULP));
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Add(new Vector2(0, 0.05f), new Vector2(LARGE_PULP_4 * 0.8f, LARGE_PULP_4 * 2.5f));
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break;
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}
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}
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}
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}
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@ -1,42 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public class GrapePiece : PulpFormation
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{
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public GrapePiece()
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{
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InternalChildren = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(SMALL_PULP),
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Y = -0.25f,
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_3),
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Position = PositionAt(0, DISTANCE_FROM_CENTRE_3),
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_3),
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Position = PositionAt(120, DISTANCE_FROM_CENTRE_3),
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},
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new Pulp
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{
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Size = new Vector2(LARGE_PULP_3),
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AccentColour = { BindTarget = AccentColour },
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Position = PositionAt(240, DISTANCE_FROM_CENTRE_3),
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},
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};
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}
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}
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}
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@ -1,42 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public class PearPiece : PulpFormation
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{
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public PearPiece()
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{
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InternalChildren = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(SMALL_PULP),
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Y = -0.33f,
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_3),
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Position = PositionAt(60, DISTANCE_FROM_CENTRE_3),
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_3),
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Position = PositionAt(180, DISTANCE_FROM_CENTRE_3),
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},
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new Pulp
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{
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Size = new Vector2(LARGE_PULP_3),
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AccentColour = { BindTarget = AccentColour },
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Position = PositionAt(300, DISTANCE_FROM_CENTRE_3),
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},
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};
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public class PineapplePiece : PulpFormation
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{
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public PineapplePiece()
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{
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InternalChildren = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(SMALL_PULP),
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Y = -0.3f,
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_4),
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Position = PositionAt(45, DISTANCE_FROM_CENTRE_4),
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_4),
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Position = PositionAt(135, DISTANCE_FROM_CENTRE_4),
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_4),
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Position = PositionAt(225, DISTANCE_FROM_CENTRE_4),
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},
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new Pulp
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{
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Size = new Vector2(LARGE_PULP_4),
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AccentColour = { BindTarget = AccentColour },
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Position = PositionAt(315, DISTANCE_FROM_CENTRE_4),
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},
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};
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}
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}
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}
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@ -12,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public class Pulp : Circle
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{
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
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public Pulp()
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{
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RelativePositionAxes = Axes.Both;
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@ -22,8 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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Colour = Color4.White.Opacity(0.9f);
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}
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -2,11 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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@ -14,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public abstract class PulpFormation : CompositeDrawable
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{
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protected readonly IBindable<Color4> AccentColour = new Bindable<Color4>();
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
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protected const float LARGE_PULP_3 = 16f * FruitPiece.RADIUS_ADJUST;
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protected const float DISTANCE_FROM_CENTRE_3 = 0.15f;
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@ -24,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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protected const float SMALL_PULP = LARGE_PULP_3 / 2;
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private int numPulps;
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protected PulpFormation()
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{
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RelativeSizeAxes = Axes.Both;
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@ -33,11 +33,23 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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distance * MathF.Sin(angle * MathF.PI / 180),
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distance * MathF.Cos(angle * MathF.PI / 180));
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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protected void Clear()
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{
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DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
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AccentColour.BindTo(drawableCatchObject.AccentColour);
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for (; numPulps > 0; numPulps--)
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InternalChildren[numPulps - 1].Alpha = 0;
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}
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protected void Add(Vector2 position, Vector2 size)
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{
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if (numPulps == InternalChildren.Count)
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AddInternal(new Pulp { AccentColour = { BindTarget = AccentColour } });
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var pulp = InternalChildren[numPulps];
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pulp.Position = position;
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pulp.Size = size;
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pulp.Alpha = 1;
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numPulps++;
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}
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}
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}
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@ -1,48 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public class RaspberryPiece : PulpFormation
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{
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public RaspberryPiece()
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{
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InternalChildren = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(SMALL_PULP),
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Y = -0.34f,
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_4),
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Position = PositionAt(0, DISTANCE_FROM_CENTRE_4),
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_4),
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Position = PositionAt(90, DISTANCE_FROM_CENTRE_4),
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},
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new Pulp
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{
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AccentColour = { BindTarget = AccentColour },
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Size = new Vector2(LARGE_PULP_4),
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Position = PositionAt(180, DISTANCE_FROM_CENTRE_4),
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},
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new Pulp
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{
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Size = new Vector2(LARGE_PULP_4),
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AccentColour = { BindTarget = AccentColour },
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Position = PositionAt(270, DISTANCE_FROM_CENTRE_4),
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},
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};
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}
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}
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}
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Reference in New Issue
Block a user