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Commit Graph

53 Commits

Author SHA1 Message Date
B3nn1
b0a3c9152a Enable snapping for slider control points in the editor 2022-09-19 21:33:38 +02:00
Dean Herbert
f1d9b225a7
Remove probably pointless comment 2022-09-05 16:40:10 +09:00
Dean Herbert
8af8adf22d Fix incorrect slider length in timeline when non-default velocity is inherited from previous object 2022-09-05 16:17:26 +09:00
Dean Herbert
06ae30a7d2 Fix slider velocity not using previous value if slider is not adjacent 2022-07-19 22:54:11 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
977e6d8a80 Add xmldoc for IDistanceSnapProvider and related properties 2022-05-05 16:25:45 +09:00
Salman Ahmed
59cf3ff50f Move distancing methods from IPositionSnapProvider to IDistanceSnapProvider 2022-04-28 05:48:45 +03:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
2114a4729c Set a sane default for new slider blueprints 2021-09-14 18:28:27 +09:00
Dean Herbert
d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
ec1c336b0a Fix a couple of inspections 2021-04-27 13:23:14 +09:00
Dean Herbert
d38e294d96 Centralise length validation function 2021-04-16 15:45:24 +09:00
Dean Herbert
965a1ead36 Disallow zero-length slider blueprint placements 2021-04-16 14:38:30 +09:00
Dean Herbert
5c0ef55691 Rename SliderPlacementState to make way for more generic version 2021-04-16 14:09:35 +09:00
Naxess
067178e537 Maintain path type when dragging/placing 2021-03-22 15:59:06 +01:00
Dean Herbert
9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
Dean Herbert
a9a1c00cf1 Move responsibility placement blueprint's StartTime set to within 2020-05-21 14:50:33 +09:00
Dean Herbert
82d6549161 Pass down snap result and remove local TimeAt usage 2020-05-20 21:01:29 +09:00
smoogipoo
8d5732aabd Make placements happen on mouse down 2020-04-23 12:17:11 +09:00
smoogipoo
2c20328a70 Rework control point placement for better progression 2020-04-13 15:31:46 +09:00
smoogipoo
e17d5bdbaf Improve red slider control point placement logic 2020-04-13 13:57:40 +09:00
Dean Herbert
0fe41fd50a Fix blueprint showing even when mouse outside of container 2020-02-13 09:03:48 +09:00
Dean Herbert
e31d69c749 Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Huo Yaoyuan
c457571da6 Use index and range expressions 2019-12-15 20:17:35 +08:00
Dean Herbert
f593caf0ea Remove unused class 2019-12-10 18:08:51 +09:00
smoogipoo
2dbf94f3ab Make placement blueprint add an initial segment 2019-12-09 18:10:40 +09:00
smoogipoo
53f7c753fb General cleanups 2019-12-09 16:44:19 +09:00
smoogipoo
4905709ea4 Remove unused usings 2019-12-09 13:19:21 +09:00
smoogipoo
41437242a2 Add initial path type progression support 2019-12-06 19:39:25 +09:00
smoogipoo
b4e1b5fa98 Explose + use the full calculated length of the path 2019-12-06 15:53:19 +09:00
smoogipoo
a89a23fe08 Use linq to simplify some expressions 2019-12-06 13:08:35 +09:00
smoogipoo
247609388f Clean up unused/unnecessary properties 2019-12-06 12:31:22 +09:00
smoogipoo
3ebbf62b2a Initial game-wide update with the new SliderPath 2019-12-05 19:53:36 +09:00
Dean Herbert
bcf8a6d514 Fix slider creation regressing with path selection changes 2019-11-03 19:59:37 +09:00
smoogipoo
607b4d874a Refactor flow of snapping through HitObjectComposer 2019-10-25 16:40:30 +09:00
smoogipoo
a6458fdeab Re-use slider type 2019-10-24 19:04:24 +09:00
smoogipoo
b7af4acdbf Allow not having a composer 2019-10-24 19:04:00 +09:00
smoogipoo
0af5706db6 Snap path during control point movement 2019-10-24 19:02:59 +09:00
smoogipoo
f45f17339c Implement slider path distance snapping 2019-10-24 18:17:30 +09:00
smoogipoo
436941cda3 Add comment 2019-10-23 17:58:44 +09:00
smoogipoo
b903edca45 Don't snap slider control point placement 2019-10-23 16:03:16 +09:00
smoogipoo
79b2c7b480 Make BeginPlacement() set the hitobject start time 2019-10-16 20:04:15 +09:00
Dean Herbert
179cde917b
Merge branch 'master' into rework-selection-updates 2019-10-06 15:00:56 +08:00
smoogipoo
652acac87f Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
smoogipoo
bddaead72e Make hitobject pieces able to update dynamically 2019-09-27 18:45:22 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
ProgrammaticNajel
0797f5d644 Update SliderPlacementBlueprint.cs 2019-01-26 22:56:31 +08:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00