Dean Herbert
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619fe29871
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Make reverse arrow animate faster via divisor specification
Adds MinimumBeatLength to BeatSyncedContainer to make sure things don't get out of hand.
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2020-01-14 01:39:45 +09:00 |
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smoogipoo
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d65e37d795
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Fix typo
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2019-12-18 17:58:29 +09:00 |
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Dean Herbert
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795416c066
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Move first beat offset to BeatSyncedContainer
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2019-12-17 12:06:09 +09:00 |
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Dean Herbert
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72404bff9a
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Add support for simple triple time
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2019-12-16 19:16:54 +09:00 |
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Dean Herbert
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0f9ff32cdc
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Fix beat playing while paused
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2019-12-16 18:51:22 +09:00 |
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Dean Herbert
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8baf569f59
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Remove necessity of AutoGenerated flag
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2019-10-25 19:58:42 +09:00 |
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Dean Herbert
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e987db37ec
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Add grouping of ControlPoints
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2019-10-25 19:52:02 +09:00 |
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smoogipoo
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eab06995d0
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Add some whitespace
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2019-09-03 11:37:56 +09:00 |
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jorolf
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3b769128a8
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Add a 60bpm beat when no beatmap is playing
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2019-09-03 00:57:29 +02:00 |
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smoogipoo
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d8c55bc729
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Adjust namespaces
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2019-02-21 19:05:52 +09:00 |
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Dean Herbert
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ca5c8d37d1
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Use leased bindables
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2019-02-01 16:44:06 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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72cc53aded
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Rename GameBeatmap -> BindableBeatmap
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2018-06-06 20:16:20 +09:00 |
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smoogipoo
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8004b8af4d
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Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
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2018-05-23 17:38:02 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Dean Herbert
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bd616c1307
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Simplify some property access
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2017-11-21 12:42:28 +09:00 |
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Dean Herbert
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b3aae2340b
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Avoid accessing beatmaps from BeatSyncedContainer until they are loaded
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2017-11-17 18:38:11 +09:00 |
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Dean Herbert
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64ebc01a3b
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Remove many now unnecessary null-checks
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2017-07-19 15:45:23 +09:00 |
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Dean Herbert
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007b343854
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Fix incorrect equality check when TimingPointAt returns a default T
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2017-07-19 15:16:40 +09:00 |
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Thomas Müller
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d9b362489b
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Fix incorrect TimeUntilNextBeat and add TimeSinceLastBeat
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2017-07-10 12:07:38 +03:00 |
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Dean Herbert
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2c8b8c3f9c
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Update loop logic in line with framework changes
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2017-07-09 18:23:34 +09:00 |
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Dean Herbert
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f57b234cc3
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Expose Beatmap in BeatSyncedContainer
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2017-05-24 01:44:47 +09:00 |
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Dean Herbert
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b12300391b
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Merge branch 'master'
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2017-05-24 01:17:09 +09:00 |
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smoogipooo
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aad6f8f5d6
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Refactoring of BeatSyncedContainer.
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2017-05-23 16:11:46 +09:00 |
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smoogipooo
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1867cbb381
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Revert a bit of BeatSyncedContainer for smaller changeset.
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2017-05-23 16:06:30 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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Dean Herbert
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3e0aaa1aa0
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Add basic beat response to osu! logo
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2017-05-23 12:29:43 +09:00 |
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smoogipooo
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adf8bb853e
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Move load() to be directly below ctor.
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2017-05-22 20:06:37 +09:00 |
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smoogipooo
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de575b3867
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Early return if beatLength = 0.
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2017-05-22 20:02:02 +09:00 |
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smoogipooo
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95c4704a9e
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Delay backwards instead of using a millisecond tolerance.
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2017-05-22 20:01:28 +09:00 |
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Dan Balasescu
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fc90cfa604
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Update BeatSyncedContainer.cs
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2017-05-22 17:50:05 +09:00 |
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smoogipooo
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70d7f61f7c
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More inversion for logic simplification.
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2017-05-22 17:19:39 +09:00 |
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smoogipooo
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f81ffa636d
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Use BindTo instead of taking the game's beatmap bindable.
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2017-05-22 17:18:11 +09:00 |
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smoogipooo
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609aac6453
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Better kiai mode detection.
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2017-05-22 17:18:05 +09:00 |
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smoogipooo
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b241140496
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Proper kiai mode detection.
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2017-05-22 17:18:00 +09:00 |
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smoogipooo
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abe9c464a8
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Invert if statements.
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2017-05-22 17:17:54 +09:00 |
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Javier Flores
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793b760ff2
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Cleanup logic
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2017-05-18 20:19:00 -05:00 |
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Javier Flores
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f4c7a02a6f
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Fix having negative beat when it should be 0
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2017-05-17 09:23:04 -05:00 |
|
ColdVolcano
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198542465b
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More CI fixes
|
2017-05-17 01:37:31 -05:00 |
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ColdVolcano
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387d26a576
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CI Fixes
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2017-05-17 01:26:34 -05:00 |
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ColdVolcano
|
5f192cae7b
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Add missing licence header
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2017-05-17 01:18:56 -05:00 |
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ColdVolcano
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0801a211da
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Add a base container with beat syncing logic
|
2017-05-17 01:14:04 -05:00 |
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