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Commit Graph

44 Commits

Author SHA1 Message Date
Dean Herbert
619fe29871 Make reverse arrow animate faster via divisor specification
Adds MinimumBeatLength to BeatSyncedContainer to make sure things don't get out of hand.
2020-01-14 01:39:45 +09:00
smoogipoo
d65e37d795 Fix typo 2019-12-18 17:58:29 +09:00
Dean Herbert
795416c066 Move first beat offset to BeatSyncedContainer 2019-12-17 12:06:09 +09:00
Dean Herbert
72404bff9a Add support for simple triple time 2019-12-16 19:16:54 +09:00
Dean Herbert
0f9ff32cdc Fix beat playing while paused 2019-12-16 18:51:22 +09:00
Dean Herbert
8baf569f59 Remove necessity of AutoGenerated flag 2019-10-25 19:58:42 +09:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
smoogipoo
eab06995d0 Add some whitespace 2019-09-03 11:37:56 +09:00
jorolf
3b769128a8 Add a 60bpm beat when no beatmap is playing 2019-09-03 00:57:29 +02:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
bd616c1307 Simplify some property access 2017-11-21 12:42:28 +09:00
Dean Herbert
b3aae2340b Avoid accessing beatmaps from BeatSyncedContainer until they are loaded 2017-11-17 18:38:11 +09:00
Dean Herbert
64ebc01a3b Remove many now unnecessary null-checks 2017-07-19 15:45:23 +09:00
Dean Herbert
007b343854 Fix incorrect equality check when TimingPointAt returns a default T 2017-07-19 15:16:40 +09:00
Thomas Müller
d9b362489b Fix incorrect TimeUntilNextBeat and add TimeSinceLastBeat 2017-07-10 12:07:38 +03:00
Dean Herbert
2c8b8c3f9c Update loop logic in line with framework changes 2017-07-09 18:23:34 +09:00
Dean Herbert
f57b234cc3 Expose Beatmap in BeatSyncedContainer 2017-05-24 01:44:47 +09:00
Dean Herbert
b12300391b Merge branch 'master' 2017-05-24 01:17:09 +09:00
smoogipooo
aad6f8f5d6 Refactoring of BeatSyncedContainer. 2017-05-23 16:11:46 +09:00
smoogipooo
1867cbb381 Revert a bit of BeatSyncedContainer for smaller changeset. 2017-05-23 16:06:30 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
3e0aaa1aa0 Add basic beat response to osu! logo 2017-05-23 12:29:43 +09:00
smoogipooo
adf8bb853e Move load() to be directly below ctor. 2017-05-22 20:06:37 +09:00
smoogipooo
de575b3867 Early return if beatLength = 0. 2017-05-22 20:02:02 +09:00
smoogipooo
95c4704a9e Delay backwards instead of using a millisecond tolerance. 2017-05-22 20:01:28 +09:00
Dan Balasescu
fc90cfa604 Update BeatSyncedContainer.cs 2017-05-22 17:50:05 +09:00
smoogipooo
70d7f61f7c More inversion for logic simplification. 2017-05-22 17:19:39 +09:00
smoogipooo
f81ffa636d Use BindTo instead of taking the game's beatmap bindable. 2017-05-22 17:18:11 +09:00
smoogipooo
609aac6453 Better kiai mode detection. 2017-05-22 17:18:05 +09:00
smoogipooo
b241140496 Proper kiai mode detection. 2017-05-22 17:18:00 +09:00
smoogipooo
abe9c464a8 Invert if statements. 2017-05-22 17:17:54 +09:00
Javier Flores
793b760ff2 Cleanup logic 2017-05-18 20:19:00 -05:00
Javier Flores
f4c7a02a6f Fix having negative beat when it should be 0 2017-05-17 09:23:04 -05:00
ColdVolcano
198542465b More CI fixes 2017-05-17 01:37:31 -05:00
ColdVolcano
387d26a576 CI Fixes 2017-05-17 01:26:34 -05:00
ColdVolcano
5f192cae7b Add missing licence header 2017-05-17 01:18:56 -05:00
ColdVolcano
0801a211da Add a base container with beat syncing logic 2017-05-17 01:14:04 -05:00