Consider opacity of hit objects in Flashlight skill
Implementation has changed slightly to support arbitrary levels of nested hitobjects.
Don't floor `effectiveMissCount`
effectiveMissCount
ShouldSerialize()
hidden
opacityBonus
skillMultiplier
osuPreviousHitObject
currentHitObject
Fix cumulative strain time calculation in Flashlight skill
Remove decay factor in Flashlight skill
osuPrevious
osuLoop