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osu-lazer/osu.Game.Rulesets.Osu/Difficulty
Dan Balasescu 215da7e933 Reimplement as extension method on IBeatmap
Implementation has changed slightly to support arbitrary levels of
nested hitobjects.
2022-02-16 12:06:49 +09:00
..
Preprocessing Minor cleanups, unifying wording a bit more 2021-12-08 15:59:15 +09:00
Skills Merge pull request #15867 from MBmasher/fl-cumulative-strain 2021-12-21 17:19:09 +09:00
OsuDifficultyAttributes.cs Mark ShouldSerialize() methods as implicitly used 2021-12-28 09:02:03 +01:00
OsuDifficultyCalculator.cs Reimplement as extension method on IBeatmap 2022-02-16 12:06:49 +09:00
OsuPerformanceAttributes.cs Create PerformanceAttributes 2021-12-21 13:08:31 +03:00
OsuPerformanceCalculator.cs Merge pull request #16331 from stanriders/continuous-effective-misscount 2022-01-19 14:13:12 +09:00