Dean Herbert
e1a376c0a7
Fix using "Back" binding at spectator fail screen not working
2023-12-28 20:14:18 +09:00
Dean Herbert
b0501c4e5c
Actually use paused header
2023-05-29 10:24:59 +09:00
Robin Oger
a01577cba5
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
Dean Herbert
8ada8b1c8c
Remove description line from pause/fail screen
...
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dean Herbert
b83c8443ea
Ensure pause sample loop is stopped on exiting player
2023-02-06 18:24:31 +09:00
Joseph Madamba
da0eb9b0cb
Simplify TriggerClick
s in gameplay menu overlays
2023-01-17 00:34:52 -08:00
Joseph Madamba
8f7cb18217
Use TriggerClick()
instead of calling BackButton
action for pause gameplay
2023-01-16 23:36:28 -08:00
Joseph Madamba
c2dd822e4a
Make pause overlay close with pause gameplay action
2023-01-08 14:12:09 -08:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Dean Herbert
2ea4aa0a37
Fix incorrect specification on some sample lookups
2020-10-30 11:59:41 +09:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
Dean Herbert
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
smoogipoo
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
Dean Herbert
ee05d5cb14
Remove no-longer-necessary play trigger on skin change
2020-07-23 09:06:15 +09:00
Dean Herbert
a39c4236c7
Fix multiple issues and standardise transforms
2020-07-17 19:08:50 +09:00
BananeVolante
f03303573e
formating
2020-07-08 13:54:22 +02:00
BananeVolante
e8f23e35a5
WIP : replaced TransformBindableTo by VolumeTo
...
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
BananeVolante
ab1eb469af
removed unneeded null checks
2020-07-01 13:30:23 +02:00
BananeVolante
ab134c0ed7
removed unneeded information in a comment
2020-07-01 13:27:33 +02:00
BananeVolante
a4bb238c45
fixed bug preventing the pause loop from playing during the first pause after changing a skin
2020-06-26 14:07:27 +02:00
BananeVolante
7d2d6a52c9
now uses SkinnableSample instead of Drawable sample
...
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)
Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit
finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante
9e5cc1b7a2
added skin support for the pause loop
2020-06-25 13:26:42 +02:00
BananeVolante
2e8f30461f
play/stops music when entering the pause overlay, instead of letting it play silently in the background
2020-06-24 14:22:12 +02:00
BananeVolante
53107973a3
merged 2 lines
...
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
BananeVolante
624ad65806
formating
2020-06-23 13:09:24 +02:00
BananeVolante
836386d03b
removed duplicate lines
2020-06-22 15:22:13 +02:00
BananeVolante
9dea96e5fd
added pause sound with fading
2020-06-22 14:02:21 +02:00
Dean Herbert
536b5e0dab
Remove PausableGameplayContainer
2019-03-18 20:33:43 +09:00
Dean Herbert
41c252760d
Move all pause logic into PauseContainer
2017-05-17 21:57:01 +09:00
Dean Herbert
359fea7e25
Improve "escape" pressing logic in pause/fail menus.
2017-04-13 12:40:00 +09:00
Dean Herbert
a18367454d
InGameOverlay -> MenuOverlay.
2017-04-06 15:34:52 +09:00
Dean Herbert
856696b17e
Fix incorrect verbatim strings.
2017-04-06 15:31:21 +09:00
Andrey Zavadskiy
0946e42363
removed useless stuff
2017-04-05 22:51:43 +03:00
Andrey Zavadskiy
6a510097df
InGameOverlay fixes
2017-04-05 22:36:03 +03:00
Andrey Zavadskiy
1ecff1b32c
Fix naming and testcase
2017-04-01 21:50:25 +03:00
Andrey Zavadskiy
f70de7439b
Moved title and description to each class
2017-04-01 21:42:12 +03:00
Andrey Zavadskiy
cf3db49631
Inherit Pause/Fail overlay from InGameOverlay
2017-03-28 12:09:26 +03:00
Andrey Zavadskiy
85c2184170
Fixes
2017-03-28 11:33:56 +03:00
Andrey Zavadskiy
62693a6a59
Again separate classes
2017-03-28 10:49:58 +03:00
Andrey Zavadskiy
9774f826ab
Pause and fail overlays -> StopOverlay
2017-03-28 06:08:31 +03:00
Andrey Zavadskiy
c4500fa270
fixes
2017-03-28 05:19:32 +03:00
Andrey Zavadskiy
110d43bc25
fixes
2017-03-28 05:12:04 +03:00
Andrey Zavadskiy
5461c6516a
Refactor PauseOverlay, FailDialog -> FailOverlay
2017-03-28 04:53:57 +03:00
Dean Herbert
7110ab8e17
Stop cursor moving when paused.
2017-03-17 20:45:27 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains.
2017-03-16 17:38:36 +09:00
Dean Herbert
da751804b6
Reduce error count.
2017-03-09 14:24:16 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00