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osu-lazer/osu.Game/Screens/Play/PauseOverlay.cs
2017-04-05 22:51:43 +03:00

42 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics.Containers;
using OpenTK.Graphics;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play
{
public class PauseOverlay : InGameOverlay
{
public Action OnResume;
public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Escape)
{
if (State == Visibility.Hidden) return false;
OnResume();
return true;
}
return base.OnKeyDown(state, args);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddButton(@"Continue", colours.Green, OnResume);
AddButton(@"Retry", colours.YellowDark, OnRetry);
AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), OnQuit);
}
}
}