2017-03-28 15:49:58 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK.Input;
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using osu.Framework.Graphics.Containers;
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using OpenTK.Graphics;
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2017-04-06 03:51:43 +08:00
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using osu.Framework.Allocation;
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2017-03-28 15:49:58 +08:00
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namespace osu.Game.Screens.Play
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{
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2017-03-28 17:09:26 +08:00
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public class PauseOverlay : InGameOverlay
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2017-03-28 15:49:58 +08:00
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{
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public Action OnResume;
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2017-04-06 03:36:03 +08:00
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public override string Header => "paused";
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public override string Description => "you're not going to do what i think you're going to do, are ya?";
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2017-03-28 15:49:58 +08:00
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Key == Key.Escape)
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{
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if (State == Visibility.Hidden) return false;
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OnResume();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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2017-04-06 03:51:43 +08:00
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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2017-03-28 15:49:58 +08:00
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{
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2017-03-28 16:33:56 +08:00
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AddButton(@"Continue", colours.Green, OnResume);
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AddButton(@"Retry", colours.YellowDark, OnRetry);
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AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), OnQuit);
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2017-03-28 15:49:58 +08:00
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}
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}
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}
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