smoogipoo
4e43235955
Fix double bind leading to test failures
2020-11-12 15:33:49 +09:00
smoogipoo
653f5bce67
Reword xmldocs
2020-11-12 15:00:58 +09:00
smoogipoo
16e4e8d032
Fix possible nullref
2020-11-12 14:54:33 +09:00
smoogipoo
1f8d376b85
Replace CreatePool() with non-virtual RegisterPool() overload
2020-11-12 14:17:33 +09:00
smoogipoo
5dbbe11fc6
Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead
2020-11-12 14:04:16 +09:00
smoogipoo
f652eb9982
Remove GetDrawableRepresentation() override, add null hinting
2020-11-12 13:18:44 +09:00
smoogipoo
d7d77460fb
Small refactorings
2020-11-12 12:55:42 +09:00
smoogipoo
a8929b0764
Revert unnecessary change of casting
2020-11-11 19:27:07 +09:00
smoogipoo
7fdaf69903
Add some more xmldocs
2020-11-11 19:12:12 +09:00
smoogipoo
7d02018134
Remove some unnecessary implementations for now
2020-11-11 18:54:40 +09:00
smoogipoo
d7bee80d4e
Merge branch 'fix-incorrect-framestability-value' into hitobject-pooling-base
2020-11-11 18:52:51 +09:00
smoogipoo
90499329bd
Fix frame stable playback not being set correctly
2020-11-11 18:50:38 +09:00
smoogipoo
99e5450af3
Cache DrawableRuleset
2020-11-11 00:22:36 +09:00
smoogipoo
66213f2ed0
Add pooling support to DrawableRuleset + Playfield
2020-11-10 23:56:32 +09:00
smoogipoo
31e4d71852
Rewrite HitObjectContainer with pooling support
2020-11-10 22:49:02 +09:00
smoogipoo
6f3f6dc28b
Add hitobject lifetime support
2020-11-10 20:16:52 +09:00
smoogipoo
45e9f16f6b
Add initial DrawableRuleset interface
2020-11-10 19:27:08 +09:00
smoogipoo
91c627c22d
Revert HOC changes
2020-11-07 00:57:33 +09:00
smoogipoo
248d342a2f
Initial Apply()/FreeAfterUse() DHO implementation
2020-11-06 23:02:37 +09:00
Bartłomiej Dach
b7696c85ad
Add more xmldocs
2020-11-01 15:23:03 +01:00
Dean Herbert
b4e5311014
Move initial state set inside updateClock
2020-10-30 20:39:25 +09:00
Dean Herbert
1bd461f229
Move clock logic back to inside updateClock method
2020-10-30 20:21:14 +09:00
Dean Herbert
0f997386ae
Fix direction and IsRunning not updating on first frame after becoming valid
...
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
Dean Herbert
326fd03525
Fix loop not exiting after first valid frame
2020-10-30 15:25:53 +09:00
Dean Herbert
8e6c803900
Avoid running full updateClock loop when waiting on frames
2020-10-30 12:39:11 +09:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher
2020-10-30 00:25:17 +09:00
Dean Herbert
335d150a13
Fix aim time being mutated inside update loop
2020-10-29 18:11:50 +09:00
Dean Herbert
2671d371da
Move clock retrieval to new correct location
2020-10-29 15:28:39 +09:00
Dean Herbert
3ea27e23e8
Update namespace references
2020-10-29 15:20:10 +09:00
Dean Herbert
db2b00068f
Avoid sourcing parent clock when in a paused state
2020-10-29 14:48:56 +09:00
Dean Herbert
d91456dc29
Move initial validity check out of loop for clarity
2020-10-29 14:25:47 +09:00
Dean Herbert
2e5a8b2287
Fix xmldoc to read better in new context
2020-10-29 13:16:31 +09:00
Dean Herbert
09da75b143
Merge branch 'frame-stability-clean-up' into spectator-replay-watcher
2020-10-28 15:34:46 +09:00
Dean Herbert
2b1e79a4e8
Simplify state changes further
2020-10-28 15:32:20 +09:00
Dean Herbert
c9515653b3
Restore previous directionality logic to avoid logic differences
2020-10-28 15:31:57 +09:00
Dean Herbert
77d807d0f5
Merge branch 'frame-stability-clean-up' into spectator-replay-watcher
2020-10-28 15:26:02 +09:00
Dean Herbert
59e9c2639a
Remove try-finally
2020-10-28 15:16:56 +09:00
Dean Herbert
a06516c900
Extract out frame stability state into enum for (hopefully) better clarity
2020-10-28 15:15:15 +09:00
Dean Herbert
8c9bda2ded
Split out replay update method
2020-10-28 15:14:06 +09:00
Dean Herbert
9b9a41596f
Split out frame stability calculation to own method
2020-10-28 15:14:06 +09:00
Dean Herbert
851d45d2eb
Add sane pausing logic
2020-10-27 18:58:37 +09:00
Dean Herbert
9e6b0a42ec
Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards)
2020-10-27 18:58:37 +09:00
Dean Herbert
b8beac27ce
Use previous logic for catching-up mode
2020-10-27 17:14:41 +09:00
Dean Herbert
09087faf3b
Fix non-matching filename
2020-10-27 14:23:24 +09:00
Dean Herbert
9cfb81589e
Use bindable flow instead
2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d
Move sample pausing logic out of FrameStabilityContainer
2020-10-27 13:54:33 +09:00
Bartłomiej Dach
7392876b5f
Fix mania crashing due to spectator client handling frames with unconverted beatmap
2020-10-27 00:35:25 +01:00
Dean Herbert
05697dfe68
Add spectator state object support
2020-10-22 17:48:15 +09:00
Dean Herbert
96049c39c9
Add begin/end session logic
2020-10-22 17:48:15 +09:00
Dean Herbert
175fd512b0
Send frames to streaming client from replay recorder
2020-10-22 17:48:15 +09:00
Dean Herbert
411ae38605
Remove unused using
2020-10-20 15:06:31 +09:00
Dean Herbert
267b399f9f
Add some simple border styles
2020-10-20 13:59:03 +09:00
Bartłomiej Dach
4267d23d59
Move border to more appropriate namespace
2020-10-19 20:56:34 +02:00
Bartłomiej Dach
5b96f01564
Fix key counter actions displaying out of order
2020-10-18 19:21:36 +02:00
Dean Herbert
e3eaba7b2c
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-14 19:39:48 +09:00
Dean Herbert
0605bb9b8d
Fix incorrect parent state transfer
2020-10-05 16:20:29 +09:00
Dean Herbert
ae8bf8cdd4
Fix StabilityGameClock not being updated
2020-10-05 14:27:51 +09:00
Dean Herbert
e4710f82ec
Fix sample disabled status not being updated correctly from seek state
2020-10-05 14:27:51 +09:00
Dean Herbert
af7d10afe0
Fix FrameStabilityContainer not re-caching its GameplayClock correctly
2020-10-05 14:27:51 +09:00
Dean Herbert
fd58a24183
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust
2020-09-28 17:45:48 +09:00
Dean Herbert
524c2b678c
Forcefully regenerate autoplay on editor changes
2020-09-28 15:48:42 +09:00
Dean Herbert
e8220cf1b6
Allow attaching a replay to a FrameStabilityContainer when FrameStablePlayback is off
2020-09-28 15:47:11 +09:00
Dean Herbert
892d440ed0
Add fallback path for potential null ParentGameplayClock
2020-09-25 13:19:07 +09:00
Dean Herbert
7df8b5bce7
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust
2020-09-25 13:17:03 +09:00
smoogipoo
62c2dbc310
Nest classes + make private
2020-09-24 14:33:43 +09:00
smoogipoo
600b823a30
Fix game texture store being disposed by rulesets
2020-09-24 14:30:18 +09:00
Dan Balasescu
fbaa6675c2
Merge branch 'master' into fix-hit-object-container-unbinding
2020-09-23 12:05:14 +09:00
Dean Herbert
e0a2321822
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-22 18:17:04 +09:00
Dean Herbert
3f788da06d
Fix SPM changing incorrectly with playback rate changes
2020-09-21 19:39:54 +09:00
Dean Herbert
dd5b15c64f
Fix HitObjectContainer not correctly unbinding from startTime fast enough
2020-09-21 18:27:15 +09:00
Dean Herbert
c84452cfbf
Update usages
2020-08-06 21:53:20 +09:00
smoogipoo
8f841b47e6
Cancel previous initial state computations
2020-07-24 19:31:08 +09:00
Dean Herbert
fc8c345ad7
Merge branch 'master' into custom-game-storage
2020-07-02 09:55:33 +09:00
Dean Herbert
49aa839872
Update RulesetInputManager to use new method
2020-07-01 18:54:11 +09:00
smoogipoo
85c42456f2
Improve performance of sequential scrolling algorithm
2020-06-30 21:41:27 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
2020-06-15 11:31:12 +03:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
Dean Herbert
417e31d77f
Rename function for consistency
2020-05-26 10:17:56 +09:00
Dean Herbert
d69111c665
Fix spelling of breadth
2020-05-26 10:17:34 +09:00
Dean Herbert
8fc60d12c9
Add back comments
2020-05-25 22:09:09 +09:00
Dean Herbert
2c16619ecd
Move time to position conversion to ScrollingHitObjectContainer
2020-05-25 19:32:39 +09:00
Dean Herbert
f395ef24a4
Merge branch 'master' into editor-position-snap
2020-05-22 16:42:09 +09:00
Bartłomiej Dach
6f388b731e
Fix display start time in sequential scroll algorithm
2020-05-21 21:56:59 +02:00
Dean Herbert
b1fd7da824
Merge branch 'master' into editor-position-snap
2020-05-21 15:47:20 +09:00
Dean Herbert
5ad7842b91
Move ScreenSpacePositionAtTime to inside Column implementation
2020-05-21 13:33:02 +09:00
Dean Herbert
ce223a2bd8
Silence hit sounds while seeking
2020-05-21 11:08:06 +09:00
Dean Herbert
44fdf1e6b0
Reword xmldoc
2020-05-10 20:09:41 +09:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud
2020-05-10 20:06:28 +09:00
Dan Balasescu
2f12c4126a
Apply suggestions from code review
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-10 13:49:08 +09:00
smoogipoo
be3b77cf25
Fix potentially skipping hitobject updates
2020-05-08 20:09:59 +09:00
smoogipoo
22dda3fe02
Make ScrollingHitObjectContainer respond to defaults applied events
2020-05-08 18:49:58 +09:00
Lucas A
30dd158c33
Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
2020-05-08 09:37:50 +02:00
Lucas A
83998d5ba5
Trim whitespace.
2020-05-07 09:39:14 +02:00
Lucas A
83be5455d3
Disable the display of HUD through DisplayHud property.
2020-05-07 08:52:36 +02:00
Dean Herbert
064e5004ed
Merge branch 'master' into fix-mania-selection
2020-04-29 17:15:48 +09:00
smoogipoo
1aaab40228
Fix mods affecting mania scroll speed
2020-04-28 19:34:02 +09:00
smoogipoo
da30eafa30
Prevent potential exception
2020-04-28 14:47:45 +09:00
smoogipoo
86ef73aa27
Implement HitObjectContainer.Clear()
2020-04-23 11:16:59 +09:00
Salman Ahmed
97340da2f2
Add null-conditional to acesses in dispose methods
...
Such a terrible mistake, the finalizer may be called while the dependencies have an instance but the local itself doesn't have a value yet.
2020-04-12 02:24:36 +03:00