dependabot-preview[bot]
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d7de8b2916
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Bump Microsoft.NET.Test.Sdk from 16.6.1 to 16.7.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.6.1 to 16.7.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.6.1...v16.7.0)
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
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2020-08-10 17:17:07 +00:00 |
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Bartłomiej Dach
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566c5310bf
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
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Bartłomiej Dach
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f7a330becd
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Fix tests failing due to not checking state early enough
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2020-07-25 13:32:06 +02:00 |
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Bartłomiej Dach
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897ab4a9bb
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Add example test resources to demonstrate fail case
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2020-07-25 11:53:38 +02:00 |
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Dean Herbert
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c1442568b9
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |
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Dean Herbert
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cc62d8911a
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Merge pull request #9573 from smoogipoo/taiko-diffcalc-fixes-2
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2020-07-16 14:59:06 +09:00 |
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smoogipoo
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dcd345eed9
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Add a few tests
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2020-07-16 01:35:38 +09:00 |
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dependabot-preview[bot]
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8087a75c35
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Bump NUnit3TestAdapter from 3.15.1 to 3.17.0
Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter) from 3.15.1 to 3.17.0.
- [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases)
- [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.15.1...V3.17)
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
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2020-07-13 17:22:39 +00:00 |
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Salman Ahmed
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741fa20149
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Use CreateRuleset() for editor test scenes as well
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2020-06-04 00:47:10 +03:00 |
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Salman Ahmed
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84b40ea2c6
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
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2020-06-03 22:00:02 +03:00 |
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Dean Herbert
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da289c474e
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Split files out
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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3487c1fd1b
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Add menus to mark as rim and strong
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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90acba8c36
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Introduce initial placement blueprint logic
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2020-05-29 16:45:39 +09:00 |
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Dean Herbert
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7d4e60f05e
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Add basic setup for TaikoHitObjectComposer
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2020-05-29 16:45:39 +09:00 |
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Dean Herbert
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76080368e9
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Mark test as headless
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2020-05-20 10:14:08 +09:00 |
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Dean Herbert
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db4e3047dd
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Add test for final sample output
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2020-05-19 23:28:13 +09:00 |
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Dean Herbert
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e9710b6f83
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Add taiko type conversion test coverage
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2020-05-19 09:43:05 +09:00 |
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Dean Herbert
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be3a0a3c1d
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Merge branch 'master' into remove-requiredtypes
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2020-05-16 18:28:14 +09:00 |
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smoogipoo
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648999a2de
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
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smoogipoo
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4bf5477252
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Merge branch 'master' into fix-taiko-scroller-time-control
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2020-05-14 17:04:09 +09:00 |
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Dean Herbert
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134a94e86d
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Rename enum members (no idea what a TaikoDon is)
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2020-05-14 10:02:47 +09:00 |
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Dean Herbert
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76af6f25f1
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Remove pointless test resources
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2020-05-14 09:58:58 +09:00 |
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Dean Herbert
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e28e89213f
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Fix incorrect spawning when scale adjustments are applied to child sprites
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2020-05-12 16:58:47 +09:00 |
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Dean Herbert
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949e17cc0e
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Rework scroller to support backwards playback
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2020-05-12 15:23:47 +09:00 |
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Bartłomiej Dach
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e5821ff2b2
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Integrate GameplayBeatmap changes
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2020-05-11 22:53:05 +02:00 |
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Dan Balasescu
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d697de29a6
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Merge branch 'master' into taiko-don
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2020-05-11 13:24:27 +09:00 |
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Dean Herbert
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8243dc239a
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Merge branch 'master' into taiko-don
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2020-05-10 22:34:47 +09:00 |
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Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
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Dean Herbert
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ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
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Dean Herbert
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3033ab80ce
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Add passing/failing test
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2020-05-01 19:49:30 +09:00 |
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Dean Herbert
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5e430c726c
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Add testing resources
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2020-05-01 19:25:55 +09:00 |
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Dean Herbert
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8955b98cbb
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Add basic taiko scroller implementation
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2020-05-01 17:56:09 +09:00 |
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Bartłomiej Dach
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05183c6e6f
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Final test touch-ups
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2020-05-01 00:24:39 +02:00 |
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Bartłomiej Dach
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db4c8b2ba5
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Fix transition out of clear state
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2020-04-30 22:16:25 +02:00 |
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Bartłomiej Dach
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5cfc05e12a
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Ensure correct initial state
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2020-04-30 22:03:39 +02:00 |
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Bartłomiej Dach
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22fde8d2a0
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Implement partial clear transition logic
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2020-04-30 21:58:05 +02:00 |
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Bartłomiej Dach
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99677ac171
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Expand test coverage of state transitions
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2020-04-30 21:41:57 +02:00 |
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Dean Herbert
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d0a8c0fa71
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Add kiai support to osu!taiko skinned playfields
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2020-04-30 16:43:00 +09:00 |
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Bartłomiej Dach
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b0e97793b6
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Implement transitions into and from clear state
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2020-04-30 00:14:27 +02:00 |
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Bartłomiej Dach
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47b040b7d8
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Cover strong hit miss exemption in tests
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2020-04-29 21:42:28 +02:00 |
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Bartłomiej Dach
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e81d33dcec
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Refactor mascot animations to split logic paths
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2020-04-29 21:27:02 +02:00 |
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Bartłomiej Dach
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6e2ed0c4f3
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Refactor mascot to only contain state transitions
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2020-04-29 20:28:46 +02:00 |
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Craftplacer
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c61584bc2f
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Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
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2020-04-28 23:51:34 +02:00 |
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Bartłomiej Dach
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d7b072dd6e
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Fix post-merge test regression
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2020-04-29 00:00:01 +02:00 |
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Bartłomiej Dach
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5f0a4103c2
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Merge branch 'master' into taiko-don
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2020-04-28 23:46:42 +02:00 |
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Bartłomiej Dach
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e7e529ab99
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Remove unnecessary null checks
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2020-04-28 23:26:10 +02:00 |
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Bartłomiej Dach
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15bbedca87
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Remove unnecessary beatmap field
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2020-04-28 23:24:21 +02:00 |
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Bartłomiej Dach
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24216b6600
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Remove unnecessary lists
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2020-04-28 23:22:50 +02:00 |
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Craftplacer
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902326e7ac
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Slight refactoring
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2020-04-28 22:24:19 +02:00 |
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Dean Herbert
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f387fe310f
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Fix regressing hits test
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2020-04-28 11:07:31 +09:00 |
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