Dean Herbert
dc595b83f1
Remove unused Dimension
specification from StatisticItem
2023-06-01 14:25:18 +09:00
Dean Herbert
812def124f
Merge pull request #23661 from peppy/fix-multiplayer-present-crash
...
Fix `OnResume` / `OnSuspending` potentially getting called before `OnEntering` on a sub screen
2023-05-31 19:43:30 +09:00
Bartłomiej Dach
62d1774407
Apply same comment & reworded condition to suspend too
2023-05-30 21:54:56 +02:00
Dean Herbert
741ee84ed6
Add comment and use full conditional similar to extension method
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-30 18:38:28 +09:00
Dean Herbert
14a376c041
Merge branch 'master' into scorev2
2023-05-30 14:34:43 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dean Herbert
1a6d9e9ff0
Apply NRT to GameplayLeaderboardScore
and change GetDisplayedScore
handling
...
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.
An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a
Move GetDisplayScore
xmldoc to interface and remove getter
2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad
Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
...
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3
Apply NRT to GameplayScoreCounter
2023-05-29 18:48:17 +09:00
Dean Herbert
b0501c4e5c
Actually use paused header
2023-05-29 10:24:59 +09:00
Robin Oger
cfa1280028
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
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This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
Bartłomiej Dach
574ecf939c
Merge pull request #23647 from peppy/pause-screen-progress
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Show current progress on pause screen
2023-05-26 19:36:30 +02:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
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Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Dean Herbert
6b0e215246
Add (int)
flooring and handle potential NaN
value
2023-05-26 20:44:13 +09:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer
briefly assigning auto
bank
...
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
b9be886ae1
Merge branch 'master' into pause-screen-progress
2023-05-25 20:34:11 +02:00
Bartłomiej Dach
6425a33b45
Merge branch 'master' into beatmap-length-calcualtions
2023-05-25 17:44:15 +02:00
Bartłomiej Dach
b59f4aee99
Merge pull request #23660 from peppy/simplify-deselect
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Fix crash when deleting dragged object in skin editor
2023-05-25 17:27:41 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases
2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664
Ensure selection is reset after immediately deleting objects
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Closes https://github.com/ppy/osu/issues/23518 .
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation
2023-05-25 16:17:44 +02:00
Dean Herbert
b3c2d120bf
Fix OnResume
/ OnSuspending
potentially getting called before OnEntering
on a sub screen
2023-05-25 20:39:11 +09:00
Dean Herbert
a6a380dd41
Merge branch 'master' into organize-room-pills
2023-05-25 19:57:28 +09:00
Dean Herbert
609c7227ee
Fix changes to font weight in a couple of combined implementations
2023-05-25 19:55:11 +09:00
Dean Herbert
57c63dbb29
Add xmldoc for GetDisplayScore
2023-05-25 19:24:15 +09:00
Dean Herbert
1049257b56
Simplify SelectionHandler
's DeselectAll
implementation
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We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493
Fix bindable feedback loop
2023-05-25 17:58:38 +09:00
Dean Herbert
37c6e632d0
Switch to using new extension method for length calculations
2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2
Merge branch 'beatmap-length-calcualtions' into pause-screen-progress
2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f
Centralise beatmap playable duration and bounds lookups
2023-05-25 17:32:48 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements
2023-05-24 22:28:26 +02:00
Bartłomiej Dach
6ec4ecfdd7
Mention fallback default in GetDivisorForBeatIndex()
2023-05-24 22:17:51 +02:00
Bartłomiej Dach
133c954c93
Merge branch 'master' into pause-screen-progress
2023-05-24 21:57:26 +02:00
Bartłomiej Dach
8b6cd1310a
Merge branch 'master' into editor-escape-deselects
2023-05-24 20:18:44 +02:00
Bartłomiej Dach
cd3602406b
Remove unused using directive
2023-05-24 18:54:48 +02:00
Dean Herbert
b14b1072c2
Allow deselecting any selection in the editor using the Back
binding (escape key)
2023-05-24 19:24:14 +09:00
Dean Herbert
3b9e1e8a94
Ensure editor selection buttons remain on screen when selection is near edge
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Addresses https://github.com/ppy/osu/discussions/23599 .
2023-05-24 19:16:53 +09:00
Dean Herbert
79c9a48ff7
Show song progress at pause/fail screen
2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6
Apply nullability to GameplayMenuOverlay
and use TextFlowContainer
for text
2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c
Remove description line from pause/fail screen
...
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dean Herbert
3a05dffa50
Add "auto" bank selection during placement
2023-05-24 17:11:12 +09:00
Dean Herbert
fc22c75464
Don't use switch
for single case
statement
2023-05-24 16:14:05 +09:00
Dean Herbert
a9ba16a2be
Update to support non-control-point sample changes
2023-05-24 14:20:38 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Dean Herbert
561b759bf9
Tidy up implementation and ensure non-solid ticks start at zero alpha
2023-05-24 13:49:29 +09:00
Dean Herbert
8f1f1955df
Merge pull request #66 from Gyoshi/beat-divisor-visual-improvements
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Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
2023-05-24 13:41:48 +09:00
Joseph Madamba
067328233c
Remove OsuScreen.ApplyLogoArrivingDefaults()
2023-05-23 13:17:43 -07:00