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Commit Graph

39535 Commits

Author SHA1 Message Date
Bartłomiej Dach
43c73f9583 Mark access to exception if task faulted as safe
There are seemingly no C#-side compile-time guarantees that it is safe,
but if the task's state is `Faulted` (as is checked right before), the
exception cannot be null as per the documentation.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
f2d0f7db99 Remove list null-checks in LogoTrackingContainer test
If the null-checks were tripped, the test would crash anyway. It is not
possible to call `.Any()` and get a valid result instead of an exception
on a null reference.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
483e0dd943 Pass placeholder hitobject instead of null 2021-05-15 00:09:34 +02:00
Bartłomiej Dach
f716fb0968 Remove bogus InternalChildren null-check
`InternalChildren` can't viably be `null`, and if it were, we have
bigger problems. The removed null-check was triggering false-positive
inspections further down.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
c9facf70f9 Use conditional nullability attribute
As it turns out, C# 8 provides an attribute that allows annotating that
an `out` parameter's nullability depends on the method's return value,
which is exactly what is desired here.
2021-05-15 00:09:34 +02:00
Dean Herbert
be50abeb7e
Merge pull request #12806 from peppy/fix-deleting-skin-elements 2021-05-15 07:08:43 +09:00
Bartłomiej Dach
aaa7c7eb05 Handle null case explicitly in SpectatorState.Equals()
Uses the usual pattern of two `ReferenceEquals` checks against `this`
and `null` before proceeding to inspect field values. Doing this causes
the compiler to infer that at the point that field values are checked,
`other` can no longer viably be `null`.
2021-05-14 23:58:07 +02:00
Bartłomiej Dach
044770f1a2 Locally suppress warning in SerializationReader
`SerializationReader` is not written in a form that would support
turning nullability checking on for the entire class. The biggest
problem there is the inner `DynamicDeserializer` static class, whose
members are initialised via an `initialize()` method, which the compiler
knows nothing about.

For this reason, just opt to suppress the single inspection about
returning a `null` from a method with a return type of `string` (rider
expects `string?`). It would have been also viable to enable nullability
checking for this one method, but that's pretty much the same thing and
adds no safety anyways, so just disable the warning to minimise
surprise.
2021-05-14 23:29:34 +02:00
Bartłomiej Dach
94d80f091f Merge branch 'master' into fix-deleting-skin-elements 2021-05-14 22:33:41 +02:00
Bartłomiej Dach
3d3c5028e6 Trim unnecessary array copy 2021-05-14 22:33:26 +02:00
Bartłomiej Dach
743b4fbff1 Pass correct member name to ArgumentExceptions 2021-05-14 22:16:37 +02:00
Bartłomiej Dach
876f53bf3b Fix copy-paste oversights in xmldoc & exception messages 2021-05-14 22:15:43 +02:00
Bartłomiej Dach
1c92b3a8f5 De-duplicate star rating display creation in test 2021-05-14 22:03:44 +02:00
Bartłomiej Dach
8b4e6d2911 Remove no longer necessary FinishTransforms(true) call
As the component no longer has any transition transforms applied.
2021-05-14 22:03:35 +02:00
PercyDan54
a4c1b9a1a7
Rename startTime to fadeStartTime 2021-05-14 21:56:13 +08:00
PercyDan54
a86a4bab91
Remove empty override 2021-05-14 21:55:32 +08:00
PercyDan54
393ac4fdd1
Destruct declaration 2021-05-14 21:30:58 +08:00
PercyDan54
67dfeeb1b7
Cleanup code in ModHidden 2021-05-14 21:29:13 +08:00
Salman Ahmed
7c2fc9b412 Update usage due to nullability removal 2021-05-14 16:12:33 +03:00
Salman Ahmed
93007c1635 Merge branch 'current-star-rating' into player-loader-star-rating 2021-05-14 16:06:00 +03:00
Salman Ahmed
6cc678f497 Remove nullability and transition support from star rating display 2021-05-14 16:05:40 +03:00
Salman Ahmed
0dc3bfd0c1 Apply simple transforms to star rating display when ready if not 2021-05-14 15:55:26 +03:00
Salman Ahmed
db361efecf Add test beatmap difficulty cache with calc. blocking support 2021-05-14 15:53:56 +03:00
Salman Ahmed
e0728a6e19 Make BeatmapDifficultyCache.GetDifficultyAsync virtual 2021-05-14 15:52:36 +03:00
Dan Balasescu
a1d63243a4
Merge pull request #12800 from frenzibyte/online-play-oversight
Fix online play subscreens not pushing player loaders when starting gameplay
2021-05-14 20:44:44 +09:00
Salman Ahmed
34aab11ff3 Add null star rating display test case 2021-05-14 14:25:46 +03:00
Salman Ahmed
0655825057 Separate changing star rating display to own test 2021-05-14 14:25:13 +03:00
Dean Herbert
67a99c83a3 Tidy bindable changed code up 2021-05-14 16:24:52 +09:00
Dean Herbert
fcb226bd20 Add local variable for regular access to HitObjects 2021-05-14 16:23:45 +09:00
Dean Herbert
9069db0743 Fix case of hitObjects variables 2021-05-14 16:22:19 +09:00
Dean Herbert
d09da02673 Fix deleting skin elements not saving out to skin
Closes https://github.com/ppy/osu/issues/12786.
2021-05-14 16:03:22 +09:00
Dean Herbert
32ff406289 Add database tracking of beatmap creator user_ids 2021-05-14 15:40:29 +09:00
Salman Ahmed
8338f702c3 Remove not required null conditional 2021-05-14 09:32:56 +03:00
Dean Herbert
48672f8afd Add very basic test logic to ensure PlayerLoader is present for playlists 2021-05-14 15:02:36 +09:00
Dean Herbert
1d4bcbaa6e
Merge pull request #12796 from peppy/update-framework
Update framework
2021-05-14 14:43:54 +09:00
Dan Balasescu
475c7e4a45
Merge pull request #12802 from peppy/random-component-toolbox-plaaceholders
Randomise the values displayed in the skinning toolbox
2021-05-14 13:38:43 +09:00
Naxess
9860e482af Use TestWorkingBeatmap instead of null in tests
Fixes the warning that #12801 will give.
2021-05-14 05:32:52 +02:00
Dean Herbert
46e7d9e0ed Randomise the values displayed in the skinning toolbox
To stop the spam of "WYSI" comments everywhere. I guess I underestimated
the negative effect this would have.
2021-05-14 12:15:58 +09:00
Dean Herbert
b36c991ba1 Fix single case of incorrect usage 2021-05-14 12:04:38 +09:00
Dean Herbert
447371478e Switch null assignment to non-nullable warnings on 2021-05-14 12:03:06 +09:00
Naxess
a447f20095 Fix formatting of #nullable enable 2021-05-14 03:38:35 +02:00
Naxess
90e0b3374e
Add #nullable enable
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-05-14 03:34:50 +02:00
Salman Ahmed
9e8c0a7e70 Fix online play subscreens not pushing player loaders when starting gameplay 2021-05-14 04:25:29 +03:00
Dean Herbert
ddceafb1b0 Update framework 2021-05-14 09:38:25 +09:00
Lucas A
6f248db519 Merge conditional expression. 2021-05-13 19:31:10 +02:00
Lucas A
0caba57945 Make screen properties local to MigrationSelectScreen. 2021-05-13 19:28:23 +02:00
Dean Herbert
10f008ae62
Merge pull request #12780 from peppy/skin-blueprint-aspect-lock
Add aspect ratio locking and flip support to skin editor
2021-05-14 00:55:18 +09:00
Bartłomiej Dach
6a64a705b8 Merge branch 'master' into skin-blueprint-aspect-lock 2021-05-13 17:53:00 +02:00
Bartłomiej Dach
25b1443c50 Remove dead branch and mark implementation as temporary
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:

    x0  x1  x2
    |   |   |
y0 -O---O---O-
    |   |   |
y1 -O---+---O-
    |   |   |
y2 -O---O---O-
    |   |   |

The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):

    x0  x1  x2
    |   |   |
y0 -O---X---O-
    |   |   |
y1 -X---+---X-
    |   |   |
y2 -O---X---O-
    |   |   |

The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
Bartłomiej Dach
879ef46354
Merge pull request #12765 from peppy/skin-blueprint-anchor-origin 2021-05-13 17:24:37 +02:00