Fix tournament client crashing if beatmap added with an ID of zero
Add editor timing screen
Implement slider control point deletion Co-authored-by: Dean Herbert <pe@ppy.sh>
Fix selecting underneath selected blueprints Co-authored-by: Dean Herbert <pe@ppy.sh>
Disable input for non-selected blueprints
Fix slider selection input handled outside path
Improve iOS importing and file system Co-authored-by: Dean Herbert <pe@ppy.sh> Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
# Conflicts: # osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
Move link handling code to OsuGame
Fix slider creation regressing with path selection changes
This is how other elements work, and feels better with drag preselection
Disable retry hotkey overlay when viewing results from leaderboard
Do not add the hold-to-retry hotkey overlay if the user has navigated to the results screen from the leaderboard and not from gameplay.
Add visual tests checking presence (or lack thereof) of the hold-to-retry overlay in the results screen.
Highlight user's top score on beatmap leaderboard Co-authored-by: Dean Herbert <pe@ppy.sh>
Update sliders when control points change
Implement slider control point selection Co-authored-by: Dean Herbert <pe@ppy.sh>
Add retry button and hotkey support to results screen Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Move ReplayDownloadButton to correct namespace
Fix GameplayClockContainer operating on beatmap's track after screen exited