smoogipooo
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ad63cbf455
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Fix default comparator being inverted.
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2017-08-22 18:54:41 +09:00 |
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smoogipooo
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1964bc72e5
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Should be FirstOrDefault for hit objects occuriung before the first control point.
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2017-08-22 18:39:09 +09:00 |
|
smoogipooo
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137964b792
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Fix hit objects not getting added to the correct speed adjustment container.
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2017-08-22 18:37:10 +09:00 |
|
smoogipooo
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b46a51fd8b
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Make the speed adjustment containers ordered decreasingly by their control point start time.
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2017-08-22 18:36:32 +09:00 |
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smoogipooo
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0189f01402
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Explicitly store defaultSpeedAdjustment, and make it un-removable
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2017-08-22 16:15:50 +09:00 |
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smoogipooo
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5a3c0de7ad
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Fix further incorrect comparison.
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2017-08-22 16:10:58 +09:00 |
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smoogipooo
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d20ea97e7f
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Add NUnit test for ScrollingHitObjectContainer
Tests ordering of SpeedAdjustmentContainers and DrawableHitObjects added to the ScrollingHitObjectContainer.
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2017-08-22 16:06:19 +09:00 |
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smoogipooo
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c3cfad4eb5
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Add RemoveSpeedAdjustment
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2017-08-22 16:06:14 +09:00 |
|
smoogipooo
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4fc77be624
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Fix incorrect sorting of hit objects into SpeedAdjustmentContainers
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2017-08-22 16:06:09 +09:00 |
|
smoogipooo
|
6f662d721c
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Fix possible CollectionModifiedException while adding new SpeedAdjustmentContainers
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2017-08-22 16:06:04 +09:00 |
|
smoogipooo
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5fcd94880d
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Fix incorrect inequality with multiple speed adjustments at the same start time.
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2017-08-22 16:05:53 +09:00 |
|
Dean Herbert
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7903f49d27
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Merge branch 'master' into action-key-counter
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2017-08-21 17:47:19 +09:00 |
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smoogipooo
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6e0d2182cb
|
CI.
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2017-08-21 16:24:16 +09:00 |
|
smoogipooo
|
5d13efa76d
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Remove the concept of "queued hit objects", add a default speed adjustment.
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2017-08-21 16:17:00 +09:00 |
|
Dean Herbert
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a63923a497
|
Remove type check for now
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2017-08-21 12:50:48 +09:00 |
|
Dean Herbert
|
16e96888ab
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Update KeyCounterCollection to support action-based buttons
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2017-08-21 12:39:22 +09:00 |
|
Dean Herbert
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bc7621607a
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Merge upstream/master in.
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2017-08-18 22:20:45 +09:00 |
|
Dean Herbert
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7c9d6c9c83
|
Initial refactoring of key binding logic
|
2017-08-14 20:19:25 +09:00 |
|
smoogipooo
|
d83c218e08
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Remove various scrolling container optimisations (removing when not alive).
|
2017-08-09 16:19:09 +09:00 |
|
Dean Herbert
|
976cff9af6
|
Merge remote-tracking branch 'upstream/master' into catch
# Conflicts:
# osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
|
2017-08-09 15:08:43 +09:00 |
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smoogipooo
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a20753abc6
|
Applied suggested changes.
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2017-08-09 14:24:47 +09:00 |
|
smoogipooo
|
431a9649a4
|
Remove unused using.
|
2017-08-09 13:38:12 +09:00 |
|
Dean Herbert
|
723e27353c
|
HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
|
Dean Herbert
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7c0e7ebcd0
|
Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
|
2017-08-09 13:05:52 +09:00 |
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smoogipooo
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1c5584f068
|
Make ScrollingPlayfield store a list of SpeedAdjustments instead of a Container.
Because they're removed from the container when they're not alive, and any further adding methods fail.
|
2017-08-09 12:45:50 +09:00 |
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smoogipooo
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dfb47b571a
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Make HitRenderer's Playfield public so it can be used in testing.
|
2017-08-09 12:24:38 +09:00 |
|
Dean Herbert
|
b88f37de45
|
Add custom actions for Catch
Reworks input management for rulesets
|
2017-08-09 11:50:34 +09:00 |
|
smoogipooo
|
cae21869d0
|
Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
|
2017-08-08 17:37:11 +09:00 |
|
smoogipooo
|
e54abe8d0a
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Fix not removing queued hit objects.
|
2017-08-08 13:23:46 +09:00 |
|
Dean Herbert
|
a95aa90adc
|
Allow DrawableHitObjects to be removed from a Playfield
(cherry picked from commit 3926238be9 )
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2017-08-08 13:02:51 +09:00 |
|
smoogipooo
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c5ce86b9f3
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Add reversing capability to ScrollingPlayfield.
|
2017-08-08 12:59:50 +09:00 |
|
smoogipooo
|
bd2ef4dc6b
|
Line endings + license headers.
|
2017-08-07 18:03:44 +09:00 |
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smoogipooo
|
62ee613da3
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Merge remote-tracking branch 'origin/master' into timingchange-improvements
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2017-08-07 17:35:53 +09:00 |
|
smoogipooo
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f3c05fe232
|
CI fixes.
|
2017-08-07 17:34:57 +09:00 |
|
smoogipooo
|
9c0a0b1e2c
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Rewrite/add comments.
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2017-08-07 17:27:50 +09:00 |
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smoogipooo
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933740664c
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SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
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2017-08-07 16:43:54 +09:00 |
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smoogipooo
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fc252f8888
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Remove exception (this is set in SpeedAdjustmentContainer).
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2017-08-07 16:24:51 +09:00 |
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smoogipooo
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a3efca9c35
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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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2017-08-07 16:02:38 +09:00 |
|
smoogipooo
|
068dfcb19a
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Default CreateSpeedAdjustmentContainer implementation.
|
2017-08-07 15:22:31 +09:00 |
|
smoogipooo
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c6447e40f9
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Reduce implementation overhead for nested playfields (e.g. playfield + columns).
|
2017-08-07 14:56:26 +09:00 |
|
smoogipooo
|
376f99c1e3
|
Make VisibleTimeRange transform work again.
|
2017-08-07 14:32:55 +09:00 |
|
Dean Herbert
|
e75f438c29
|
Add difficulty application mods
Also fixes circular references when using IJsonSerializable.
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2017-08-07 08:54:54 +09:00 |
|
Dean Herbert
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3416925233
|
Fix alignment of icons on mod buttons
|
2017-08-07 08:54:53 +09:00 |
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smoogipooo
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b1d25ed388
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Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
|
2017-08-04 23:07:08 +09:00 |
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smoogipooo
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0f901c99a0
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Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.
|
2017-08-04 20:11:18 +09:30 |
|
Dean Herbert
|
0d9ea97828
|
Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
|
2017-08-03 14:36:21 +09:00 |
|
Thomas Müller
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22a987f6cc
|
Update test cases to new framework and fix old crashes
|
2017-07-07 15:05:55 +03:00 |
|
Thomas Müller
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f5829860a2
|
Get rid of AlwaysReceiveInput
|
2017-06-23 18:02:24 +02:00 |
|
Dan Balasescu
|
6bfb716cc6
|
CI fixes.
Update SpeedAdjustmentCollection.cs
|
2017-06-16 11:48:14 +09:00 |
|
smoogipooo
|
5d7336b235
|
A bit more cleanup.
|
2017-06-16 10:06:47 +09:00 |
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