Dan Balasescu
d5a37c2237
Remove irrelevant test
2022-03-25 17:06:04 +09:00
Dan Balasescu
f0d132b16e
Rename FinishCountdown() -> SkipToEndOfCountdown()
2022-03-24 15:21:46 +09:00
Dan Balasescu
96a447f68b
Rename Multiplayer prefix to button classes
2022-03-24 14:28:38 +09:00
Dan Balasescu
90c7945bca
Re-remove PopoverButton class with better test fix
2022-03-24 14:26:31 +09:00
Dan Balasescu
547418e47e
Revert "Remove PopoverButton class"
...
This reverts commit 6b712be97d
.
2022-03-24 11:15:51 +09:00
Dan Balasescu
34a367b369
Merge branch 'master' into multiplayer-countdown-timers-2
2022-03-23 15:40:50 +09:00
Dan Balasescu
a83a90e675
Rename countdown Delay -> Duration
2022-03-23 15:21:16 +09:00
Dan Balasescu
6b712be97d
Remove PopoverButton class
2022-03-23 10:40:38 +09:00
Dan Balasescu
9138aaf780
Split MultiplayerReadyButton
2022-03-23 10:38:56 +09:00
Dan Balasescu
1ffa1e1219
Merge pull request #17400 from nagilson/screen-mod-retention
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Fix mods from single player carrying over to multiplayer
2022-03-23 08:36:15 +09:00
Dan Balasescu
8591630e5c
Merge branch 'master' into editor-exit-harsh-blocking
2022-03-23 07:06:25 +09:00
Bartłomiej Dach
8647bebdca
Merge branch 'master' into hold-to-discard-changes
2022-03-22 20:37:43 +01:00
Bartłomiej Dach
c8d48f89e8
Remove unnecessary local
2022-03-22 19:13:22 +01:00
Bartłomiej Dach
94c5207f36
Fix test not actually testing desired scenario anymore
...
The test was checking the test scene's own `SelectedMods` bindable
rather than the multiplayer screen's, and the former was never actually
being mutated by anything. Therefore the case would pass even on
`master` with the fix reverted.
2022-03-22 19:04:32 +01:00
Dean Herbert
804e856160
Move and refactor test in line with functionality changes
2022-03-22 17:38:43 +09:00
Dean Herbert
ff8352b749
Merge branch 'master' into screen-mod-retention
2022-03-22 17:27:26 +09:00
Dean Herbert
483fb84b56
Fix typo in FinishCountdown
method
2022-03-22 16:50:13 +09:00
Dean Herbert
2c4a6c2465
Add missing async safeties to new tests
2022-03-22 16:46:42 +09:00
Dean Herbert
61ddf1e6cf
Disallow exiting the editor without saving (unless explicitly confirming)
2022-03-22 15:42:56 +09:00
NAGILSON
33d97f53cb
Fill in assert details, remove whitespace
2022-03-21 22:58:53 -04:00
NAGILSON
aaf2edace9
remove code from old incorrect test
2022-03-21 22:48:08 -04:00
NAGILSON
74ce009ed8
[WIP] Multiplayer Mods Regression Test
2022-03-21 22:46:20 -04:00
Dean Herbert
ed66f86ac6
Update editor exit-without-safe tests to account for hold behaviour
2022-03-21 17:52:54 +09:00
Dean Herbert
3643f879e4
Add test coverage of skin editor settings slider not working via keyboard adjustments
2022-03-21 17:33:56 +09:00
Dean Herbert
b42081dd9b
Add DangerousButton
for use in popup dialogs
2022-03-21 16:06:45 +09:00
Dean Herbert
5104e4db21
Add step to TestSceneChannelListItem
to actually select an item
2022-03-21 14:33:50 +09:00
Dean Herbert
812343b410
Merge branch 'master' into new-chat-channel-control
2022-03-21 14:14:02 +09:00
Salman Ahmed
5c1e11c153
Merge branch 'master' into queue-list-counter
2022-03-21 05:01:09 +03:00
hwabis
06136b2247
Revert OsuTabItem Text to protected, update tab count test
2022-03-20 21:37:02 -04:00
hwabis
63b6686384
make test name clearer
2022-03-20 16:28:05 -04:00
hwabis
8fbdd06895
add queue tab count test
2022-03-20 16:24:41 -04:00
Jai Sharma
ba5a43b526
Rename ControlItem
-> ChannelListItem
and associated classes
2022-03-19 21:49:14 +00:00
Dean Herbert
63998ad9f1
Add test coverage of SpectatorPlayer
failing to seek on inopportune frame arrival time
2022-03-19 15:06:22 +09:00
Dan Balasescu
04f4e81852
Rename start countdown request
2022-03-18 21:05:19 +09:00
Dan Balasescu
c97aa3a26f
Fix intermittent ready button test failure
2022-03-18 18:57:34 +09:00
Dan Balasescu
72843a6797
Add support for starting/stopping countdowns
2022-03-18 14:33:09 +09:00
Dan Balasescu
efce471f0b
Add countdown button + popover
2022-03-18 14:31:57 +09:00
Dan Balasescu
b76a87e6f8
Split ready button visual logic into button itself
2022-03-18 14:31:57 +09:00
Dan Balasescu
af6d53ad64
Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
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Only show components in skin editor which are usable on the current screen
2022-03-18 11:29:12 +09:00
Dean Herbert
6ec024c84d
Merge pull request #17307 from frenzibyte/lead-in-test-scene-manual
2022-03-18 10:53:16 +09:00
Bartłomiej Dach
cf623a2889
Merge branch 'master' into multiplayer-button-refactor
2022-03-17 22:33:48 +01:00
Bartłomiej Dach
50d64e1b65
Merge branch 'master' into skin-editor-borrowed-dependencies
2022-03-17 21:27:43 +01:00
Bartłomiej Dach
a8bb696e5b
Cache gameplay clock in more places to fix song progress related tests
2022-03-17 21:22:07 +01:00
Dean Herbert
ef29de9971
Add one more missing dependency required by SongProgress
2022-03-17 19:50:43 +09:00
Dan Balasescu
da0ffab14e
Integrate ready button implementation
2022-03-17 18:43:04 +09:00
Dan Balasescu
461d41529b
Integrate spectate button implementation
2022-03-17 18:36:33 +09:00
Dean Herbert
ac739c9dae
Change PerformancePointsCounter
resolution requirements to be required
...
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Salman Ahmed
46e66e66e4
Make opening chat overlay opt-in to add coverage for unloaded chat overlays
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Causes `TestHighlightWhileChatNeverOpen` to fail as expected.
2022-03-17 08:19:40 +03:00
Bartłomiej Dach
a8cefca685
Simplify fade-out transform
2022-03-16 21:49:04 +01:00
Bartłomiej Dach
03d3969b38
Remove unnecessary OsuColour
cache
...
One is already cached at `OsuGameBase` level.
2022-03-16 21:46:02 +01:00