Positional sounds strength adjustment slider implementation
Reduce overhead from chat polling when game is not active
Improve reliability of `TestStoryboardSkipOutro`
TestStoryboardSkipOutro
Aims to resolve failures as seen at https://github.com/peppy/osu/runs/4677353822?check_suite_focus=true. Have run quite a lot locally with no failures (while removing the skip step 100% fails).
IdleTracker
Avoid potential deadlocks in `ArchiveReader` synchronous implementation
Fix null reference causing crash in `KiaiFlashingDrawable`
Fix `TestSceneMultiSpectatorLeaderboard` not waiting for user population
.Result
ArchiveReader
TestSceneMultiSpectatorLeaderboard
KiaiFlashingDrawable
Can occur if there is no fallback graphics available. Previously would work as it was only setting the `Texture`. As reported in https://github.com/ppy/osu/discussions/16281.
Add support for animated hit circle overlay
KiaiFlashingSprite
Remove unused SharpRaven package reference from osu.iOS.props
Seems like a leftover from #6824
Revert rename of implicitly-used newtonsoft method
ShouldSerialize()
Fix and normalise most identifier names in code
Update framework
Fix legacy combo counter not fully hiding for rulesets that implement their own
Fix "disable beatmap hitsounds" setting also preventing storyboard samples from playing
AllowSampleLookup
IdleHandler
Update `OsuGameActivity` and manifest in line with framework changes
Fix OsuAnimatedButton animating when initially disabled
Improve reliability of exiting gameplay in multiplayer