Dean Herbert
d3957e6155
Move title specification for settings groups to constructor
...
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
smoogipoo
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
Dean Herbert
b51db90147
Merge branch 'master' into beatmap-track-rework
2020-08-26 23:20:56 +09:00
Dean Herbert
127330b8f9
Add 1ms lenience to avoid potential precision issues
2020-08-25 20:57:31 +09:00
Dean Herbert
6c7475f085
Fix snapped distances potentially exceeding the source distance
...
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.
I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
3eac81eb52
Merge pull request #9891 from smoogipoo/mania-mod-invert
2020-08-19 19:12:02 +09:00
smoogipoo
a4ad0bd174
Ensure 0 score from miss judgements, add test
2020-08-18 19:51:26 +09:00
smoogipoo
583760100a
Implement mania invert mod
2020-08-18 01:40:55 +09:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
smoogipoo
3cb22fad82
Fix mods sharing bindable instances
2020-08-13 19:48:31 +09:00
Dean Herbert
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
Dean Herbert
471ed968e3
Fix crash when same ruleset loaded more than once
...
If the same ruleset assembly was present more than once in the current
AppDomain, the game would crash. We recently saw this in Rider EAP9.
While this behaviour may change going forward, this is a good safety
measure regardless.
2020-08-11 11:09:02 +09:00
smoogipoo
bf21fdd6da
Merge branch 'master' into beatmap-track-rework
2020-08-07 18:41:34 +09:00
Dean Herbert
c84452cfbf
Update usages
2020-08-06 21:53:20 +09:00
smoogipoo
7c3ae4ed42
Remove generics from IApplicableToTrack
2020-08-06 18:25:34 +09:00
smoogipoo
e8ab3cff3c
Add class constraint
2020-08-06 17:02:47 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
Dan Balasescu
b448ca3efe
Merge branch 'master' into merge-global-to-legacy
2020-08-03 16:00:52 +09:00
Dean Herbert
62ba214dad
Use OrderByDescending
2020-07-31 16:21:47 +09:00
smoogipoo
23ab6f8f94
Fix dynamic compilation loading wrong ruleset versions
2020-07-30 21:10:13 +09:00
Salman Ahmed
5439099b7c
Merge GlobalSkinConfiguration settings into the LegacySetting enum
2020-07-29 10:35:51 +03:00
Dean Herbert
a210deee9a
Remove unnecessary depth setter
2020-07-28 12:16:01 +09:00
Bartłomiej Dach
5fc7039bf2
Prevent DrawableJudgement from removing other children
2020-07-27 19:07:21 +02:00
smoogipoo
8f841b47e6
Cancel previous initial state computations
2020-07-24 19:31:08 +09:00
smoogipoo
5f98195144
Load nested hitobjects during map load
2020-07-24 18:16:36 +09:00
smoogipoo
c348599189
Merge branch 'master' into add-slider-slide-support
2020-07-23 21:24:45 +09:00
Dan Balasescu
2997fb3f4e
Merge pull request #9635 from peppy/perfect-mod-combo-objects-only
...
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-23 20:54:39 +09:00
Dean Herbert
ac602846df
Expose balance and sample loading methods in DrawableHitObject
2020-07-22 16:37:58 +09:00
Dean Herbert
c1442568b9
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-21 17:04:45 +09:00
Dean Herbert
648e414c14
Update InputHandlers in line with framework changes
2020-07-19 11:39:11 +09:00
smoogipoo
6b2b3f4d4d
Expose accuracy/combo portion adjustments
2020-07-16 14:10:44 +09:00
smoogipoo
e95a1beaef
Update state after applying hitobject
2020-07-15 16:53:27 +09:00
Dan Balasescu
f3a498482b
Merge pull request #9553 from peppy/difficulty-adjust-range-match-stabl
...
Change difficulty adjust mod to match stable range of 0-10
2020-07-14 20:12:28 +09:00
Dean Herbert
b59e4f8a7e
Change difficulty adjust mod to match stable range of 0-10
2020-07-14 08:15:14 +09:00
smoogipoo
8a3cadc111
Fix judgement animations not resetting on use
2020-07-13 21:21:59 +09:00
Dean Herbert
fda45997db
Merge pull request #9530 from peppy/fix-memory-retention
...
Clean up HitEvents after use to avoid near-permanent memory retention
2020-07-12 01:27:38 +09:00
Dean Herbert
2bb0283a68
Clean up HitEvents after use to avoid near-permanent memory retention
2020-07-12 00:52:55 +09:00
smoogipoo
acfb6eecc6
Fix bonus judgements being required toward HP
2020-07-11 20:17:40 +09:00
Dean Herbert
f872343bab
Make Apply virtual to further simplify application process
2020-07-10 18:35:20 +09:00
Dean Herbert
8aff828dfe
Move application of judgements to Apply method
2020-07-10 18:34:31 +09:00
Dean Herbert
51050ec4ef
Add per-result type pooling
2020-07-06 12:54:39 +09:00
Dean Herbert
ffec4298a7
Use DrawablePool for DrawableJudgements
2020-07-04 16:45:50 +09:00
Dan Balasescu
0cd49d81f1
Merge branch 'master' into fix-rank-badge-hd-fl-score-panel
2020-07-03 17:30:16 +09:00
Joehu
d66b97868c
Adjust rank when flashlight is enabled
2020-07-02 12:39:37 -07:00
Dean Herbert
fc8c345ad7
Merge branch 'master' into custom-game-storage
2020-07-02 09:55:33 +09:00
Dean Herbert
49aa839872
Update RulesetInputManager to use new method
2020-07-01 18:54:11 +09:00