Bartłomiej Dach
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ea09cbddc6
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Register bar line pool & use in drawable ruleset
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2020-12-13 22:31:33 +01:00 |
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Bartłomiej Dach
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a8e86a20e1
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Unify bar line types & prepare for pooling
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2020-12-13 22:31:33 +01:00 |
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Bartłomiej Dach
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f83c5fa81d
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Add backing bindable for major field
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2020-12-13 22:12:26 +01:00 |
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Bartłomiej Dach
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beee9b89d5
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Change bar line SHOC to nested playfield
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2020-12-13 22:12:26 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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ekrctb
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f78bd7c739
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Move piece files of Taiko ruleset
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2020-12-07 12:29:14 +09:00 |
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smoogipoo
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5760e1c1fc
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Make HitSampleInfo immutable
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2020-12-01 15:37:51 +09:00 |
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Bartłomiej Dach
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5fbe1823a0
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Merge branch 'master' into editor-beat-snap-always
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2020-11-30 18:39:22 +01:00 |
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Dean Herbert
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c17d67bc7d
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Merge branch 'master' into editor-beat-snap-always
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2020-11-30 18:34:38 +09:00 |
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smoogipoo
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8f48389f89
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Merge branch 'master' into improve-dho-time-offsets
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2020-11-30 18:01:48 +09:00 |
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Dean Herbert
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f29aa9c4fc
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Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
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2020-11-27 14:35:12 +09:00 |
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Dean Herbert
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9811c46e35
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Rename application method to better describe what it actually does
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2020-11-26 19:16:18 +09:00 |
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smoogipoo
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0414e5c550
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Add MaximumJudgementOffset to DrawableHitObject, use in more places
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2020-11-26 01:12:42 +09:00 |
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Bartłomiej Dach
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827a089810
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Merge branch 'master' into change-taiko-ez
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2020-11-22 13:29:02 +01:00 |
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Bartłomiej Dach
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80d81c3044
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Reword taiko easy mod description to fit others better
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
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2020-11-16 20:24:04 +01:00 |
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Bartłomiej Dach
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128adce017
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Merge branch 'master' into change-taiko-ez
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2020-11-16 19:37:47 +01:00 |
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PercyDan54
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017a6b7153
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Fix checks
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2020-11-16 18:22:17 +08:00 |
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PercyDan54
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d7acfd5413
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Remove retires from ModEasy
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2020-11-16 18:15:15 +08:00 |
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Dean Herbert
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dc38aeac43
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Remove unnecessary local definition of colour logic from taiko judgement
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2020-11-16 17:23:02 +09:00 |
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Bartłomiej Dach
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7736d1ae85
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Fix taiko-specific missing cases
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2020-11-15 15:41:58 +01:00 |
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PercyDan54
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3406b0d74f
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Fix checks
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2020-11-15 14:54:04 +08:00 |
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PercyDan54
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cf7ac6d5e3
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Remove import
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2020-11-15 13:38:21 +08:00 |
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PercyDan54
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a4b20d2117
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Make EZ mod able to fail in Taiko
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2020-11-15 13:00:07 +08:00 |
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smoogipoo
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4ef2e9548c
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Pass HitObjectComposer to BlueprintContainer via ctor
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2020-11-13 16:59:37 +09:00 |
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Bartłomiej Dach
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1f83769bb2
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Inline empty explosion in legacy transformer
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2020-11-12 18:29:22 +09:00 |
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Bartłomiej Dach
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0d5cac89b3
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Explicitly set lifetime to ensure empty drawables are cleaned up
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2020-11-12 18:29:22 +09:00 |
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Bartłomiej Dach
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21709ba4bc
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Do not lookup default kiai explosion if skin has own
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2020-11-12 18:29:22 +09:00 |
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Bartłomiej Dach
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00a486ab51
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-12 18:29:22 +09:00 |
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Bartłomiej Dach
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81c9663e76
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Move {-> Default}KiaiHitExplosion
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2020-11-12 18:29:22 +09:00 |
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Dean Herbert
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0cadb31947
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Merge branch 'master' into drawable-hit-object-hit-state-fix
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2020-11-05 17:07:52 +09:00 |
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Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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Dean Herbert
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487a5ecdba
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Replace all usage of IBindableList.GetBoundCopy
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2020-11-04 15:29:14 +09:00 |
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Dean Herbert
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3adf451e82
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Handle changes via SamplePoints list for simplicity
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2020-11-02 14:40:40 +09:00 |
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Dean Herbert
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bfa6ae1b66
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Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
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2020-11-02 14:40:40 +09:00 |
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Dan Balasescu
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1b53e6c782
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Merge branch 'master' into sample-lookup-improvements
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2020-11-02 13:04:35 +09:00 |
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Dean Herbert
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2ec2749cb4
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Fix taiko lookup logic
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2020-10-30 11:59:41 +09:00 |
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Dean Herbert
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3ea27e23e8
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Update namespace references
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2020-10-29 15:20:10 +09:00 |
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Dean Herbert
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681e88af40
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Merge branch 'master' into editor-fix-button-states-after-paste
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2020-10-09 20:51:09 +09:00 |
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Dan Balasescu
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ecfb7e94c5
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Merge branch 'master' into fix-editor-batch-handling
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2020-10-09 20:06:06 +09:00 |
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Dean Herbert
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3838f405dd
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Fix missed usages
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2020-10-09 18:50:05 +09:00 |
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Dean Herbert
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cb96a40dd6
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Fix bindable propagation potentially making swells strong
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2020-10-09 17:12:10 +09:00 |
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Dean Herbert
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144726e3c6
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Better guard against taiko swells becoming strong
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2020-10-09 17:12:01 +09:00 |
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Dean Herbert
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07558b5bc0
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Merge branch 'master' into ruleset-result-types
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2020-10-09 13:17:05 +09:00 |
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Dean Herbert
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c9f069d7ed
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Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
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2020-10-08 18:17:57 +09:00 |
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Dean Herbert
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afed832b19
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Tidy up EditorBeatmap slightly
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2020-10-08 18:06:49 +09:00 |
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Dean Herbert
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38babf3de5
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Update usages of ChangeHandler to EditorBeatmap where relevant
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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d9089ef93c
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Add missing bonus type for taiko ruleset
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2020-10-08 12:52:52 +09:00 |
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Dean Herbert
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1566882dc4
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Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
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2020-10-07 20:04:24 +09:00 |
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Dean Herbert
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8c528c8910
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Fix legacy taiko skins showing double judgements
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2020-10-07 18:36:40 +09:00 |
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Dean Herbert
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f1a3b6d0ba
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Merge branch 'master' into perf-calculator-remove-working-beatmap
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2020-10-07 17:43:17 +09:00 |
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