Salman Ahmed
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678e8ed736
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Update UBO usages inline with framework changes
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2023-03-16 14:06:35 +03:00 |
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Dean Herbert
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d65d09e45f
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Change field to const
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2023-03-14 20:24:39 +09:00 |
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Dan Balasescu
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a44c9d10d7
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Fix buffer not being bound
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2023-02-25 02:18:42 +09:00 |
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Dan Balasescu
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dd9748a25c
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Adjust DrawNodes to use UBOs
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2023-02-25 01:42:55 +09:00 |
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Dean Herbert
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7b9239088b
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Comment space addition
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2023-02-03 16:40:16 +09:00 |
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Andrei Zavatski
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14524237ac
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Add comment explaining texelSize value
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2023-02-03 10:32:41 +03:00 |
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Andrei Zavatski
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175b9fc5c9
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Specify texelSize value in the Triangles background
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2023-02-02 08:34:38 +03:00 |
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Andrei Zavatski
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1485a6e006
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Make masking false by default
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2023-01-25 12:54:30 +03:00 |
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Andrei Zavatski
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d09d6f31d7
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Implement Masking property for TrianglesBackground
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2023-01-25 12:20:51 +03:00 |
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Andrei Zavatski
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04c96355cb
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Use TriangleBorder shader to draw triangles
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2023-01-24 07:38:42 +03:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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52ecd894db
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Move equilateral triangle ratio to constant
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2022-11-15 22:20:08 +09:00 |
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Andrei Zavatski
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f27a5f977d
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Improve triangles distribution
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2022-11-15 11:49:53 +03:00 |
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Andrei Zavatski
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c7dc6db124
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Fix incorrect number of added triangles
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2022-11-15 11:32:05 +03:00 |
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Andrei Zavatski
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ebff844334
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Reset triangles on scale change
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2022-11-15 11:06:28 +03:00 |
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Thomas Müller-Höhne
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fa8e38d9d6
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Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
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2022-11-12 17:18:23 +09:00 |
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Dan Balasescu
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802dc90cb1
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Adjust using directives for vertices
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2022-08-05 20:37:33 +09:00 |
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Dan Balasescu
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b4e55f7309
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Apply IRenderer changes
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2022-08-02 19:50:57 +09:00 |
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Dan Balasescu
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09979d44aa
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Apply DrawNode batching changes
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2022-07-29 23:32:09 +09:00 |
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Dan Balasescu
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155dac55d0
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Apply DrawNode parameter changes
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2022-07-29 22:33:34 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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07fec268c0
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Limit maximum triangles to avoid GL buffer overflow
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2021-09-15 18:32:59 +09:00 |
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Dean Herbert
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529a9a6ff8
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Adjust minimum triangle movement speed to avoid "static" triangles in logo
Closes #14584.
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2021-08-31 14:08:23 +09:00 |
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Dean Herbert
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f41e34ae2c
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Remove more obsoleted members
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2021-06-09 14:10:48 +09:00 |
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Dean Herbert
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b5954a55ad
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Remove empty <returns> xmldoc
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2021-04-12 17:46:14 +09:00 |
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smoogipoo
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3bcf9c255a
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Add Triangles.Reset()
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2020-11-17 13:06:30 +09:00 |
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smoogipoo
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33c643e369
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Add obsoletion for unused property
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2020-11-17 12:23:34 +09:00 |
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Dean Herbert
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dde7f706aa
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Avoid rapid triangle repositioning during editor slider placement
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2020-10-02 15:51:14 +09:00 |
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alex
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0e2ccac33b
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Add spaces to comments
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2020-05-04 18:36:24 -07:00 |
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smoogipoo
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f71c45cb1b
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Remove shallPropagate
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2020-02-25 11:30:33 +09:00 |
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smoogipoo
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91735ff367
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
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Sebastian Krajewski
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0b9cc8ed1b
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Revert "Move colour generation to TriangleParticle"
This reverts commit de4c62788c .
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2020-01-07 09:58:37 +09:00 |
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Sebastian Krajewski
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de4c62788c
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Move colour generation to TriangleParticle
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2020-01-06 12:51:38 +01:00 |
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Sebastian Krajewski
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d1f3cb3dbd
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Premature checks to avoid unnecessary updates
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2020-01-06 01:53:29 +01:00 |
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Sebastian Krajewski
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f70f25098b
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Change visible triangles colour when dark or light colour is changed
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2020-01-06 00:32:13 +01:00 |
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Berkan Diler
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fccdbffa93
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Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
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2019-11-25 00:45:42 +01:00 |
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Dean Herbert
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90b1fe81f3
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Update cached usage in line with framework changes
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2019-08-09 19:12:29 +09:00 |
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Dean Herbert
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07a0df7c4f
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Fix bracket precedence
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2019-07-22 18:29:04 +09:00 |
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Dean Herbert
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4c592a5e65
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Fix TriangleDrawNode crash when aimcount is zero
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2019-07-20 22:52:07 +09:00 |
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Dean Herbert
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5696d79423
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Use TriangleBatch
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2019-07-19 23:47:48 +09:00 |
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Dean Herbert
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024f136d82
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Reduce buffer count by one
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2019-07-19 14:24:11 +09:00 |
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Dean Herbert
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95f36c36c4
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Late-initialize vertex batch for safety
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2019-07-19 01:52:53 +09:00 |
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Dean Herbert
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a23bb3a6b3
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Account for headless nulls (but how?)
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2019-07-19 01:14:55 +09:00 |
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Dean Herbert
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00f1d1b53c
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Reduce Triangle drawnode overhead by ~90%
This was never batching, ever. Pointless memory overhead.
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2019-07-19 00:53:00 +09:00 |
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smoogipoo
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c7d0fcd42a
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Update drawnodes
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2019-06-06 16:49:35 +09:00 |
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smoogipoo
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d8af5e1c5a
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Update in-line with drawnode changes
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2019-04-02 11:56:22 +09:00 |
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smoogipoo
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04d756524d
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Adjust with shader changes
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2019-03-07 18:30:18 +09:00 |
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smoogipoo
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bf8360636a
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Adjust drawnodes to use the new shared data structure
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2019-03-01 17:25:15 +09:00 |
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Dean Herbert
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0788a7e9f1
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Merge branch 'master' into more-inspections
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2019-02-28 14:32:57 +09:00 |
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