Dean Herbert
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53edfedfc8
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Remove unneeded HighFrequencyMousePosition from GameplayMenuOverlay
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2018-03-05 19:43:57 +09:00 |
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Dean Herbert
|
7d11e55d06
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Only block mouse input when the shaded portion of the SkipButton is hovered
|
2018-03-05 19:43:33 +09:00 |
|
Dean Herbert
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bd510e5356
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Merge remote-tracking branch 'upstream/master' into clock-fixes
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2018-03-02 21:01:53 +09:00 |
|
Dean Herbert
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bda673e6fe
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Merge branch 'master' into player-reduced-parallax
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2018-02-28 23:15:25 +09:00 |
|
Dan Balasescu
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25c748ed45
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Merge branch 'master' into fix-player-exit
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2018-02-28 22:05:44 +09:00 |
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Dean Herbert
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f9faf8e3d8
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Localise offset clock usage out of Player as much as possible
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2018-02-28 22:01:52 +09:00 |
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Dean Herbert
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01fcf9c813
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Update in line with framework changes
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2018-02-28 22:01:48 +09:00 |
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Dean Herbert
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dd6cf1379e
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Reduce parallax effect during gameplay
This also cleans up some shared code in OsuScreen.
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2018-02-28 11:42:47 +09:00 |
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Dean Herbert
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0cd049c6b0
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Rely less on zero-duration transform helpers
They have huge overheads.
See ppy/osu-framework#1411.
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2018-02-28 11:00:54 +09:00 |
|
Dean Herbert
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f64afc738d
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Fix incorrect exit block conditional
Resolves #2130.
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2018-02-27 23:59:34 +09:00 |
|
Dean Herbert
|
cff17f1864
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Update in line with inverse ShoudProcessClock default
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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8e78a7b114
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Fix HUD using incorrect clock for time display
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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37d2a2c3cc
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Rename clock types to match across classes
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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3d52ead213
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Rename sourceClock
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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fee258f2f2
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Rework PauseContainer to better pause
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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d4f1723ae6
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Remove unnecessary secondary argument from HUDOverlay
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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0635ae2293
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Include missing offset
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2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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9c0dfb7c8c
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Avoid creating an extra framed clock in SkipButton
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
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7c43a3b4c0
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Merge branch 'master' into storyboard-improvements
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2018-02-19 14:54:12 +09:00 |
|
Dean Herbert
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e0faf14a3e
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Actually consume ReplacesBackground
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2018-02-19 12:33:07 +09:00 |
|
Dean Herbert
|
29adedfa96
|
Collapse visual settings by default in player
|
2018-02-16 12:47:32 +09:00 |
|
TocoToucan
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86f200e257
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Fix possible nullref
|
2018-02-09 22:04:39 +03:00 |
|
TocoToucan
|
a86a4f49cf
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Resolve "Pressing escape on continuing causes the game to return to song select" problem without removing Delay
|
2018-02-09 21:20:49 +03:00 |
|
TocoToucan
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77a8b36529
|
Schedule Resume method call without delay
|
2018-02-08 22:30:15 +03:00 |
|
Dean Herbert
|
a70989cb70
|
Rely on bindable's formatting rather than setting a default
|
2018-02-08 11:12:05 +09:00 |
|
smoogipoo
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8e280b6b0c
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Use 0.1 precision for playback speed
|
2018-02-07 13:28:10 +09:00 |
|
smoogipoo
|
bd5db6fc8d
|
Make playback speed sliderbar use the tooltip text as its display
|
2018-02-07 13:26:41 +09:00 |
|
Dean Herbert
|
9bfec9b233
|
Tidy up state change logic
|
2018-02-06 14:30:01 +09:00 |
|
Dean Herbert
|
dd8955cd90
|
Fix skip button not receiving screen-wide input
|
2018-02-06 14:29:03 +09:00 |
|
tgi74000
|
b0fbae9dfc
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Fix PlayerSettingsOverlay not reappearing when Hidden
|
2018-02-01 16:07:49 +01:00 |
|
Dan Balasescu
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c1d5a68e4d
|
Merge branch 'master' into VisualSettingsOverlay
|
2018-02-01 16:37:04 +09:00 |
|
Dean Herbert
|
df65443f07
|
Merge branch 'master'
Conflicts:
osu-framework
osu.Game/Screens/Play/Player.cs
|
2018-01-30 18:31:03 +09:00 |
|
TocoToucan
|
ce4122b3c4
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Display visual settings overlay on PlayerLoader screen
|
2018-01-26 23:29:54 +03:00 |
|
TocoToucan
|
d82835107c
|
Remove autohide and clock related logic from Visual settings overlay
|
2018-01-26 22:20:24 +03:00 |
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TocoToucan
|
615c831069
|
Merge from ppy/master
|
2018-01-26 21:56:17 +03:00 |
|
smoogipoo
|
8d11596b2f
|
Minor cleanups
|
2018-01-24 17:48:42 +09:00 |
|
smoogipoo
|
7f299b2533
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Merge remote-tracking branch 'origin/master' into RefactorPlayerOverlaysInitialization
|
2018-01-24 17:44:28 +09:00 |
|
Dean Herbert
|
fa1f4304f6
|
Remove usings
|
2018-01-23 13:24:04 +09:00 |
|
Dean Herbert
|
f823650b10
|
Allow user choice of the quick retry hotkey
|
2018-01-23 13:05:07 +09:00 |
|
Michael Manis
|
794ae5380a
|
Intverted conditionals.
|
2018-01-22 01:06:27 -05:00 |
|
Michael Manis
|
530e0afa2c
|
Use IsCurrentScreen instead of a bool for both checks now.
|
2018-01-21 22:27:15 -05:00 |
|
Michael Manis
|
964c6da9a4
|
Use IsCurrentScreen instead of a bool
|
2018-01-21 22:00:18 -05:00 |
|
Michael Manis
|
806da21760
|
Removed rreduntant initialization.
|
2018-01-21 20:24:19 -05:00 |
|
Michael Manis
|
ad2df8d8df
|
Fixed tilde-key crash at end of beatmap.
|
2018-01-21 20:09:44 -05:00 |
|
TocoToucan
|
e88f514cf4
|
Resolve merge conflicts
|
2018-01-21 18:32:21 +03:00 |
|
TocoToucan
|
4875443e12
|
Resolve merge conflicts
|
2018-01-21 18:11:43 +03:00 |
|
smoogipoo
|
a05032779f
|
Remove unneeded event binding
|
2018-01-18 00:04:33 +09:00 |
|
smoogipoo
|
c79603290d
|
Move TriggerChange to LoadComplete()
|
2018-01-17 21:52:57 +09:00 |
|
Dan Balasescu
|
be225eff90
|
Merge branch 'master' into fix-replays
|
2018-01-17 18:01:41 +09:00 |
|
smoogipoo
|
2ebb3d6e0e
|
Fix ReplayLoader not being treated as having a replay loaded
Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late.
|
2018-01-17 17:37:14 +09:00 |
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