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Commit Graph

52 Commits

Author SHA1 Message Date
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Dean Herbert
b88e3cd26f
Change ResourceStore provided to Skin to be a fallback, not replacement 2023-11-16 20:19:01 +09:00
Dean Herbert
1e5dd9165a Adjust SkinnableTestScene to give more breathing room to RelativeSize components 2023-01-18 15:37:46 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Salman Ahmed
8aff856c79 Fix SkinnableTestScene sizing logic potentially failing to work 2022-09-27 05:18:17 +03:00
Dean Herbert
0f7b38f4c3 Add new default skin "argon" 2022-09-19 23:16:46 +09:00
Dean Herbert
494790294a Update SkinnableTestScene to show new default skin 2022-09-19 12:38:34 +09:00
Dean Herbert
d0b8409de5 Apply more renames 2022-09-18 18:19:00 +09:00
Dean Herbert
41e69fbca6 Remove "default" prefix from naming 2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf Rename references to DefaultSkin to have Triangles suffix 2022-09-17 23:57:25 +09:00
Dean Herbert
c7f8f948b9 Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
89519086c8 Fix SkinnableTestScene unnecessarily adding a base raw skin layer 2022-04-23 03:34:05 +03:00
Dean Herbert
6b22e5774f Remove conditional access on known non-null 2022-03-25 16:42:35 +09:00
Dean Herbert
078288a616 Make "skin.ini" the default skin filename and remove redundant parameters 2022-03-23 15:05:01 +09:00
Dean Herbert
7a1909bf97 Change parameter order of LegacySkin to put IStorageResourceProvider first
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Dean Herbert
87da650dfb Update framework 2022-02-23 14:06:56 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
f9a2db5ec6 Add accessibility to realm factory via IStorageResourceProvider
We might need to rename this class..
2021-12-14 14:19:49 +09:00
Dean Herbert
23146d59d1 Use ILive for current skin 2021-11-29 18:28:25 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
f8ae70e562 Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
Salman Ahmed
7c6400735f Merge branch 'master' into remove-hud-component-lookup 2021-06-01 10:17:52 +03:00
Salman Ahmed
c090110ae2 Provide cell skin on content creation 2021-06-01 10:16:13 +03:00
Dean Herbert
65709ec7d7 Move leagcy resource store construction local to DefaultLegacySkin 2021-05-31 19:14:49 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Dean Herbert
10c2745682 Add region specifications around implicit interface implementations 2020-12-22 12:01:09 +09:00
Dean Herbert
a5bcf1dc20 Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
Dean Herbert
8aa0a698d9 Avoid errors due to second set 2020-11-05 17:26:41 +09:00
Dean Herbert
9c91f16e3a Update sizing as early as possible in addition to scheduling (to handle any dependent edge cases) 2020-11-05 17:24:59 +09:00
Dean Herbert
2d0c62dce2 Fix SkinnableTestScene's autosize propagation
Regressed with recent DrawableHitObject changes (moving of
RelativeSizeAxes specifications out of constructors).
2020-11-05 16:37:48 +09:00
Dean Herbert
bdebf2f1a4 Fix skinnable test scene still not working with dynamic compilation 2020-10-16 17:08:46 +09:00
Dean Herbert
552968f65f Remove unnecessary using 2020-09-22 13:38:52 +09:00
Dean Herbert
7c40071b21 Revert changes to SkinnableTestScene but change load order 2020-09-22 13:35:35 +09:00
Salman Ahmed
fafdbb0a81
Adjust recently added inline comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-22 17:26:54 +03:00
Salman Ahmed
7e838c8042 Add comment explaining why direct string lookups are used 2020-08-22 13:07:15 +03:00
Salman Ahmed
d6f36457a8 Fix legacy font glyphs being mistaken for animation and getting "extrapolated" 2020-08-03 21:48:43 +03:00
smoogipoo
9f7750e615 Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
Salman Ahmed
4fb71eeb20
Move setting up the ruleset bindable to top-base test scene 2020-06-10 18:23:31 +03:00
Salman Ahmed
11da045d8c
Reorder declaration position of ruleset-creation methods
Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Salman Ahmed
5fa6bcb5a3 Move SkinnableTestScene into using the global CreateRuleset method 2020-04-17 11:17:44 +03:00
Dan Balasescu
7951a52a15
Merge branch 'master' into per-ruleset-skinnable-tests 2020-04-07 22:59:42 +09:00
Dean Herbert
c9872f1d93 Retrieve dll resources using a more reliable method 2020-04-07 18:55:03 +09:00
Dean Herbert
0a340bac5a Ensure the correct (up-to-date) ruleset is retrieved 2020-04-07 16:20:13 +09:00
Dean Herbert
8506029237 Fix SkinnableTestScene losing test resources on dynamic recompilation 2020-04-07 13:46:37 +09:00
smoogipoo
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
Dean Herbert
28c8a9f479 Expose created drawables in SkinnableTestScene 2020-02-17 17:19:46 +09:00