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Commit Graph

213 Commits

Author SHA1 Message Date
Bartłomiej Dach
ced1c79490
Apply NRT to AccuracyCircle 2024-05-14 15:20:47 +02:00
Bartłomiej Dach
7c4c8ee75c
Fix stable scores showing with faded out pp display due to classic mod presence 2024-04-15 11:53:05 +02:00
Bartłomiej Dach
e06df34a1c
Apply partial fade on pp display on results screen when score will not give pp 2024-03-29 11:16:31 +01:00
Joseph Madamba
c36232bc02 Fix results screen accuracy circle not showing correctly for failed S with no flair 2024-03-07 00:10:30 -08:00
Dean Herbert
06c7483347
Merge branch 'master' into update-framework 2024-03-06 12:36:05 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
Dean Herbert
fe59a3b9be
Merge branch 'master' into medals 2024-02-26 22:49:55 +08:00
Bartłomiej Dach
611e3fe76b
Delay medal display when wanting to show results animation 2024-02-20 16:31:31 +01:00
Andrei Zavatski
ff7cd67909 Move all the circles into their own container 2024-02-06 21:14:36 +03:00
Andrei Zavatski
fc4234214e Merge branch 'master' into results-clean 2024-02-06 08:03:10 +03:00
Salman Ahmed
44a594ba05 Simplify playback logic 2024-02-05 01:03:04 +03:00
Andrei Zavatski
4e5c9ddbfe Rename notch const to spacing 2024-02-04 03:02:39 +03:00
Andrei Zavatski
397def9ceb Move layout specification outside the GradedCircles class 2024-02-04 02:58:15 +03:00
Andrei Zavatski
7b2adc857a Merge branch 'master' into results-clean 2024-02-04 02:41:12 +03:00
Salman Ahmed
4dbcb41dd1 Remove unused parameter 2024-02-02 00:44:51 +03:00
Salman Ahmed
5bbaeb6836 Play legacy applause sound only when rank is B or higher 2024-02-01 16:08:36 +03:00
Salman Ahmed
35c3f5e250 Merge branch 'master' into fix-results-f-rank 2024-02-01 15:29:07 +03:00
Dean Herbert
76832a1495
Remove ScorePerformanceCache
This class was only used in two places, both on the results screen, but
was holding references to `OsuPlayfield` game-wide (due to unrelated
issues, but still).

Because I can't really think of future use cases for this, and running
the calculation twice at results screen isn't a huge overhead, let's
just do that for now to keep things simple.
2024-01-29 15:28:20 +09:00
Andrei Zavatski
0c0ba7abef Adjust values to visually match previous 2024-01-29 06:28:38 +03:00
Andrei Zavatski
3987faa21c Rework GradedCircles to not use BufferedContainer 2024-01-29 06:13:52 +03:00
Andrei Zavatski
809ca81b9c Add TestSceneGradedCircles 2024-01-29 05:29:29 +03:00
Andrei Zavatski
9c411ad48d Simplify notch math 2024-01-29 05:19:28 +03:00
Andrei Zavatski
5783838b07 Move graded circles into a separate class 2024-01-29 05:14:24 +03:00
Andrei Zavatski
32b0e0b738 Remove RankNotch 2024-01-29 05:05:18 +03:00
Andrei Zavatski
5d456c8d68 Rework drawing of graded circles 2024-01-29 04:55:21 +03:00
Salman Ahmed
d25262944e Force results screen to play default D rank applause sound on fail (regardless of skin) 2024-01-27 01:46:43 +03:00
Salman Ahmed
47f0b86018 Fix results screen showing other rank badges on F rank 2024-01-27 01:46:12 +03:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
Closes https://github.com/ppy/osu/issues/26692.
2024-01-25 15:02:44 +09:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Bartłomiej Dach
45dc9de1e0
Remove remnant of old implementation of showing "A due to misses" 2024-01-22 19:58:11 +01:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present 2024-01-22 21:43:32 +09:00
Dean Herbert
a66ddc7813
Change rolling counters to use quicker easing types 2024-01-17 18:18:53 +09:00
Dean Herbert
1cfcaee121
Reorder badges so that SS shows above others
This isn't perfect and probably needs much more consideration, but let's
at least give the "better" ranks more visibility by bringing them to the
front.

Of note, this is only important due to the changes to osu!catch
accuracy-grade cutoffs, which brings things closer in proximity than
ever before.
2023-11-29 20:29:52 +09:00
Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs 2023-11-29 19:05:31 +09:00
Bartłomiej Dach
e2ddcb2349
Silence a few remaining nullability warnings 2023-07-04 22:39:26 +02:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
362aa4b376 Also move GetMaxAchievableCombo 2023-06-16 15:26:13 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text 2023-06-08 19:44:07 -07:00
Dean Herbert
cf009432cc Centralise accuracy cutoff constants and add lookup helper methods 2023-02-09 15:41:58 +09:00
Walavouchey
57312279f0 adjust RankNotch gap size to match original value 2023-02-09 02:20:05 +01:00
Walavouchey
fd93bd3f50 move rank accuracy requirements to class-local constants 2023-02-09 00:46:24 +01:00
Walavouchey
ee40444fd3 use Precision.AlmostEquals for bounds check 2023-02-08 23:59:19 +01:00
Walavouchey
0531c010eb display RankBadges on on their sector centres
the D `RankBadge` does this anyway. the A and S badges are slightly off
centre to prevent overlap with the SS badge
2023-02-08 14:01:40 +01:00
Walavouchey
6ace6bfee1 ensure AccuracyCircle doesn't land in gaps created by RankNotches 2023-02-08 13:20:53 +01:00
Susko3
0f34d908c7 Use LocalisableStrings for date and time formats 2022-12-16 00:05:47 +01:00
Andrei Zavatski
41f7dad8e9 Delete SmoothCircularProgress.cs 2022-12-03 16:40:41 +03:00
Andrei Zavatski
97b6d88f00 Remove SmoothCircularProgress usage in AccuracyCircle 2022-12-03 16:39:44 +03:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
d9499abc33 Refactor to avoid passing around bindables 2022-09-16 13:14:25 +09:00
Drison64
4f208416be Fixed irresponsiveness of score panel timestamp to time format 2022-09-16 13:50:18 +14:00