BlauFx
cd68134565
Call skip method directly
2022-08-08 13:10:28 +02:00
BlauFx
bb344e064f
Add xml docs
2022-08-07 13:31:26 +02:00
BlauFx
09230304a4
Improve implementation
2022-08-07 13:20:29 +02:00
BlauFx
bd43a9e96e
Add missing type specification
2022-08-06 18:49:07 +02:00
BlauFx
fa6d55b5b5
Remove redundant lambda signature parentheses
2022-08-06 18:47:11 +02:00
BlauFx
0d418559bc
Skip song intro only in case of a quick restart
2022-08-06 17:02:45 +02:00
BlauFx
e411a2d187
Revert reduced wait time commit
2022-08-06 15:12:36 +02:00
BlauFx
445f921756
Move IsSkippable event into load method
2022-08-05 23:21:03 +02:00
BlauFx
d8d7423698
Reduce "wait time" in case restarting the map
2022-08-05 23:04:43 +02:00
BlauFx
99e07aa09a
Skip intro if the map gets restarted
2022-08-05 23:01:52 +02:00
BlauFx
6717f0606c
Add property to SkipOverlay
2022-08-05 23:00:37 +02:00
Salman Ahmed
7c45c571a0
Merge branch 'master' into more-beat-sync-dependence
2022-08-03 20:22:42 +03:00
Dean Herbert
6ad6561e1c
Fix LegacySongProgress
incorrectly blocking mouse input from gameplay
...
Closes #19555 .
2022-08-03 17:42:29 +09:00
Dean Herbert
cc4cde2c79
Improve IBeatSyncProvider
interface and reduce beatmap track dependence
2022-08-02 17:59:18 +09:00
Dean Herbert
5b98a73edc
Apply nullability to SkinComponentToolbox
and split out reflection method to get all skinnable components
2022-08-01 14:04:08 +09:00
Susko3
38a8b9cf0a
Add battery info for desktop platforms
2022-07-30 14:26:19 +02:00
Salman Ahmed
3bc1774c87
Merge branch 'master' into pie-chart-progress
2022-07-29 16:54:59 +03:00
Salman Ahmed
905bbdc8ee
Remove caching of GameplayClockContainer
in favour of GameplayClock
...
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Salman Ahmed
3f72e76348
Expose StartTime
from gameplay clock
2022-07-29 16:18:05 +03:00
Dean Herbert
3005ff1b9f
Merge branch 'master' into pie-chart-progress
2022-07-28 22:19:27 +09:00
Dan Balasescu
ce694123eb
Move spectator begin/end playing to SubmittingPlayer
2022-07-28 20:44:04 +09:00
Dean Herbert
86c2b7e449
Apply nullability to DefaultSongProgress
and clean up more stuff
2022-07-28 18:37:17 +09:00
Dean Herbert
ea027eda46
Move initial show to base implementation and add transition for legacy version
2022-07-28 18:29:49 +09:00
Dean Herbert
d5e5761892
Fix DefaultSongProgress
graph not resetting if time is in intro
2022-07-28 18:25:24 +09:00
Dean Herbert
7108553883
Tidy up various things everywhere
2022-07-28 18:25:14 +09:00
Nitrous
0d36907cad
apply code quality fixes
2022-07-28 15:30:45 +08:00
Nitrous
bca3994d91
set FirstHitTime
and LastHitTime
once
2022-07-28 15:25:12 +08:00
Nitrous
db62d4be3a
apply suggestions
...
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
Nitrous
45c11f2b7b
account for gameplay start time
2022-07-28 08:01:38 +08:00
Nitrous
37e642b0bd
make SongProgress
abstract
...
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Salman Ahmed
fa9daa6899
Fix TestSceneReplayRecorder
not using score provided by gameplay state
2022-07-25 05:21:27 +03:00
Salman Ahmed
ad09e728fd
Move Passed
assignment inside FailScore
2022-07-21 08:12:06 +03:00
Salman Ahmed
0f0b19da4a
Populate score with remaining "miss" statistics on fail/exit
2022-07-21 06:01:36 +03:00
Bartłomiej Dach
6f37487528
Replace calls to defective Humanizer methods with correct version
2022-07-18 22:34:58 +02:00
Salman Ahmed
e6236ba088
Update save score button to check availability after import
...
Previously was relying on whether `SaveReplay` returns null, but since
I've changed it to use the standard "prepare score for import" path, the
button has to check for local availability after import since that path
doesn't return null on fail.
2022-07-15 23:39:52 +03:00
Salman Ahmed
6285442b7d
Fix failed scores not prepared before import
2022-07-15 22:57:12 +03:00
Dean Herbert
2beed6d7b7
Allow failed scores to fail in replay playback
2022-07-15 20:45:48 +09:00
Dean Herbert
d325c534ab
Check whether score is already imported and show correct state for save button
2022-07-15 20:45:37 +09:00
Dean Herbert
0200ef1d48
Make delegate firing more safe to being set later than BDL
2022-07-15 19:06:44 +09:00
Dean Herbert
0e788ac714
Simplify bindable logic greatly
2022-07-15 19:02:12 +09:00
Dean Herbert
8a48cb701d
Tidy up implementation and remove unnecessary enum
2022-07-15 19:02:04 +09:00
Dean Herbert
ab6665d88c
Merge branch 'master' into Save-Score-Failed
2022-07-15 18:02:58 +09:00
Dean Herbert
937692604e
Remove mention of autoplay mod for now
2022-07-13 22:37:20 +09:00
Dean Herbert
ab3ec80159
Update LastPlayed
on gameplay starting in a SubmittingPlayer
2022-07-13 16:43:43 +09:00
Dean Herbert
b52ea16133
Show basic error message when score submission fails
2022-07-12 15:10:59 +09:00
cdwcgt
d2406242ae
rename updateTooltip to updateState
2022-07-09 00:38:17 +09:00
cdwcgt
91f471ebe0
disabled button instead of shake
...
removed `ShakeContainer`
2022-07-09 00:37:53 +09:00
cdwcgt
a38c6704c2
Use ContinueWith, Check is Task empty
2022-07-09 00:23:32 +09:00
Dean Herbert
e4ebab92c6
Rename lots of weird variables
2022-07-08 18:37:03 +09:00