1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-15 19:42:56 +08:00
Commit Graph

3107 Commits

Author SHA1 Message Date
BlauFx
cd68134565
Call skip method directly 2022-08-08 13:10:28 +02:00
BlauFx
bb344e064f
Add xml docs 2022-08-07 13:31:26 +02:00
BlauFx
09230304a4
Improve implementation 2022-08-07 13:20:29 +02:00
BlauFx
bd43a9e96e
Add missing type specification 2022-08-06 18:49:07 +02:00
BlauFx
fa6d55b5b5
Remove redundant lambda signature parentheses 2022-08-06 18:47:11 +02:00
BlauFx
0d418559bc
Skip song intro only in case of a quick restart 2022-08-06 17:02:45 +02:00
BlauFx
e411a2d187
Revert reduced wait time commit 2022-08-06 15:12:36 +02:00
BlauFx
445f921756
Move IsSkippable event into load method 2022-08-05 23:21:03 +02:00
BlauFx
d8d7423698
Reduce "wait time" in case restarting the map 2022-08-05 23:04:43 +02:00
BlauFx
99e07aa09a
Skip intro if the map gets restarted 2022-08-05 23:01:52 +02:00
BlauFx
6717f0606c
Add property to SkipOverlay 2022-08-05 23:00:37 +02:00
Salman Ahmed
7c45c571a0
Merge branch 'master' into more-beat-sync-dependence 2022-08-03 20:22:42 +03:00
Dean Herbert
6ad6561e1c Fix LegacySongProgress incorrectly blocking mouse input from gameplay
Closes #19555.
2022-08-03 17:42:29 +09:00
Dean Herbert
cc4cde2c79 Improve IBeatSyncProvider interface and reduce beatmap track dependence 2022-08-02 17:59:18 +09:00
Dean Herbert
5b98a73edc Apply nullability to SkinComponentToolbox and split out reflection method to get all skinnable components 2022-08-01 14:04:08 +09:00
Susko3
38a8b9cf0a Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
Salman Ahmed
3bc1774c87
Merge branch 'master' into pie-chart-progress 2022-07-29 16:54:59 +03:00
Salman Ahmed
905bbdc8ee Remove caching of GameplayClockContainer in favour of GameplayClock
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Salman Ahmed
3f72e76348 Expose StartTime from gameplay clock 2022-07-29 16:18:05 +03:00
Dean Herbert
3005ff1b9f Merge branch 'master' into pie-chart-progress 2022-07-28 22:19:27 +09:00
Dan Balasescu
ce694123eb Move spectator begin/end playing to SubmittingPlayer 2022-07-28 20:44:04 +09:00
Dean Herbert
86c2b7e449 Apply nullability to DefaultSongProgress and clean up more stuff 2022-07-28 18:37:17 +09:00
Dean Herbert
ea027eda46 Move initial show to base implementation and add transition for legacy version 2022-07-28 18:29:49 +09:00
Dean Herbert
d5e5761892 Fix DefaultSongProgress graph not resetting if time is in intro 2022-07-28 18:25:24 +09:00
Dean Herbert
7108553883 Tidy up various things everywhere 2022-07-28 18:25:14 +09:00
Nitrous
0d36907cad
apply code quality fixes 2022-07-28 15:30:45 +08:00
Nitrous
bca3994d91
set FirstHitTime and LastHitTime once 2022-07-28 15:25:12 +08:00
Nitrous
db62d4be3a
apply suggestions
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Nitrous
9088caa377
move LegacyComboCounter to osu.Game.Skinning 2022-07-28 08:36:26 +08:00
Nitrous
45c11f2b7b
account for gameplay start time 2022-07-28 08:01:38 +08:00
Nitrous
37e642b0bd
make SongProgress abstract
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Salman Ahmed
fa9daa6899 Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
Salman Ahmed
ad09e728fd Move Passed assignment inside FailScore 2022-07-21 08:12:06 +03:00
Salman Ahmed
0f0b19da4a Populate score with remaining "miss" statistics on fail/exit 2022-07-21 06:01:36 +03:00
Bartłomiej Dach
6f37487528
Replace calls to defective Humanizer methods with correct version 2022-07-18 22:34:58 +02:00
Salman Ahmed
e6236ba088 Update save score button to check availability after import
Previously was relying on whether `SaveReplay` returns null, but since
I've changed it to use the standard "prepare score for import" path, the
button has to check for local availability after import since that path
doesn't return null on fail.
2022-07-15 23:39:52 +03:00
Salman Ahmed
6285442b7d Fix failed scores not prepared before import 2022-07-15 22:57:12 +03:00
Dean Herbert
2beed6d7b7 Allow failed scores to fail in replay playback 2022-07-15 20:45:48 +09:00
Dean Herbert
d325c534ab Check whether score is already imported and show correct state for save button 2022-07-15 20:45:37 +09:00
Dean Herbert
0200ef1d48 Make delegate firing more safe to being set later than BDL 2022-07-15 19:06:44 +09:00
Dean Herbert
0e788ac714 Simplify bindable logic greatly 2022-07-15 19:02:12 +09:00
Dean Herbert
8a48cb701d Tidy up implementation and remove unnecessary enum 2022-07-15 19:02:04 +09:00
Dean Herbert
ab6665d88c
Merge branch 'master' into Save-Score-Failed 2022-07-15 18:02:58 +09:00
Dean Herbert
937692604e Remove mention of autoplay mod for now 2022-07-13 22:37:20 +09:00
Dean Herbert
ab3ec80159 Update LastPlayed on gameplay starting in a SubmittingPlayer 2022-07-13 16:43:43 +09:00
Dean Herbert
b52ea16133 Show basic error message when score submission fails 2022-07-12 15:10:59 +09:00
cdwcgt
d2406242ae
rename updateTooltip to updateState 2022-07-09 00:38:17 +09:00
cdwcgt
91f471ebe0
disabled button instead of shake
removed `ShakeContainer`
2022-07-09 00:37:53 +09:00
cdwcgt
a38c6704c2
Use ContinueWith, Check is Task empty 2022-07-09 00:23:32 +09:00
Dean Herbert
e4ebab92c6 Rename lots of weird variables 2022-07-08 18:37:03 +09:00