Turns out this was unnecessary and never actually being used.
# Conflicts: # osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs # osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
Remove obsolete nested hitobject methods
Use platform bindings for editor actions
Add static internal catcher calculation methods for CatchDifficultyCalculator
*whoops*
Fix beatmap encoder by enabling untested test cases
Load user rulesets from the game data directory
Fix beatmap string output having empty brackets when pieces are missing