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Commit Graph

699 Commits

Author SHA1 Message Date
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
smoogipoo
42c5a962fb Add xmldoc remark 2021-06-18 19:27:10 +09:00
smoogipoo
36d51d5117 Don't set entry immediately 2021-06-18 19:23:37 +09:00
smoogipoo
36d2199a02 Add exception on Apply() while loading 2021-06-18 19:20:57 +09:00
ekrctb
e7954ecb60 Use property instead of backing field consistently 2021-06-17 10:31:20 +09:00
ekrctb
117e94bc94 Allow setting Entry of PoolableDrawableWithLifetime
It is more convenient than using the constructor because the only limited kind of expression is allowed in a base constructor call.
Also, the object initializer syntax can be used.
2021-06-16 16:00:08 +09:00
Bartłomiej Dach
296761ade5 Add missing CurrentSkin null check in DHO disposal 2021-06-11 09:18:58 +02:00
Dean Herbert
562cfe8703 Fix filename not matching type rename 2021-06-11 14:34:18 +09:00
Dean Herbert
bc3b7233ab Show osu!taiko centre/rim colouring in editor timeline
Closes #13443.
2021-06-11 14:17:30 +09:00
Dean Herbert
b8df3fff9e
Fix incorrect method referenced in xmldco
Co-authored-by: ekrctb <32995012+ekrctb@users.noreply.github.com>
2021-06-09 14:20:01 +09:00
Dean Herbert
62199a38a8 Add one missing obsoletion removal date 2021-06-09 14:11:50 +09:00
Dean Herbert
f41e34ae2c Remove more obsoleted members 2021-06-09 14:10:48 +09:00
ekrctb
0ce7baa3f3 Make HitObjectContainer.Clear non-virtual
It just call `Remove` for all entries.
2021-06-03 15:00:16 +09:00
ekrctb
2c9e5b6c7e Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
ekrctb
fe2934db1d Factor out lifetime management logic of HitObjectContainer 2021-06-03 14:57:28 +09:00
smoogipoo
d3d8941ec8 Make method internal 2021-06-02 11:11:41 +09:00
smoogipoo
8ee2b3a2d2 Merge branch 'master' into fix-scrolling-lifetime 2021-06-02 11:08:28 +09:00
Dan Balasescu
ac83450791
Merge pull request #13256 from ekrctb/update-lifetime-2
Update DHO lifetime on entry lifetime change
2021-06-02 11:07:54 +09:00
ekrctb
40949f6c1b Simplify lifetime setter
Setting entry lifetime will cause `LifetimeChanged` event and `base.LifetimeStart`/`End` will be modified in the callback.
2021-06-01 14:46:43 +09:00
ekrctb
0f381f7758 Fix wrong code 2021-06-01 14:38:02 +09:00
ekrctb
86020adf64 Revert invalid code transformation 2021-06-01 14:28:23 +09:00
ekrctb
d5714e63b9 Apply code styling suggestions
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-01 13:17:30 +09:00
ekrctb
86d1ba7ef2 Remove unused IScrollingHitObject interface 2021-05-31 23:17:26 +09:00
ekrctb
56a0a24cba Make SetInitialLifetime public 2021-05-31 15:33:28 +09:00
ekrctb
e25cca6fbe Update drawable lifetime on entry lifetime change 2021-05-31 14:45:29 +09:00
Dan Balasescu
8c6277f0d8
Merge pull request #13235 from ekrctb/update-lifetime-1
Update hit object lifetime on `HitObject.DefaultsApplied`
2021-05-31 14:44:40 +09:00
ekrctb
0c101d2859
Apply comment rewording suggestion
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-05-31 13:41:49 +09:00
ekrctb
abb77b95b4 Fix comment grammar 2021-05-30 13:06:28 +09:00
ekrctb
265dfe5416 Add test case of DHO setting LifetimeStart in OnApply 2021-05-28 21:51:48 +09:00
ekrctb
43bf734816 Reset lifetime on HitObject.DefaultsApplied 2021-05-28 21:35:26 +09:00
ekrctb
1d5e8f4a91 Fix wrong/misleading comment of InitialLifetimeOffset 2021-05-28 17:19:36 +09:00
Dean Herbert
122bb05aa8 Add a mention that OnApply/OnFree is performed after ApplyDefaults 2021-05-27 15:20:35 +09:00
smoogipoo
7494ddeef4 Fix DHOs not receiving initial skin changed events 2021-05-24 14:07:40 +09:00
ekrctb
0489ae719d Don't couple PoolableDrawableWithLifetime lifetime with its entry
It turns out the incompatibility with `LifetimeManagementContainer` causes more issues than anticipated.
2021-05-20 14:56:15 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry 2021-05-18 20:10:12 +09:00
ekrctb
aa42cf2fc0 Fix setting lifetime during KeepAlive is ignored 2021-05-04 16:56:48 +09:00
ekrctb
36438175a0 Throw an exception if try to modify lifetime of PoolableDrawableWithLifetime without lifetime 2021-05-04 16:04:58 +09:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks 2021-04-30 23:41:46 +09:00
ekrctb
5aa522b1c2 Completely delegate DHO lifetime to Entry lifetime
A downside is lifetime update is not caught by LifetimeManagementContainer if used.
2021-04-29 14:38:01 +09:00
ekrctb
d262956146 Always use LifetimeEntry to manage hit objects in HitObjectContainer
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.

- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Dan Balasescu
5fc731967b
Merge pull request #12592 from ekrctb/fix-entry-lifetime
Fix Setting DHO's lifetime doesn't update its entry lifetime
2021-04-28 01:38:19 +09:00
ekrctb
b87446a577 Simplify HitObjectLifetimeEntry logic a bit 2021-04-27 19:37:01 +09:00
Derrick Timmermans
3ea55314f2
Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
ekrctb
3899e500d3 Adopt framework change of LifetimeEntry
Override SetLifetimeStart/SetLifetimeEnd separately to track individual assignment. It is necessary to ensure real lifetime is not lost when lifetime is partially updated.
2021-04-27 17:54:18 +09:00
ekrctb
c9e6ca5378 Use now-public Entry.SetLifetime method 2021-04-27 15:25:05 +09:00
ekrctb
a2c0951d94 Use overriding instead of hiding in HitObjectLifetimeEntry
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Derrick Timmermans
08a232f7fa
Add method to safely refresh DrawableHitObject transforms 2021-04-26 20:08:40 +02:00
ekrctb
6561a7c7d6 Rename DrawableObject -> PoolableDrawableWithLifetime 2021-04-26 12:06:21 +09:00
ekrctb
20e3cadd30 freeIfInUse -> free, and add comments 2021-04-26 12:04:59 +09:00