SettingsItem
KeyBindingRow
Don't flash screen red on fail if the user has disabled red tinting
Fix epilepsy warning not being faded out on an early exit during gameplay load
Disable new null check inspections which we won't be using
inspectcode
I also changed the type of the button to `float` because it was mentally hard to parse a default button that is tracking a `bool` state. Probably not what we want for a test like this.
PlayerLoader
Approximate amount of effective misses using combo
Hide mods when spectating or beatmap isn't locally available
Signed-off-by: 5ln <xnafumie@gmail.com>
Fix score created in player not populating ruleset ID
RulesetID
Add new fail animation to better match new sound effects
Fix instant spinners giving insane amounts of strain
Add ability to view and adjust velocity and samples from the timeline
Add high-pass filter to gameplay fail sequence
Use actual `BeatmapInfo` rather than `PlayableBeatmap.BeatmapInfo` for editor writes
Fix changing osu!mania scroll speed causing game-wide lag