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Commit Graph

13658 Commits

Author SHA1 Message Date
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup 2023-10-26 09:04:05 +02:00
Dean Herbert
6934e045df
Fix editor not prompting before saving beatmap for export 2023-10-25 14:39:46 +09:00
Dean Herbert
34505b3933
Merge pull request #25185 from bdach/minimum-sample-volume 2023-10-24 22:04:43 +09:00
Bartłomiej Dach
19be0055d5
Merge pull request #24921 from Pasi4K5/diff-name-search
Add ability to search for difficulty names using square brackets
2023-10-24 12:07:02 +02:00
Dean Herbert
c9161a7bfc
Remove incorrect copy paste fail 2023-10-24 17:32:01 +09:00
Bartłomiej Dach
abfe2ce0fe
Fix comment 2023-10-24 10:05:20 +02:00
Dean Herbert
fcb366af4d
Add diff= support for more advanced usages 2023-10-24 16:09:05 +09:00
Dean Herbert
6865d8894d
Simplify implementation and remove unsupported test coverage 2023-10-24 16:01:32 +09:00
Bartłomiej Dach
05d7516479
Merge pull request #25182 from peppy/song-select-scroll-improvemets
Improve mouse interactions at song select
2023-10-24 08:26:20 +02:00
Dean Herbert
1274829193
Block scroll and click operations on the left side of song select 2023-10-24 14:51:40 +09:00
Pasi4K5
c5339f440e Apply code review suggestions 2023-10-23 23:30:54 +02:00
Bartłomiej Dach
12282fff5c
Disallow setting sample volume lower than 5% in editor 2023-10-20 15:50:21 +02:00
Dean Herbert
0ae0b0c353
Fix carousel "reset position" marging not scaling with UI scale correctly 2023-10-20 20:04:26 +09:00
Dean Herbert
137a1d948d
Allow interacting with the carousel anywhere in empty space at song select 2023-10-20 20:04:11 +09:00
Susko3
5bbbca3e44 Also support D for those with muscle memory from stable 2023-10-20 12:22:00 +02:00
Susko3
4a3a4ee17f Change beatmap listing key to B to match Ctrl-B shortcut 2023-10-20 11:47:00 +02:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
2a89a25790
Add beat snap grid to osu!taiko editor
Addresses https://github.com/ppy/osu/discussions/25150.
2023-10-17 16:59:56 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid 2023-10-17 16:42:52 +09:00
Bartłomiej Dach
fb2293821a
Allow watching replay from multi/playlist results screens 2023-10-16 11:20:02 +02:00
Bartłomiej Dach
c4af8591a5
Preserve OnlineID when importing scores
Previously, for lazer scores, the ID returned from `osu-web` was
discarded and replaced with -1, due to the fact that the appropriate
structures for unification with stable, as well as unification across
solo and multiplayer, were not in place yet.

Now we're at the point where scores from all the aforementioned sources
receive a `solo_scores` DB row, and as such, we can start treating
`solo_scores`-scheme IDs as canonical "online IDs" for a score.
2023-10-16 11:20:02 +02:00
Bartłomiej Dach
9cd33d9bb2
Merge pull request #25139 from peppy/collection-ordering-fix
Fix collections not being sorted alphabetically in context menus
2023-10-16 10:53:43 +02:00
Dean Herbert
7139592e43
Fix collections not being sorted correctly in context menus 2023-10-16 16:03:12 +09:00
Dean Herbert
48832c64ac
Fix health bar animating when it shouldn't be
It wasn't correctly checking the current underlying health, which could
be zero in usages of `AccumulatingHealthProcessor`, for instance.

Closes #25046.
2023-10-16 13:12:04 +09:00
Jamie Taylor
d97b618d02
Use new generic-error sample in appropriate places 2023-10-13 21:06:50 +09:00
Bartłomiej Dach
5f51b8a7c9
Merge pull request #25097 from peppy/results-screen-progress-fast
Show results immediately if user hits "back" key after finishing gameplay
2023-10-13 11:54:34 +02:00
Bartłomiej Dach
79cec7707d
Privatise setter 2023-10-13 09:56:46 +02:00
Bartłomiej Dach
6c8490bc7e
Revert changes to LoungeSubScreen.Join()
- `virtual` modifier was used in mocking.
- The spacing change revert is just mostly to keep it out of the final
  diff.
2023-10-12 20:39:40 +02:00
Dean Herbert
fa47309eef
Fix exit key during storyboard outro not progressing to results 2023-10-12 19:31:54 +09:00
Dean Herbert
d174a6ce61
Remove dead code which was only there for the exit-specific scenario 2023-10-12 19:27:35 +09:00
Dean Herbert
32eda99c3a
Add missing xmldoc returns 2023-10-12 19:06:34 +09:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites 2023-10-12 18:17:15 +09:00
Dean Herbert
94d7a65e40
Schedule Join operations rather than using OnLoadComplete for added safety 2023-10-12 17:42:02 +09:00
Dean Herbert
242a41371c
Fix HotkeyOverlay fade out occurring when exit is blocked 2023-10-12 15:42:54 +09:00
Dean Herbert
7c0d496730
Show results immediately if user hits "back" key after finishing gameplay
I've gone ahead and matched the osu!stable behaviour for this, as it
seems like it's what people are used to and they will settle for no
less.

Closes https://github.com/ppy/osu/issues/18089.
2023-10-12 15:42:23 +09:00
Dean Herbert
b9dbc8139b
Merge branch 'master' into fix-argon-health-bar-flash 2023-10-11 00:20:08 +09:00
Bartłomiej Dach
d701e88a08
Merge pull request #25076 from peppy/fix-argon-health-bar-perf
Ensure health displays don't pile up transforms when off-screen
2023-10-10 16:33:32 +02:00
Dean Herbert
b9dadc52b7
Adjust comment to match current behaviour
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-10 22:54:19 +09:00
Dean Herbert
e2e28ef0ca
Remove comment regarding inlined delegate 2023-10-10 22:12:20 +09:00
Dean Herbert
682aa06acf
Remove JudgementResult from Miss/Flash as it is not used 2023-10-10 22:10:44 +09:00
Dean Herbert
f0bd975393
Change GameplayClockContainer.Reset to directly call GameplayClock.Stop
The reasoning is explained in the inline comment, but basically this was
getting blocked by `isPaused` being in an initial `true` state (as it is
on construction), while the source clock was still `IsRunning`.

There's no real guarantee of sync between the source and the `isPaused`
bindable right now. Maybe there should be in the future, but to restore
sanity, let's ensure that a call to `Reset` can at least stop the track
as we expect.
2023-10-10 18:16:14 +09:00
Dean Herbert
100c0cf533
Fix MultiplayerPlayer never calling Reset on GameplayClockContainer
This call is responsible for ensuring the clock is in a stopped state.
2023-10-10 17:58:37 +09:00
Dean Herbert
eee7dc02da
Reduce severity of clock running check to avoid production crashes 2023-10-10 17:58:11 +09:00
Dean Herbert
4674f63655
Fix Scheduler.AddOnce not working in one location 2023-10-10 16:17:34 +09:00
Dean Herbert
7e68b64526
Avoid running finishInitialAnimation when already finished 2023-10-10 15:59:48 +09:00
Dean Herbert
1eb6c93916
Also debounce updatePathVertices to reduce overhead 2023-10-10 15:50:42 +09:00
Dean Herbert
6c346874d3
Add TODO mentioning that ArgonHealthDisplay is doing lerp wrong 2023-10-10 15:24:54 +09:00
Dean Herbert
57f588fa86
Ensure health displays don't pile up transforms when off-screen 2023-10-10 15:24:54 +09:00