Bartłomiej Dach
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091b08b507
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Scope drawable nested hits more closely to models
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2020-12-13 14:38:16 +01:00 |
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Bartłomiej Dach
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4d444df6b3
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Rename DHO CreateStrong{-> Nested}Hit
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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b1635ecd16
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Reflect can-be-strong split in DHO structure
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2020-12-13 13:08:30 +01:00 |
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Bartłomiej Dach
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1ddc896b76
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Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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smoogipoo
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5760e1c1fc
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Make HitSampleInfo immutable
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2020-12-01 15:37:51 +09:00 |
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Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Dean Herbert
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33fad27ec2
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Avoid API change to DrawableHitObject
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2020-09-24 13:28:29 +09:00 |
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Dean Herbert
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156edf24c2
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Change properties to methods and improve naming
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2020-09-24 13:22:31 +09:00 |
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Dean Herbert
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9a0e5ac154
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Handle type/strength changes from samples changes
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2020-09-23 18:09:40 +09:00 |
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Dean Herbert
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8f3eb9a422
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Fix taiko sample selection not updating when changing strong/rim type
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2020-09-23 17:59:11 +09:00 |
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Dean Herbert
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4e9631b546
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Support HitType bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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db4e3047dd
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Add test for final sample output
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2020-05-19 23:28:13 +09:00 |
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Dean Herbert
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013683c23b
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Fix taiko rim markers incorrectly playing as whistle samples
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2020-05-19 00:17:13 +09:00 |
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Dean Herbert
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77041bdbb5
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Move implementation to DrawableHit to avoid "breaking" legacy encoding
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2020-05-11 16:29:50 +09:00 |
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Dean Herbert
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b4d790c076
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Fix taiko sample mapping for strong hits
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2020-05-11 12:53:54 +09:00 |
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Dean Herbert
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b9f28c8373
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Combine hit types and remove old drumroll hits using a more efficient method
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2020-04-27 16:13:28 +09:00 |
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Dean Herbert
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58bf288595
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Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
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2020-04-23 12:17:52 +09:00 |
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Dean Herbert
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eb165840cb
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Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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2020-04-15 18:03:23 +09:00 |
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smoogipoo
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7b2f58eb30
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Apply OnRelease method signature refactorings
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2020-01-22 13:22:34 +09:00 |
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Dean Herbert
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f21e47d6d2
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Move expire to DrawableHitObject
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2019-09-12 19:29:08 +09:00 |
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Dean Herbert
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f925e781a9
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Refactor HitWindows for legibility
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2019-09-06 15:24:14 +09:00 |
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smoogipoo
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8302658186
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Fix other potential nullref cases that rider missed
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2019-09-02 18:31:33 +09:00 |
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iiSaLMaN
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843da26dba
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Use transform management for taiko hit objects
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2019-08-27 05:03:56 +03:00 |
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Dean Herbert
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c3b81bef4a
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Flip default to the preferred method going forward
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2019-07-22 15:55:38 +09:00 |
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Dean Herbert
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612db31c38
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Apply newline additions
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2019-04-01 12:16:32 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Ivan Pavluk
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cb2444e01c
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Remove Meh from TaikoHitWindows
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2018-12-06 19:04:54 +07:00 |
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Ivan Pavluk
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7d692939fc
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Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
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2018-12-04 21:20:44 +07:00 |
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Ivan Pavluk
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17337e05a1
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Fixed whitespace
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2018-11-29 09:06:40 +07:00 |
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Ivan Pavluk
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36b458bdee
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Fixed #3777
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2018-11-29 08:56:19 +07:00 |
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smoogipoo
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3479bfa409
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Rename variable
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2018-09-28 17:18:34 +09:00 |
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smoogipoo
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5f61faa2d9
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Fix multiple hits in the same frame pressing multiple hitobjects
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2018-09-25 18:37:25 +09:00 |
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smoogipoo
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732dfde8ed
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DrawableStrongHandler -> DrawableNestedStrongHit
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2018-08-14 14:28:40 +09:00 |
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smoogipoo
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741ec0021e
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Rename more judgement-related methods to "result"
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2018-08-06 11:31:46 +09:00 |
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smoogipoo
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38263714a1
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Cleanups
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2018-08-03 16:56:46 +09:00 |
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smoogipoo
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fdf889359f
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Migrate DrawableHit to use a nested hitobject for strong hits
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2018-08-03 16:19:37 +09:00 |
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smoogipoo
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9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
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smoogipoo
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1b7b6f341c
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Migrate Rulesets.Taiko to the new judgement system
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2018-08-02 16:09:04 +09:00 |
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Dean Herbert
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5e6634cd00
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Merge branch 'master' into fix-taiko-rewind
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2018-06-25 17:10:53 +09:00 |
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Dan Balasescu
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26d9e3cc10
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Merge branch 'master' into fix-taiko-rewind
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2018-06-25 16:08:52 +09:00 |
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smoogipoo
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70e9f7cb8d
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Always proxy taiko hits when hit
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2018-06-25 15:55:09 +09:00 |
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Dan Balasescu
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1b12820de9
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Restore a removed comment
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2018-06-11 21:54:11 +09:00 |
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smoogipoo
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22dfe46572
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Make taiko hitobject properly unproxy when rewound
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2018-06-11 21:46:45 +09:00 |
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smoogipoo
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b6fb01440b
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Fix taiko hit states not being reverted on rewind
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2018-06-11 20:44:26 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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a42035f494
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Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
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2018-03-15 13:41:06 +09:00 |
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smoogipoo
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46284c61ae
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Return HitResult.None instead of null
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2018-02-08 14:25:59 +09:00 |
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