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Commit Graph

215 Commits

Author SHA1 Message Date
OliBomby
eefd7cf083 add back protection against perfect curve segments with > 3 points 2024-08-21 12:03:15 +02:00
OliBomby
a2e26ba9ff Fix perfect curve anchors losing type between reloads 2024-08-16 14:24:55 +02:00
Dean Herbert
d072c6a743
Fix hit object coordinates being truncated to int values
Closes https://github.com/ppy/osu/issues/29340.
2024-08-09 16:34:39 +09:00
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Dean Herbert
94cbe1838f
Replace usages of is null with == null 2024-04-03 01:50:39 +08:00
Salman Ahmed
a8ce6a0bba Use Slice method instead of index range operators for readability 2024-03-19 02:43:36 +03:00
Huo Yaoyuan
a11e63b184 Make the code more clear 2024-02-29 20:02:04 +08:00
Huo Yaoyuan
f28f19ed7e
Fix method indent size
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2024-02-29 10:47:16 +08:00
Huo Yaoyuan
e86ebd6cdb Fix formatting 2024-02-29 00:24:24 +08:00
Huo Yaoyuan
470d2be2e1 The overhead of LINQ is not ignorable 2024-02-29 00:07:00 +08:00
Huo Yaoyuan
bcb91f348d Use ArrayPool instead of stackalloc 2024-02-28 22:51:36 +08:00
Huo Yaoyuan
fe34577ee2 Update parsing. 2024-02-28 22:42:08 +08:00
Huo Yaoyuan
f49aa4d815 Parse points and segments for path string 2024-02-28 22:01:39 +08:00
Bartłomiej Dach
7c9adc7ad3
Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding
Fixes issue that occurs on *about* 246 beatmaps and was first described
by me on discord:

    https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715

and then rediscovered again during work on
https://github.com/ppy/osu/pull/26405:

    https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631

It so happens that in stable, due to .NET Framework internals, float
math would be performed using x87 registers and opcodes.
.NET (Core) however uses SSE instructions on 32- and 64-bit words.
x87 registers are _80 bits_ wide. Which is notably wider than _both_
float and double. Therefore, on a significant number of beatmaps,
the rounding would not produce correct values due to insufficient
precision.

See following gist for corroboration of the above:

    https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10

Thus, to crudely - but, seemingly accurately, after checking across
all ranked maps - emulate this, use `decimal`, which is slow, but has
bigger precision than `double`. The single known exception beatmap
in whose case this results in an incorrect result is

    https://osu.ppy.sh/beatmapsets/1156087#osu/2625853

which is considered an "acceptable casualty" of sorts.

Doing this requires some fooling of the compiler / runtime (see second
inline comment in new method). To corroborate that this is required,
you can try the following code snippet:

    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2"))));
    Console.WriteLine();

    decimal d1 = (decimal)1.3f;
    decimal d2 = (decimal)1.3;
    decimal d3 = (decimal)(double)1.3f;

    Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));

which will print

    66 66 A6 3F
    CD CC CC CC CC CC F4 3F

    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00

Note that despite `d1` being converted from a less-precise floating-
-point value than `d2`, it still is represented 100% accurately as
a decimal number.

After applying this change, recomputation of legacy scoring attributes
for *all* rulesets will be required.
2024-01-10 19:30:18 +01:00
Dan Balasescu
10e16e4b04
Fix handling of combo offset without new combo, and incorrect lazer tests 2023-11-24 09:46:06 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling 2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners 2023-11-23 13:54:05 +09:00
Dan Balasescu
cb4568c4a1
Fix first object after break not starting a new combo 2023-11-22 17:22:48 +09:00
Dean Herbert
3d094f84ad
Fix incorrect parsing of BSpline curve types 2023-11-21 15:38:12 +09:00
Bartłomiej Dach
80a3225bb2
Use static BEZIER instead of allocating new every time 2023-11-20 13:35:07 +09:00
cs
fa976a5aa0 Fix code style/quality issues 2023-11-13 08:25:27 +01:00
cs
54b8244a18 CI Fixup 2023-11-11 15:02:06 +01:00
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Dean Herbert
906b700aca
Fix fudge not being applied 2023-10-20 20:18:14 +09:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions and stop applying rounding allowance to catch
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Dean Herbert
81485c548c Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Dean Herbert
aea7f81f1c
Merge pull request #24800 from sw1tchbl4d3r/invalid_bank
Default to normal bank if invalid sample bank is specified
2023-09-19 22:28:34 +09:00
Bartłomiej Dach
c4a0ca326e
Replace sample bank fix with more correct fix
stable does not treat unknown enum members as `None` / `Auto`, it treats
them as `Normal`:

    switch (sampleSet)
    {
        case SampleSet.Normal:
        default:
            sample = 0;
            break;
        case SampleSet.None:
        case SampleSet.Soft:
            sample = 1;
            break;
        case SampleSet.Drum:
            sample = 2;
            break;
    }

    (from 1531237b63/osu!/Audio/AudioEngine.cs#L1158-L1171).
2023-09-19 13:53:49 +02:00
Dean Herbert
56cc2b62f0 Make not extension method 2023-09-15 18:13:04 +09:00
Dean Herbert
0031da76ff Move to extension method and throw on non-legacy ruleset 2023-09-15 17:38:34 +09:00
sw1tchbl4d3
5b2af7f264 Default to none bank if invalid samplebank is specified 2023-09-13 12:44:00 +02:00
Dean Herbert
1a37543d28 Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Bartłomiej Dach
56a2ba4ac0
Fix GenerateTicks being lost during osu! beatmap conversion process 2023-07-08 23:24:38 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Dean Herbert
510ebe1f23 Fix weird optional usage in HitSampleInfo.With 2023-05-17 14:11:52 +09:00
Dean Herbert
83dcd78826 Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
OliBomby
ffcc8e91b2 fix legacy parser incorrectly assigning sample info for sliders 2023-04-29 23:51:49 +02:00
OliBomby
66eda40cdf fix implementations of IHasSliderVelocity 2023-04-25 18:22:22 +02:00
OliBomby
065464d90c Fixed DifficultyPointPiece 2023-04-25 18:12:53 +02:00
OliBomby
97910d6be6 remove unused directives 2023-04-25 13:06:37 +02:00
OliBomby
891b87a5ff remove ApplyLegacyInfo method 2023-04-25 12:52:21 +02:00
OliBomby
a4c6850ab2 made the SampleControlPoint and DifficultyControlPoint obsolete 2023-04-25 11:34:09 +02:00
sw1tchbl4d3
f0d11f44fc Always add to additions soundbank in convertSoundType 2023-02-09 22:27:52 +01:00
Dean Herbert
da93849b80 Rename some pieces and better document SampleBankInfo 2022-10-25 14:55:33 +09:00
Dan Balasescu
fd9902e816 Manual #nullable processing 2022-06-17 16:38:35 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
9259aa94f1 Fix Catmull slider parsing with duplicate initial point 2022-05-24 11:47:42 +09:00