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Commit Graph

164 Commits

Author SHA1 Message Date
Salman Ahmed
c4048c9831 Merge branch 'master' into legacy-spinner-bonus 2021-03-13 05:54:34 +03:00
Dean Herbert
1591d593e2 Move spin start time to inside result and switch to standard state handling 2021-03-11 12:58:15 +09:00
Dean Herbert
4e8bcc9265 Fix SPM counter decreasing after spinner has already been completed 2021-03-09 16:54:46 +09:00
Dean Herbert
5a6864eb78 Fix SPM counter immediately disappearing on completion of spinners 2021-03-09 16:54:46 +09:00
Salman Ahmed
3f1d36ee6b Add default spinner bonus counter piece 2021-03-06 20:27:56 +03:00
Salman Ahmed
c441e993ff Separate "gained bonus" to a read-only bindable 2021-03-06 20:27:56 +03:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
d521bfc251 Don't directly update HandleUserInput (as it is used by mods) 2021-01-30 02:35:11 +09:00
Dean Herbert
5a306dfc2b Fix unused using 2021-01-29 20:22:25 +09:00
Dean Herbert
f25809d35f Ensure spinners only handle input during their hittable time
While this was already being enforced inside of `CheckForResult`, the
internal tracking values of rotation were still being incremented as
long as the `DrawableSpinner` was present. This resulted in incorrect
SPM values being displayed if a user was to start spinning before the
object's `StartTime`.

Kind of annoying to write a test for (there's no setup for spinners yet)
but am willing to do so if that is deemed necessary.

Closes https://github.com/ppy/osu/issues/11600.
2021-01-29 19:55:55 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
14b3323682 Use OnComplete instead of Finally to avoid potentially stopping on aborted transforms 2021-01-15 17:18:15 +09:00
Dean Herbert
311f8b7017 Only restart spinning sample if it was not already playing 2021-01-15 17:17:51 +09:00
Dean Herbert
767c76921f Adjust transition time of spinner sound 2021-01-15 17:17:28 +09:00
ekrctb
245be2c5ed Adjust namespace 2020-12-04 20:21:53 +09:00
smoogipoo
2bb7484608 Merge branch 'immutable-hit-samples' into hit-sample-pooling 2020-12-01 16:05:28 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
smoogipoo
f589da4317 Fix compilation error 2020-11-30 19:24:38 +09:00
smoogipoo
688a04c2ff Make slider/spinner use pooled samples 2020-11-19 20:40:30 +09:00
smoogipoo
04805b78c3 Tighten osu! ruleset lifetime expiry for past hitobjects 2020-11-17 23:20:19 +09:00
Bartłomiej Dach
727a886fb3 Move spinner completion info into judgement 2020-11-14 23:08:47 +01:00
Bartłomiej Dach
af392e3995 Move rate adjusted spinner rotation into judgement result 2020-11-14 21:10:12 +01:00
smoogipoo
3f0a127196 Fix slider/spinner samples not being disposed 2020-11-12 18:51:58 +09:00
smoogipoo
3f78d81386 Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
smoogipoo
bf72961959 Add top-level osu! hitobject pooling 2020-11-12 15:39:02 +09:00
smoogipoo
e190afbfed Remove initial value changed invocations 2020-11-07 00:00:25 +09:00
smoogipoo
33b629a87a Make top-level osu! objects use new methods 2020-11-06 23:09:23 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
smoogipoo
400fcedf0f Remove stored hitobject references from skinnable components 2020-11-05 14:40:48 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Dan Balasescu
692ca87bec
Merge branch 'master' into fix-spinner-rewind-crash 2020-10-05 15:32:52 +09:00
Bartłomiej Dach
26eff0120d Apply same fix for miss-triggering case
See 5888ecd - the same fix is applied here, but in the miss case.
2020-10-03 21:11:34 +02:00
Dean Herbert
5888ecdeb1 Fix spinner crashing on rewind 2020-10-04 01:08:24 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Dan Balasescu
3a81602d0c
Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek
Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-10-01 18:08:17 +09:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
Dean Herbert
4b70fe8585 Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek 2020-09-30 22:46:09 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Dean Herbert
5d1c377379 Fix HitObject samples getting stuck in a playing state on seeking far into the future 2020-09-29 15:07:55 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
Bartłomiej Dach
5f35b3ebb9 Fix constant casing 2020-08-15 20:44:02 +02:00
Ron B
390e872730
Fix acoording to review 2020-08-15 21:34:17 +03:00
Ron B
a1079bac32
Move frequency values into consts 2020-08-15 21:19:47 +03:00
Ron B
40445d0005
replicate osu-stable behaviour for spinningSample frequency 2020-08-15 21:07:44 +03:00
Ron B
07c25d5a78
Move spinnerFrequencyModulate set to ApplySkin 2020-08-15 20:51:33 +03:00
Ron B
5c11270b98
Add SpinnerFrequencyModulate skin config option 2020-08-15 20:12:06 +03:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-12 22:01:04 +09:00
Bartłomiej Dach
cca78235d5 Replace CumulativeRotation with RateAdjustedRotation 2020-08-10 23:02:06 +02:00