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296 lines
9.4 KiB
C#
296 lines
9.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinner : DrawableOsuHitObject
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{
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public new Spinner HitObject => (Spinner)base.HitObject;
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public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
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public SpinnerRotationTracker RotationTracker { get; private set; }
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public SpinnerSpmCounter SpmCounter { get; private set; }
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private Container<DrawableSpinnerTick> ticks;
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private SpinnerBonusDisplay bonusDisplay;
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private PausableSkinnableSound spinningSample;
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private Bindable<bool> isSpinning;
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private bool spinnerFrequencyModulate;
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public DrawableSpinner()
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: this(null)
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{
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}
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public DrawableSpinner([CanBeNull] Spinner s = null)
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: base(s)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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ticks = new Container<DrawableSpinnerTick>(),
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new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
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RotationTracker = new SpinnerRotationTracker(this)
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}
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},
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SpmCounter = new SpinnerSpmCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 120,
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Alpha = 0
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},
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bonusDisplay = new SpinnerBonusDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -120,
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},
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spinningSample = new PausableSkinnableSound
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{
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Volume = { Value = 0 },
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Looping = true,
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Frequency = { Value = spinning_sample_initial_frequency }
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}
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};
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PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isSpinning = RotationTracker.IsSpinning.GetBoundCopy();
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isSpinning.BindValueChanged(updateSpinningSample);
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}
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private const float spinning_sample_initial_frequency = 1.0f;
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private const float spinning_sample_modulated_base_frequency = 0.5f;
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protected override void OnFree()
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{
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base.OnFree();
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spinningSample.Samples = null;
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}
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protected override void LoadSamples()
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{
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base.LoadSamples();
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var firstSample = HitObject.Samples.FirstOrDefault();
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if (firstSample != null)
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{
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("spinnerspin");
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spinningSample.Samples = new ISampleInfo[] { clone };
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spinningSample.Frequency.Value = spinning_sample_initial_frequency;
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}
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}
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private void updateSpinningSample(ValueChangedEvent<bool> tracking)
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{
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if (tracking.NewValue)
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{
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spinningSample?.Play();
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spinningSample?.VolumeTo(1, 200);
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}
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else
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{
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spinningSample?.VolumeTo(0, 200).Finally(_ => spinningSample.Stop());
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}
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}
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public override void StopAllSamples()
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{
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base.StopAllSamples();
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spinningSample?.Stop();
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableSpinnerTick tick:
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ticks.Add(tick);
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break;
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}
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateHitStateTransforms(state);
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this.FadeOut(160).Expire();
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
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isSpinning?.TriggerChange();
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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ticks.Clear(false);
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case SpinnerBonusTick bonusTick:
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return new DrawableSpinnerBonusTick(bonusTick);
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case SpinnerTick tick:
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return new DrawableSpinnerTick(tick);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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protected override void ApplySkin(ISkinSource skin, bool allowFallback)
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{
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base.ApplySkin(skin, allowFallback);
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spinnerFrequencyModulate = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerFrequencyModulate)?.Value ?? true;
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}
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/// <summary>
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/// The completion progress of this spinner from 0..1 (clamped).
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/// </summary>
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public float Progress
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{
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get
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{
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if (HitObject.SpinsRequired == 0)
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// some spinners are so short they can't require an integer spin count.
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// these become implicitly hit.
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return 1;
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return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
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}
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}
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Time.Current < HitObject.StartTime) return;
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if (Progress >= 1)
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Result.TimeCompleted ??= Time.Current;
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if (userTriggered || Time.Current < HitObject.EndTime)
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return;
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// Trigger a miss result for remaining ticks to avoid infinite gameplay.
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foreach (var tick in ticks.Where(t => !t.Result.HasResult))
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tick.TriggerResult(false);
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ApplyResult(r =>
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{
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if (Progress >= 1)
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r.Type = HitResult.Great;
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else if (Progress > .9)
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r.Type = HitResult.Ok;
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else if (Progress > .75)
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r.Type = HitResult.Meh;
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else if (Time.Current >= HitObject.EndTime)
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r.Type = r.Judgement.MinResult;
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});
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}
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protected override void Update()
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{
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base.Update();
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if (HandleUserInput)
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RotationTracker.Tracking = !Result.HasResult && (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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if (spinningSample != null && spinnerFrequencyModulate)
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spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!SpmCounter.IsPresent && RotationTracker.Tracking)
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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SpmCounter.SetRotation(Result.RateAdjustedRotation);
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updateBonusScore();
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}
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private int wholeSpins;
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private void updateBonusScore()
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{
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if (ticks.Count == 0)
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return;
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int spins = (int)(Result.RateAdjustedRotation / 360);
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if (spins < wholeSpins)
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{
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// rewinding, silently handle
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wholeSpins = spins;
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return;
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}
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while (wholeSpins != spins)
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{
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var tick = ticks.FirstOrDefault(t => !t.Result.HasResult);
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// tick may be null if we've hit the spin limit.
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if (tick != null)
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{
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tick.TriggerResult(true);
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if (tick is DrawableSpinnerBonusTick)
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bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
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}
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wholeSpins++;
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}
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}
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}
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}
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