Salman Ahmed
c35df0313f
Fix taiko playfield test scene
2024-01-25 16:33:34 +03:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
9a1d749020
Fix TestSceneDrawableTaikoMascot
2023-05-19 14:06:56 +09:00
Joppe27
a7f4325d3c
Revert hacky fade value and fix test
2022-12-01 12:16:58 +01:00
Joppe27
dc1dfacbb1
Add very basic test coverage
2022-11-30 00:44:39 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
675e32df57
Add test steps for testing combo reset to 0
2022-11-22 20:43:22 +01:00
Bartłomiej Dach
8ac0a759f0
Set combo immediately rather than via repeat steps
...
Doesn't help anyone to be waiting literal minutes for combo to hit 50 or
150 in a test scene supposed to quickly visually demonstrate a
component. Doesn't help for CI runtime, either.
2022-11-22 20:30:27 +01:00
Bartłomiej Dach
5a5b0ed4ef
Restructure tests not to call each other
...
Bit weird to have tests call other tests. Private helper methods is
better, if unavoidable.
2022-11-22 20:28:41 +01:00
Joppe27
db34fa99b1
Add tests and clean up inefficient code
2022-11-22 17:22:34 +01:00
Dean Herbert
70f50c1319
Add test scene covering taiko swell
2022-11-15 22:46:20 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko
2022-11-12 01:56:30 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
ddc2ed1542
Fix height of playfield in taiko tests
2022-11-07 18:32:12 +09:00
Dean Herbert
0689d3845f
Fix TestSceneHitExplosion
not maintaining aspect ratio
2022-11-02 17:15:25 +09:00
Dean Herbert
c66064872a
Fix DrawableHit
test scene not showing rim hits correctly
2022-11-02 17:15:25 +09:00
Joppe27
bc57ef061e
Add tests for DrawableHit and DrawableDrumRoll kiai flashing
2022-10-18 23:48:50 +02:00
Joppe27
2b5f12e4fb
Mark existing Drawable test scenes as NUnit for reuse in kiai test scenes
2022-10-18 23:47:26 +02:00
Dan Balasescu
792b410c04
Merge branch 'master' into classic_drumrolls
2022-09-06 16:29:45 +09:00
sw1tchbl4d3
b185194d07
Apply comments by smoogi
2022-08-30 14:44:44 +02:00
Dean Herbert
d40d09a544
Rename method to be more specific and standardise setBeatmap
calls
2022-08-17 23:03:39 +09:00
Dean Herbert
7d8fbc4dbc
Refactor TestSceneDrawableTaikoMascot
to read a bit better
2022-08-17 19:21:50 +09:00
Dean Herbert
c32af3c041
Merge branch 'master' into hongaaronc/master
2022-07-22 15:55:38 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Aaron Hong
0f83308f7b
Update osu!taiko TestSceneInputDrum with InputDrum changes for touch controls
2022-03-11 02:49:10 -08:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
...
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Dean Herbert
8e0a04c4e5
Update taiko InputDrum
to use new trigger logic
2021-08-25 16:56:44 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Bartłomiej Dach
483e0dd943
Pass placeholder hitobject instead of null
2021-05-15 00:09:34 +02:00
Dean Herbert
aa424165b3
Fix broken taiko test
2021-04-07 18:45:57 +09:00
Bartłomiej Dach
00306c0075
Adjust test code after explosion pooling changes
2021-03-14 16:15:33 +01:00
Bartłomiej Dach
8b74666cc3
Add support for pooling explosions in taiko
2021-03-14 16:15:33 +01:00
Bartłomiej Dach
7ba04a2cc3
Merge branch 'master' into taiko-strong-state-refactor
2020-12-14 21:44:50 +01:00
Bartłomiej Dach
a8e86a20e1
Unify bar line types & prepare for pooling
2020-12-13 22:31:33 +01:00
Bartłomiej Dach
61c488cd5e
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
Bartłomiej Dach
1ddc896b76
Rename Strong{-> Nested}HitObject
2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2
Adjust namespace
2020-12-07 12:30:25 +09:00
Bartłomiej Dach
35763a74fd
Add test scene
2020-11-10 14:08:13 +01:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
4ef7ab2872
Fix tests
2020-09-29 16:33:38 +09:00
Bartłomiej Dach
095686a320
Hide test hit directly in explosion scene
2020-09-26 17:26:26 +02:00
Bartłomiej Dach
b64e69fabd
Add test hits to playfields directly where possible
2020-09-26 17:18:50 +02:00
smoogipoo
acfa62bb50
Fix potential taiko crash on rewind
2020-09-25 19:25:58 +09:00
Bartłomiej Dach
026fc2023b
Add visual tests for strong hit explosions
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
f7a330becd
Fix tests failing due to not checking state early enough
2020-07-25 13:32:06 +02:00