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Commit Graph

130 Commits

Author SHA1 Message Date
Dean Herbert
c07001b566 Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary). 2017-01-27 00:16:02 +09:00
Dean Herbert
4aa2834082 Fix TestCasePlaySongSelect not working on consecutive executions. 2017-01-27 00:16:02 +09:00
Dean Herbert
162e183b36 Fix some nullrefs when running visualtests with no maps loaded. 2017-01-27 00:16:02 +09:00
Dean Herbert
ee0b6be84b Merge pull request #266 from kizayoi/master
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
柯十六夜
acfbf2e32e Add prefix Online to BeatmapID and BeatmapSetID 2017-01-09 21:05:01 +08:00
Huo Yaoyuan
ca2531164a Add a label for slider bar. 2016-12-19 10:53:03 +08:00
Huo Yaoyuan
1982c8de46 Update to latest silder bar definition. 2016-12-18 12:36:49 +08:00
Huo Yaoyuan
1323c6a861 Merge branch 'master' into test-case 2016-12-18 12:30:50 +08:00
Huo Yaoyuan
eb1c5e0899 Put slider bar into ButtonsContainer. 2016-12-18 12:30:28 +08:00
Thomas Müller
eef697d842 Wire up CircleSize to hitobjects.
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Dean Herbert
63da7e5ea4 Merge pull request #225 from peppy/hitobject-improvements
Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
Dean Herbert
bbc11c77ca Add (temporary) transitions to songselect and player. 2016-12-07 20:47:28 +09:00
Dean Herbert
87ad44b901 Fix HitObject test case not displaying properly. 2016-12-07 18:46:47 +09:00
Huo Yaoyuan
cb8a07b653 Function of changing FadeTime. 2016-12-05 01:06:28 +08:00
Huo Yaoyuan
63ba3455fb Function of add random. 2016-12-05 01:03:18 +08:00
Huo Yaoyuan
92c21d8b12 Add button and sliderbar. 2016-12-05 00:58:52 +08:00
Huo Yaoyuan
2eefc320fd Make KeyCounterCollection generic. 2016-12-03 15:58:27 +08:00
Dean Herbert
c6b7e90739 Merge branch 'refs/heads/master' into online-improvements 2016-12-01 12:51:45 +09:00
Dean Herbert
18509e6a60 ChatConsole -> ChatOverlay. Namespace tidying. 2016-11-30 18:30:06 +09:00
Dean Herbert
34e91c8474 Add the concept of IOnlineComponents, registered tot he API for handling state changes. 2016-11-30 18:30:01 +09:00
Dean Herbert
5101297f53 Add drop shadows to main menu buttons. 2016-11-30 15:02:53 +09:00
Thomas Müller
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert
ce13d813b7 Remove unnecessary null check. 2016-11-28 22:46:07 +09:00
Dean Herbert
54fc25e163 Fix disposal logic. 2016-11-28 12:25:20 +09:00
Dean Herbert
cfb2285312 TestCasePlayer uses an actual beatmap if available. 2016-11-28 11:38:32 +09:00
Dean Herbert
82a708d2c0 Merge pull request #189 from SirCmpwn/general-fixes
General fixes
2016-11-26 16:56:07 +09:00
Dean Herbert
396ca9fe91 Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
Drew DeVault
c85454d034 Reset db on dispose 2016-11-25 05:12:01 -05:00
Dean Herbert
ef0f975960 Fix TestCaseHitObjects. 2016-11-25 16:41:00 +09:00
Dean Herbert
f9f72f25a2 Add basic flow for hitobject judgement. 2016-11-25 16:26:50 +09:00
Drew DeVault
89effca12e Remove need for PlaySongSelect ctor to take a db 2016-11-25 00:44:46 -05:00
Thomas Müller
c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller
57e7c7097d Update framework and add rudimentary fading to song select screen. 2016-11-20 12:16:54 +01:00
Dean Herbert
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140 Fix regressions in combo counters and tidy up naming of SpriteTexts. 2016-11-19 16:19:54 +09:00
Dean Herbert
4c61a13e71 Make slider parsing kind of exist. 2016-11-18 17:40:06 +09:00
Dean Herbert
fba748b24e DrawableCircle -> DrawableHitCircle. 2016-11-16 16:20:58 +09:00
Dean Herbert
da1f6eeab5 Circle -> HitCircle. 2016-11-16 16:16:45 +09:00
Dean Herbert
abdfe42388 Merge branch 'refs/heads/master' into better-anchors
# Conflicts:
#	osu.Game.Mode.Osu/UI/OsuComboCounter.cs
#	osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00
Tom94
c860eb25f9 Migrate to new anchor system without x/y reversal. 2016-11-14 17:22:20 +01:00
Dean Herbert
5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Thomas Müller
ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793 Use DI for Player 2016-11-10 16:38:44 -05:00