Was causing test failures. Looks to be unnecessary on a check of when HitObjectApplied is invoked.
Refactor osu! ruleset hit policies for extensibility
Fix failing test
Fix missing using
Make most common BPM more accurate
Fix attributes header not being aligned with content in editor timing mode
Fix client potentially not leaving a room on exiting multiplayer
Fix incorrect multiplayer connection building
Disable failing test temporarily pending resolution
Make pausing on window focus loss instantaneous
Fix being able to set zero or negative hitobject duration via timeline
Rewrite connection logic to better handle failure cases
Fix player loader metadata not being centred
Replays are not pausable as can be seen in the `canPause` check.