Dean Herbert
14104e57d4
Merge branch 'master' into timeline-drag-selection-crash
2024-06-20 15:16:10 +09:00
Bartłomiej Dach
659505f711
Adjust calls to GetContainingInputManager()
2024-06-18 07:41:19 +02:00
Bartłomiej Dach
31a8bc7553
Remove redundant qualifier
2024-06-14 14:12:55 +02:00
Bartłomiej Dach
bdeea37a44
Commit active placement when starting drag selection via timeline
...
This was reported in https://github.com/ppy/osu/pull/28474 , albeit the
code changes proposed there did not fix the issue at all.
See 8b6385f7d0
for demonstration of the
crash scenario. Basically what is happening there is:
- The starting premise is that there is a spinner placement active.
- At this time, a drag selection is started via the timeline.
- Once the drag selection finds at least one suitable object to select,
it mutates `SelectedItems`.
- When selection changes for any reason, the `HitObjectComposer`
decides to switch to the "select" tool, regardless of why
the selection changed.
- Changing the active tool causes the current placement - if any -
to be committed, which mutates the beatmap.
- Back at the drag box selection code, this causes a "collection
modified when enumerating" exception.
The proposed fix here is to eagerly commit active placement - if any -
when drag selection is initiated via the timeline, which avoids this
issue. This also appears to vaguely match stable behaviour and is sort
of consistent with the logic of committing any outstanding changes upon
switching to the selection tool.
2024-06-14 09:32:40 +02:00
Bartłomiej Dach
6d2f910813
Add test coverage
2024-06-12 15:43:33 +02:00
Bartłomiej Dach
feadf7a56e
Allow modifying hold note start/end time via mania composer playfield
2024-06-12 15:30:27 +02:00
Bartłomiej Dach
e67d73be7d
Add test coverage
2024-06-11 12:28:39 +02:00
Bartłomiej Dach
f787a29f49
Add test coverage
2024-06-07 09:19:17 +02:00
Dean Herbert
636e200471
Update tests in line with new structure
2024-05-14 22:34:05 +08:00
Dean Herbert
5c9a90cb40
Tidy class and change to be a VisibilityContainer
similar to taiko implementation
2024-05-14 22:34:05 +08:00
Dean Herbert
390557634a
Rename touch area class to match existing usage (see taiko)
2024-05-14 22:34:05 +08:00
Dan Balasescu
a761a7bced
Hook up touch device mod
2024-05-14 19:14:58 +08:00
Bartłomiej Dach
9b923b1909
Fix code quality issues
2024-03-26 10:55:49 +01:00
Arthur Araujo
6fa663c8ca
Make check ruleset specific
2024-03-22 14:48:22 -03:00
Arthur Araujo
2d6a3b8e2b
Remove warning for 10K+
2024-03-20 16:51:27 -03:00
Arthur Araujo
c605e463a4
Add mania keycount check
2024-03-20 15:52:16 -03:00
Dan Balasescu
5bd037fe8f
Merge branch 'master' into catch-fail-on-banana
2024-03-04 13:13:26 +09:00
Dean Herbert
4184a5c1ef
Add flag to allow backwards seeks in tests
2024-02-29 23:05:28 +08:00
Salman Ahmed
ec85bf0ae6
Update other VS code configuration files
2024-02-16 01:45:30 +03:00
Dan Balasescu
878fb2d10d
Add break support
2024-02-15 22:05:25 +09:00
Dan Balasescu
d1a51b474c
Adjust tests
2024-02-15 21:25:40 +09:00
Bartłomiej Dach
d07ea8f5b1
Add failing test coverage for mania
2024-02-13 13:06:19 +01:00
Dan Balasescu
5265d33c12
Make coverage into a bindable
2024-02-06 23:33:00 +09:00
Dan Balasescu
6e4d52863c
Upgrade to .NET 8 SDK
2024-02-02 21:28:51 +09:00
Andrei Zavatski
7dba870518
Rework Content storage in ColumnFlow
2024-01-30 03:07:37 +03:00
Dean Herbert
18d16018d3
Fix failing tests due to pooling safety changes
2024-01-21 12:17:16 +09:00
Dean Herbert
a69fd8198d
Update framework and other nuget packages
...
- Moq held back because dicks
- NUnit held back because large API changes (trivial but effort)
- SignalR held back due to api deprecations
2024-01-21 11:00:53 +09:00
Dan Balasescu
88a5ba8167
Add mania/osu sudden death mod tests
2023-12-22 16:43:09 +09:00
Dan Balasescu
93efa98d9b
Fix mania "Great" hits failing with perfect mod
2023-12-22 16:19:36 +09:00
Dan Balasescu
9c35e25036
Add failing tests
2023-12-22 13:58:12 +09:00
Bartłomiej Dach
b0da24176e
Remove outdated inline comments
2023-12-20 15:44:02 +01:00
Dean Herbert
d417b156b2
Update test expectations
2023-12-20 19:57:42 +09:00
Dan Balasescu
36d0ec34d3
Merge pull request #25727 from PercyDan54/mania-autoplay-0ms-hold
...
Fix mania Autoplay mod missing 0ms hold notes
2023-12-13 12:13:53 +09:00
PercyDan54
b20b2203ac
Fix mania Autoplay mod missing 0ms hold notes
2023-12-11 21:10:14 +08:00
Dan Balasescu
81fe15f288
Fix osu!mania converted key count edge cases
2023-12-09 15:39:54 +09:00
Dan Balasescu
0fe2e1e8d6
Re-fix mania conversion following new discoveries
2023-12-08 16:33:10 +09:00
Dan Balasescu
d6cb8b70bb
Fix FP precision issue when converting mania beatmaps
2023-12-07 12:26:02 +09:00
Dan Balasescu
230278f2c9
Once again remove Mania passive HP drain
2023-12-03 01:47:20 +09:00
Dean Herbert
efb6c30252
Merge branch 'master' into scoring-test-mods
2023-11-28 18:38:50 +09:00
Dean Herbert
3afaafb1d9
Reorder and simplify private helper methods
2023-11-21 15:05:51 +09:00
ratinfx
6ddecfd806
Update Test cases
2023-11-11 14:13:06 +01:00
ratinfx
81caa854e6
Separate Test cases by relevant rulesets
2023-11-07 13:02:46 +01:00
Salman Ahmed
491f119988
Add animation support for legacy osu!mania column lights
2023-10-21 00:22:34 +03:00
Bartłomiej Dach
c48142816c
Reformat long lines
2023-10-16 09:06:34 +02:00
Bartłomiej Dach
624c05e0ff
Rename test step
2023-10-16 09:04:53 +02:00
Bartłomiej Dach
db00b794a2
Fix test failure due to missing zero (and FP shenanigans)
2023-10-16 08:53:56 +02:00
Dean Herbert
d9d0629157
Fix code quality inspection (weird one)
2023-10-16 15:16:10 +09:00
Dean Herbert
7c49843411
Fix various tests
2023-10-16 14:21:33 +09:00
Dan Balasescu
7211c88e83
Make combo assertion actually work as expected
2023-10-10 08:32:35 +09:00
Bartłomiej Dach
d7e891140d
Apply mod multipliers to local score V1/V2 reimplementations
2023-10-09 13:04:12 +02:00