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Add failing test coverage for mania
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Scoring;
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@ -27,5 +28,49 @@ namespace osu.Game.Rulesets.Mania.Tests
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// No matter what, mania doesn't have passive HP drain.
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Assert.That(processor.DrainRate, Is.Zero);
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}
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private static readonly object[][] test_cases =
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[
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// hitobject, starting HP, fail expected after miss
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[new Note(), 0.01, true],
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[new HeadNote(), 0.01, true],
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[new TailNote(), 0.01, true],
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[new HoldNoteBody(), 0, true], // hold note break
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[new HoldNote(), 0, true],
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];
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[TestCaseSource(nameof(test_cases))]
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public void TestFailAfterMinResult(ManiaHitObject hitObject, double startingHealth, bool failExpected)
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{
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var healthProcessor = new ManiaHealthProcessor(0);
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healthProcessor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4))
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{
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HitObjects = { hitObject }
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});
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healthProcessor.Health.Value = startingHealth;
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var result = new JudgementResult(hitObject, hitObject.CreateJudgement());
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result.Type = result.Judgement.MinResult;
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healthProcessor.ApplyResult(result);
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Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected));
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}
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[TestCaseSource(nameof(test_cases))]
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public void TestNoFailAfterMaxResult(ManiaHitObject hitObject, double startingHealth, bool _)
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{
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var healthProcessor = new ManiaHealthProcessor(0);
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healthProcessor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4))
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{
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HitObjects = { hitObject }
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});
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healthProcessor.Health.Value = startingHealth;
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var result = new JudgementResult(hitObject, hitObject.CreateJudgement());
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result.Type = result.Judgement.MaxResult;
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healthProcessor.ApplyResult(result);
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Assert.That(healthProcessor.HasFailed, Is.False);
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}
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}
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}
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