Dean Herbert
b8c8ca2f0e
Adjust input drum transition slightly.
2017-03-27 15:49:32 +09:00
Dean Herbert
e81040cfa1
Merge branch 'master' into taiko_bash_drawable
2017-03-27 11:51:08 +09:00
smoogipooo
bcaf2f9758
Use lambda expression.
2017-03-26 00:01:00 +09:00
smoogipooo
d9ecb430ed
Remove validKeys (now in DrawableTaikoHitObject).
2017-03-25 23:48:13 +09:00
smoogipooo
9b0a15cd6c
Fix post-merge errors.
2017-03-25 23:48:00 +09:00
smoogipooo
6e5db7b75d
Merge branch 'better_taiko_keys' into taiko_bash_drawable
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Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
2017-03-25 23:44:40 +09:00
smoogipooo
989a6ab02b
Move validKeys to DrawableTaikoHitObject. Cleanup + reword comments.
2017-03-25 23:43:41 +09:00
Dean Herbert
a774a68456
Merge branch 'master' into taiko_bash_drawable
2017-03-25 22:01:50 +09:00
smoogipooo
cbb6930f76
Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves.
...
CreateCircle() lends itself to a few issues:
- It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor.
- Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1 .
- Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
2017-03-25 20:58:02 +09:00
smoogipooo
e7941859e4
Rename bash -> swell.
2017-03-25 20:57:49 +09:00
smoogipooo
a7cea811f4
Merge remote-tracking branch 'origin/master' into taiko_bash_drawable
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Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-25 20:55:14 +09:00
smoogipooo
be4ab13f4d
Rename finisher -> accented.
2017-03-25 20:30:26 +09:00
smoogipooo
cb189bd006
Merge remote-tracking branch 'origin/master' into taiko_hit_drawables
2017-03-25 20:16:25 +09:00
smoogipooo
2ee68ae75a
Make CirclePiece use relative width (leaving length control to DrawableDrumRoll).
2017-03-24 20:10:17 +09:00
smoogipooo
fdd17c1575
Rewrite circle pieces to use custom graphics again.
...
Also using FontAwesome for now to enforce the same size, because otherwise you have to mess around with sprites + the custom graphics. This will all be changed when sprites are fixed to maintain aspect ratios and when glow/border use relative axes.
2017-03-24 20:08:40 +09:00
smoogipooo
405c6f9691
More explicative xmldoc.
2017-03-24 19:05:45 +09:00
smoogipooo
369e3903ac
Don't use a magic number.
2017-03-24 19:04:46 +09:00
smoogipooo
feecf23d9f
Don't force the size.
2017-03-24 19:04:32 +09:00
smoogipooo
df46d0f446
Cleanup.
2017-03-24 18:49:10 +09:00
smoogipooo
5281842965
Rewrite CirclePiece to be referenced to 128x128px and handle accented hits more sanely.
2017-03-24 18:37:56 +09:00
smoogipooo
47065d8031
Remove explicit alpha = 1.
2017-03-24 16:15:14 +09:00
smoogipooo
6753a22512
Fix post-merge issues.
2017-03-24 16:03:38 +09:00
smoogipooo
33c160efeb
Merge branch 'taiko_note_circle' into taiko_drawable_drawing
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Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 16:02:49 +09:00
smoogipooo
d6d3eb99b7
Adjust comment.
2017-03-24 15:55:25 +09:00
smoogipooo
82752e0988
Moar cleanup.
2017-03-24 15:50:18 +09:00
smoogipooo
8f7ed813a3
Cleanup.
2017-03-24 15:45:21 +09:00
smoogipooo
95183279f3
Rename ScrollingCirclePiece -> ScrollingPiece.
2017-03-24 15:44:43 +09:00
smoogipooo
eea24b2d82
Make sure icon is only instantiated once.
2017-03-24 15:43:17 +09:00
smoogipooo
aa9a65d69c
Move load below CreateIcon().
2017-03-24 15:42:48 +09:00
smoogipooo
99f1e86a5e
Fix something that was removed during merge conflicts.
2017-03-24 15:19:58 +09:00
smoogipooo
3cecffbc48
Merge branch 'taiko_note_circle' into taiko_drawable_drawing
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Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 15:17:17 +09:00
smoogipooo
bb4b6b783c
Fix post-merge errors.
2017-03-24 15:14:49 +09:00
smoogipooo
20e80a758a
Merge branch 'master' into taiko_drawable_drawing
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Conflicts:
osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 15:11:56 +09:00
smoogipooo
79fa9daec8
Fix post-merge errors.
2017-03-24 15:05:54 +09:00
smoogipooo
ce1257ba56
Merge branch 'master' into taiko_bash_drawable
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Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 15:03:55 +09:00
smoogipooo
45b013c85f
Fix post-merge errors.
2017-03-24 14:59:59 +09:00
Dan Balasescu
bf3846eedb
Merge branch 'master' into taiko_hit_drawables
2017-03-24 14:55:07 +09:00
smoogipooo
cce5b4f80f
Make readonly.
2017-03-24 14:42:42 +09:00
Dan Balasescu
ac2d36da3b
Merge branch 'master' into taiko_note_circle
2017-03-24 14:33:08 +09:00
smoogipooo
2a6da0751d
Rename UpdateJudgement -> OnNewJugement + rename judgement parameter.
2017-03-24 11:32:48 +09:00
smoogipooo
59ba497952
Remove linear interpolation of hp_hit_good.
...
I think this is an okay compromise because hp_hit_great doesn't use linear interpolation here. I am tentative on this change, but I need to code up the rest of taiko before I can test this further.
2017-03-24 11:28:52 +09:00
smoogipooo
5e34c2497a
More accented renaming + improve comments.
2017-03-24 11:24:31 +09:00
smoogipooo
a1f5bc04aa
Use isTick.
2017-03-24 11:24:07 +09:00
smoogipooo
4ae45ea866
Final -> cumulative, to represent a growing score.
2017-03-24 11:15:22 +09:00
smoogipooo
afdb719c60
Rename finisher -> accented.
2017-03-24 11:09:01 +09:00
smoogipooo
4e31e3b443
Rename things around to make a bit more sense.
2017-03-24 09:51:58 +09:00
smoogipooo
2074812f46
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
smoogipooo
c3adbb9b41
Fix nullref.
2017-03-23 20:34:11 +09:00
smoogipooo
a0c0a0fcfe
Fix post-merge errors.
2017-03-23 19:39:30 +09:00
smoogipooo
99cd215f56
Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing
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Conflicts:
osu.Game.Modes.Taiko/TaikoScoreProcessor.cs
2017-03-23 19:38:00 +09:00