mirror of
https://github.com/ppy/osu.git
synced 2025-03-18 06:27:18 +08:00
Use isTick.
This commit is contained in:
parent
4ae45ea866
commit
a1f5bc04aa
@ -187,10 +187,10 @@ namespace osu.Game.Modes.Taiko.Scoring
|
||||
|
||||
protected override void UpdateCalculations(TaikoJudgement newJudgement)
|
||||
{
|
||||
var tickJudgement = newJudgement as TaikoDrumRollTickJudgement;
|
||||
bool isTick = newJudgement is TaikoDrumRollTickJudgement;
|
||||
|
||||
// Don't consider ticks as a type of hit that counts towards map completion
|
||||
if (tickJudgement == null)
|
||||
if (!isTick)
|
||||
totalHits++;
|
||||
|
||||
// Apply score changes
|
||||
@ -203,7 +203,7 @@ namespace osu.Game.Modes.Taiko.Scoring
|
||||
baseValue += baseValue * finisherScoreScale;
|
||||
|
||||
// Add score to portions
|
||||
if (tickJudgement != null)
|
||||
if (isTick)
|
||||
bonusScore += baseValue;
|
||||
else
|
||||
{
|
||||
@ -222,7 +222,7 @@ namespace osu.Game.Modes.Taiko.Scoring
|
||||
{
|
||||
case HitResult.Miss:
|
||||
// Missing ticks shouldn't drop HP
|
||||
if (tickJudgement == null)
|
||||
if (!isTick)
|
||||
Health.Value += hpIncreaseMiss;
|
||||
break;
|
||||
case HitResult.Hit:
|
||||
@ -232,8 +232,7 @@ namespace osu.Game.Modes.Taiko.Scoring
|
||||
Health.Value += hpIncreaseGood;
|
||||
break;
|
||||
case TaikoHitResult.Great:
|
||||
// Ticks only give out a different portion of HP because they're more spammable
|
||||
if (tickJudgement != null)
|
||||
if (isTick)
|
||||
Health.Value += hpIncreaseTick;
|
||||
else
|
||||
Health.Value += hpIncreaseGreat;
|
||||
|
Loading…
x
Reference in New Issue
Block a user