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Final -> cumulative, to represent a growing score.
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@ -85,17 +85,17 @@ namespace osu.Game.Modes.Taiko.Scoring
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public override bool HasFailed => totalHits == maxTotalHits && Health.Value <= 0.5;
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/// <summary>
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/// The final combo portion of the score.
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/// The cumulative combo portion of the score.
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/// </summary>
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private double comboScore => combo_portion_max * comboPortion / maxComboPortion;
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/// <summary>
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/// The final accuracy portion of the score.
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/// The cumulative accuracy portion of the score.
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/// </summary>
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private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 3.6) * totalHits / maxTotalHits;
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/// <summary>
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/// The final bonus score.
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/// The cumulative bonus score.
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/// This is added on top of <see cref="max_score"/>, thus the total score can exceed <see cref="max_score"/>.
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/// </summary>
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private double bonusScore;
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