diff --git a/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs
index 944da3244d..8399858cac 100644
--- a/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs
+++ b/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs
@@ -85,17 +85,17 @@ namespace osu.Game.Modes.Taiko.Scoring
public override bool HasFailed => totalHits == maxTotalHits && Health.Value <= 0.5;
///
- /// The final combo portion of the score.
+ /// The cumulative combo portion of the score.
///
private double comboScore => combo_portion_max * comboPortion / maxComboPortion;
///
- /// The final accuracy portion of the score.
+ /// The cumulative accuracy portion of the score.
///
private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 3.6) * totalHits / maxTotalHits;
///
- /// The final bonus score.
+ /// The cumulative bonus score.
/// This is added on top of , thus the total score can exceed .
///
private double bonusScore;