Dean Herbert
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6b698047ab
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Fix DialogOverlay potentially not expiring dialogs as soon as it should
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2021-09-23 19:19:03 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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9b9dacf3fe
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Update usages of Drawable.Click()
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2021-08-04 17:30:33 +09:00 |
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Dean Herbert
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fc5987bf69
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Refactor DialogOverlay logic to avoid dismissal potentially being unhandled
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2021-05-19 16:52:34 +09:00 |
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Jamie Taylor
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3eda78c363
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Use unique samples for Dialog, NowPlaying, SettingsPanel and WaveOverlay pop-in/pop-out
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2021-02-10 16:04:47 +09:00 |
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alex
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0e2ccac33b
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Add spaces to comments
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2020-05-04 18:36:24 -07:00 |
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Dean Herbert
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50d4206c45
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Fix exit scenarios
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2019-09-19 20:17:58 +09:00 |
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Dean Herbert
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dc8c7a5041
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Add null check for safety
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2019-09-13 15:27:42 +09:00 |
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Joehu
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e0bf579b18
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Properly fix dialog overlay playing double samples on show/hide
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2019-09-11 15:35:47 -07:00 |
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Dean Herbert
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609a82bc94
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Update VisibilityContainer usage in line with framework
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2019-06-11 15:13:58 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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a8f156584b
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Update framework with positional/non-positional changes
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2018-09-26 14:01:15 +09:00 |
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Dean Herbert
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596787c941
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Standardise input handling of popup dialogs
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2018-07-02 14:25:12 +09:00 |
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Dean Herbert
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a2fa55c426
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Fix dialog overlay playing double samples on show/hide
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2018-06-21 16:47:05 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipooo
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57678a13d9
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Update in-line with framework changes.
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2017-09-04 09:32:35 +09:00 |
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Thomas Müller
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e68675f970
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Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
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Thomas Müller
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87bcd526f3
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Get rid of raw AddDelay calls within osu.Game
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2017-07-17 16:51:21 +03:00 |
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Thomas Müller
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032e9df67b
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ApplyDelay -> AddDelay
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2017-07-16 17:47:29 +03:00 |
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Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
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Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
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2017-07-14 19:18:12 +03:00 |
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Dean Herbert
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28f0da606a
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Add OsuFocusedOverlayContainer with predefined sounds.
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2017-06-28 10:18:12 -07:00 |
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paparony03
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62dee59672
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Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
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2017-06-20 15:54:23 +10:00 |
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Dean Herbert
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e94425f311
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Improve the loading animation and use it in multiple places
- Supersedes https://github.com/ppy/osu/pull/926.
- [ ] Depends on https://github.com/ppy/osu-framework/pull/817.
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2017-06-12 17:04:42 +09:00 |
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Dean Herbert
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f7dc7e9bb9
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Update references.
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2017-03-28 21:26:20 +09:00 |
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Dean Herbert
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54e1b24fe9
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Enforce readonly private members where possible.
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2017-03-23 13:50:08 +09:00 |
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Thomas Müller
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73fef85b12
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Remove unnecessary usings
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2017-03-04 19:43:59 +01:00 |
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Thomas Müller
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a14bdf8624
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Use Color4Extensions from Framework and remove redundant Name
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2017-03-04 19:42:37 +01:00 |
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Dean Herbert
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963117f07d
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Fix incorrect event order.
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2017-03-02 17:41:33 +09:00 |
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Dean Herbert
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c4871bbbf3
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Tidy up code.
The triggered bool is not even necessary because input is no longer handled after the OverlayContainer's state is set to hidden.
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2017-03-02 17:08:00 +09:00 |
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DrabWeb
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befdf68abe
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Made DialogOverlay use PopupDialog's direct valfixed last dialogs not expiring, DialogOverlay actually hides now, fixed an issue where multiple buttons could be pressed at once
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2017-03-01 18:41:00 -04:00 |
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DrabWeb
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ce1798b8bc
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DialogManager -> DialogOverlay, cleaned up how BeatmapDeletDialog works, added global DialogOverlay
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2017-02-28 02:09:36 -04:00 |
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