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osu-lazer/osu.Game/Overlays/DialogOverlay.cs
Dean Herbert c4871bbbf3
Tidy up code.
The triggered bool is not even necessary because input is no longer handled after the OverlayContainer's state is set to hidden.
2017-03-02 17:08:00 +09:00

83 lines
2.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
public class DialogOverlay : FocusedOverlayContainer
{
private Container dialogContainer;
private PopupDialog currentDialog;
public void Push(PopupDialog dialog)
{
if (dialog == currentDialog) return;
State = Visibility.Visible;
dialogContainer.Add(dialog);
dialog.Show();
dialog.StateChanged += onDialogOnStateChanged;
currentDialog?.Hide();
currentDialog = dialog;
}
private void onDialogOnStateChanged(OverlayContainer dialog, Visibility v)
{
if (v != Visibility.Hidden) return;
//handle the dialog being dismissed.
dialog.Delay(PopupDialog.EXIT_DURATION);
dialog.Expire();
if (dialog == currentDialog)
State = Visibility.Hidden;
}
protected override void PopIn()
{
base.PopIn();
FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine);
}
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
},
dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
}
}
}