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osu-lazer/osu.Game/Overlays/DialogOverlay.cs

76 lines
2.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
public class DialogOverlay : FocusedOverlayContainer
{
private Container dialogContainer;
private PopupDialog currentDialog;
private Container darken;
public void Push(PopupDialog dialog)
{
State = Visibility.Visible;
dialogContainer.Add(dialog);
dialog.Show();
dialog.StateChanged += delegate (OverlayContainer c, Visibility v)
{
if (v == Visibility.Hidden && c == currentDialog)
State = Visibility.Hidden;
};
var lastDialog = currentDialog;
currentDialog = dialog;
lastDialog?.Hide();
lastDialog?.Expire();
}
protected override void PopIn()
{
base.PopIn();
darken.FadeIn(500, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
darken.FadeOut(200, EasingTypes.InSine);
}
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
darken = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
},
dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
}
}
}